Category: How To ...

Advanced Bridge; The Higher Principles of the Game Analysed and Explained

Transcriber's Notes: Underscores “_” before and after a word or phrase indicate _italics_ in the original text. Equal signs “=” before and after a word or phrase indicate =bold= in the original text. Small capitals have been converted to SOLID capitals. Old or antiquated spell...

Chapters

1. Part 1

Transcriber's Notes: Underscores “_” before and after a word or phrase indicate _italics_ in the original text. Equal signs “=” before and after a word or phrase indicate =bold=...

2. Part 2

41. Should three players have their right number of cards, and should the fourth, not being dummy, have less than thirteen and not discover such deficiency until he has played a...

3. Part 3

With a game to the good, the advantage conferred by the position is too great to risk by a rash make. When you are a game ahead, make none but a conservative and sound declarati...

4. Part 4

If, however, you hold a black hand when you are a game to the good, with 8 points or more on the second game, particularly if the hand contains four club honours, it may not be...

5. Part 5

If a queen is led by your partner, you should infer that the lead is from jack ten; perhaps it would be better to say that the lead shows the jack. If you find the jack is eithe...

6. Part 6

It is customary holding the ace and jack with the king or queen in dummy to finesse the jack third in hand. B’s play of ace would, therefore, deny the jack, which is marked with...

7. Part 7

If, however, you hold a long weak suit, and, say, two or more possible re-entry cards, do not hesitate to encourage a return of the lead by opening a low card.

8. Part 8

As dealer, whether you are playing a trump or a “no-trump” declaration, take a mental stock of the cards you hold early in the hand, and decide from which hand each combination...

9. Part 9

When there are but two other remaining trumps, trust that your trump lead will find them divided. If you have reason to know that both are in one hand, one must of course make;...

10. Part 10

The dealer should refuse to win the first round of the suit. With no card of re-entry, should he lead the ace and king, the command would be left with the adversaries and the su...

11. Part 11

Another rather cool invitation and one bound to be fraught with disastrous results is when you request your partner to play for a suit in which you have neither length nor stren...

12. Part 12

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | [K♦] | 5♦ | 6♦ | 2♣ | | 2 | [Q♦] | 7♦ | 9♦ | 3♣ | | 3 | K♣ |...

13. Part 13

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | 7♠ | 5♠ | Q♠ | [K♠] | | 2 | 2♥ | Q♥ | [A♥] | 7♥ | | 3 | [10♠]...

14. Part 14

♠ K Q J 4 3 ♣ K Q J 7 No. 31 ♦ J 5 2 ♥ 10 x-------------x ♠ 6 5 | Y | ♠ 8 7 2 ♣ 9 3 | | ♣ 10 6 5 4 ♦ Q 10 6 4 | A B | ♦ A 7 3 ♥ K J 8 7 6 | | ♥ A 3 2 | Z | +-------------+ ♠ A 1...

15. Part 15

=Cards of Re-entry.=--A winning card which will bring into play another suit. Sometimes the re-entry is in the suit itself, but when a suit with a re-entry is spoken of, it mean...