Advanced Bridge; The Higher Principles of the Game Analysed and Explained

Part 13

Chapter 133,228 wordsPublic domain

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | 7♠ | 5♠ | Q♠ | [K♠] | | 2 | 2♥ | Q♥ | [A♥] | 7♥ | | 3 | [10♠] | 9♠ | 4♠ | 2♠ | | 4 | [A♠] | 3♣ | 4♥ | 3♠ | | 5 | [J♠] | 7♣ | 5♥ | 8♠ | | 6 | [6♠] | 8♣ | 6♥ | 2♣ | | 7 | 6♣ | [A♣] | 4♣ | 9♣ | | 8 | 8♥ | 3♥ | 9♥ | [J♥] | | 9 | 2♦ | [K♥] | 5♣ | 10♥ | | 10 | 4♦ | 6♦ | 3♦ | [J♦] | | 11 | 9♦ | 8♦ | 5♦ | [K♦] | | 12 | 10♣ | [A♦] | Q♦ | 7♦ | | 13 | K♣ | [10♦] | Q♣ | J♣ | +-------+-------+-------+-------+-------+ The dealer wins two odd tricks.

ILLUSTRATIVE HAND NO. 20

TRICK 2.--Z cannot afford to lead diamonds from Y’s hand, as this would take out the only entry card.

TRICK 3.--B waits until Z’s last diamond has been played.

TRICK 6.--Z endeavours to establish an entry card for Y by sacrificing a high card from his own hand. B again tries to block the dealer’s game.

TRICK 7.--The ace of hearts is now marked with B, and the Finesse Obligatory must be taken. Unless the jack of hearts lies with A, Y can never make the diamond suit.

TRICK 11.--It is very difficult for A to mark the two of clubs.

DESCHAPELLES COUP. FINESSE OBLIGATORY

It is the rubber game, score love all. Z, the dealer, makes it “no-trumps.”

♠ 9 8 5 4 ♣ 8 No. 20 ♦ J 9 7 5 4 ♥ Q 10 6 x-------------x ♠ K 10 6 | Y | ♠ Q J 7 ♣ 10 7 6 5 3 | | ♣ J 9 4 ♦ 10 6 | A B | ♦ K 8 3 ♥ J 3 2 | | ♥ A 9 5 4 | Z | +-------------+ ♠ A 3 2 ♣ A K Q 2 ♦ A Q 2 ♥ K 8 7

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | 5♣ | 8♣ | J♣ | [A♣] | | 2 | 6♦ | 4♦ | 3♦ | [A♦] | | 3 | 10♦ | 5♦ | 8♦ | [Q♦] | | 4 | 6♠ | 7♦ | [K♦] | 2♦ | | 5 | 3♣ | 4♠ | 9♣ | [K♣] | | 6 | 2♥ | 6♥ | 4♥ | [K♥] | | 7 | 3♥ | 10♥ | [A♥] | 8♥ | | 8 | 6♣ | 5♠ | 4♣ | [Q♣] | | 9 | J♥ | [Q♥] | 5♥ | 7♥ | | 10 | 7♣ | [J♦] | 9♥ | 2♠ | | 11 | 10♠ | [9♦] | 7♠ | 3♠ | | 12 | K♠ | 9♠ | J♠ | [A♠] | | 13 | [10♣] | 8♠ | Q♠ | 2♣ | +-------+-------+-------+-------+-------+ The dealer wins four odd tricks.

ILLUSTRATIVE HAND NO. 21

TRICK 2.--Z infers that the adversaries will not continue with the spade suit as Y holds a tenace over A’s cards. Every suit is protected, but it would be dangerous to have clubs led through, for, should A obtain the lead, this entire suit might be brought in. In all probability the adversaries will make a trick in diamonds and Z prefers that the first be taken by B.

TRICK 3.--B leads an irregular card in hearts so that A can mark his suit. Z cannot afford to have A lead and so takes this trick.

NOT ALLOWING ADVERSARY TO LEAD THROUGH A ONCE GUARDED KING

It is the rubber game, score eight to twenty against the dealer. Z deals and makes it “no-trumps.”

♠ K J 7 ♣ K 7 No. 21 ♦ K 8 3 ♥ 10 8 5 4 3 x-------------x ♠ Q 10 9 6 3 | Y | ♠ 8 2 ♣ 10 8 4 | | ♣ A Q J 9 5 3 ♦ Q 7 2 | A B | ♦ J 9 ♥ K J | | ♥ Q 9 2 | Z | +-------------+ ♠ A 5 4 ♣ 6 2 ♦ A 10 6 5 4 ♥ A 7 6

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | 6♠ | 7♠ | 8♠ | [A♠] | | 2 | 2♦ | 8♦ | [J♦] | 4♦ | | 3 | J♥ | 3♥ | 9♥ | [A♥] | | 4 | 7♦ | [K♦] | 9♦ | 5♦ | | 5 | Q♦ | 3♦ | 2♠ | [A♦] | | 6 | 4♣ | 4♥ | 3♣ | [10♦] | | 7 | 8♣ | 5♥ | 5♣ | [6♦] | | 8 | 3♠ | [J♠] | 9♣ | 5♠ | | 9 | 9♠ | [K♠] | J♣ | 4♠ | | 10 | [K♥] | 10♥ | 2♥ | 6♥ | | 11 | [Q♠] | 8♥ | Q♣ | 7♥ | | 12 | [10♠] | 7♣ | Q♥ | 2♣ | | 13 | 10♣ | K♣ | [A♣] | 6♣ | +-------+-------+-------+-------+-------+ The dealer wins two odd tricks.

ILLUSTRATIVE HAND NO. 22

TRICK 1.--Z hopes to exhaust the hearts in B’s hand.

TRICK 4.--To make two odd tricks is simple. To win the game A must not get the lead. With an established suit against you, you should not take a finesse, which would allow the adversary with the established suit to obtain the lead. To lead the queen of clubs from Y’s hands would be dangerous. The possibilities lie in the diamond suit. Z, therefore, leads a diamond and allows B to win the trick. The dealer must play the ace of clubs, for, should the diamonds fall, the game is assured.

NOT ALLOWING AN ESTABLISHED SUIT TO MAKE

It is the rubber game, score twenty-four to nothing against the dealer. Z deals and makes it “no-trumps.”

♠ Q J 3 ♣ Q 9 No. 22 ♦ A K 8 6 5 2 ♥ 7 6 x-------------x ♠ 9 7 5 | Y | ♠ 8 6 2 ♣ K 8 | | ♣ 6 4 3 2 ♦ Q 4 3 | A B | ♦ J 10 9 ♥ K Q J 10 5 | | ♥ 9 4 2 | Z | x-------------x ♠ A K 10 4 ♣ A J 10 7 5 ♦ 7 ♥ A 8 3

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | [K♥] | 6♥ | 2♥ | 3♥ | | 2 | [10♥] | 7♥ | 4♥ | 8♥ | | 3 | J♥ | 3♠ | 9♥ | [A♥] | | 4 | 3♦ | 2♦ | [9♦] | 7♦ | | 5 | 8♣ | 9♣ | 2♣ | [A♣] | | 6 | 5♠ | [J♠] | 2♠ | 4♠ | | 7 | 4♦ | [A♦] | 10♦ | 5♣ | | 8 | Q♦ | [K♦] | J♦ | 7♣ | | 9 | 7♠ | [8♦] | 6♠ | 10♣ | | 10 | 9♠ | [6♦] | 8♠ | J♣ | | 11 | 5♥ | [5♦] | 3♣ | 10♠ | | 12 | Q♥ | Q♠ | 4♣ | [K♠] | | 13 | K♣ | Q♣ | 6♣ | [A♠] | +-------+-------+-------+-------+-------+ The dealer wins four odd tricks.

ILLUSTRATIVE HAND NO. 23

TRICK 3.--With four spades in B’s hand, to make this suit Z must allow B to win the first trick.

TRICK 10.--Z hopes to make the king of diamonds by leading from the weak hand.

“DUCKING”

It is the first game, score love all. Z, the dealer, makes it “no-trumps.”

♠ A K Q 10 7 5 4 ♣ 9 6 4 No. 23 ♦ 10 7 ♥ 3 x-------------x ♠ ---- | Y | ♠ J 9 3 2 ♣ Q 10 8 5 | | ♣ K J ♦ Q 6 3 2 | A B | ♦ A J 9 4 ♥ Q 10 7 6 4 | | ♥ 9 8 5 | Z | +-------------+ ♠ 8 6 ♣ A 7 3 2 ♦ K 8 5 ♥ A K J 2

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | 6♥ | 3♥ | 8♥ | [J♥] | | 2 | 2♦ | 4♠ | [9♠] | 8♠ | | 3 | 4♥ | 4♣ | 9♥ | [A♥] | | 4 | 5♣ | [Q♠] | 2♠ | 6♠ | | 5 | 7♥ | [A♠] | 3♠ | 2♣ | | 6 | 8♣ | [K♠] | J♠ | 3♣ | | 7 | 10♣ | [10♠] | 4♦ | 7♣ | | 8 | Q♣ | [7♠] | 9♦ | 5♦ | | 9 | 10♥ | [5♠] | J♦ | 2♥ | | 10 | 3♦ | 7♦ | [A♦] | 8♦ | | 11 | Q♥ | 10♦ | 5♥ | [K♥] | | 12 | 6♦ | 6♣ | J♣ | [K♦] | | 13 | Q♦ | 9♣ | K♣ | [A♣] | +-------+-------+-------+-------+-------+ The dealer wins five odd tricks.

ILLUSTRATIVE HAND NO. 24

Holding the ace, king, and jack of a suit, provided the queen is not in dummy, it is often advisable to wait until your partner can lead through the dealer’s hand. To lead through a king in dummy is sound play, especially when you hold a sequence. Z cannot gain by covering the honour led. He hopes that the ace will fall to the first or second lead.

TRICK 5.--B indicates his suit before returning his partner’s original lead.

LEADING THROUGH DUMMY’S STRENGTH

It is the first game, score eight to nothing against the dealer. Z, the dealer, passes the make. Y declares hearts.

♠ J 2 ♣ K 9 8 No. 24 ♦ 6 4 3 ♥ A Q J 7 5 x-------------x ♠ 10 7 5 | Y | ♠ A K 6 4 ♣ Q J 10 | | ♣ A 6 5 4 ♦ A K J 5 | A B | ♦ 9 8 2 ♥ K 6 3 | | ♥ 8 2 | Z | +-------------+ ♠ Q 9 8 3 ♣ 7 3 2 ♦ Q 10 7 ♥ 10 9 4

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | [K♦] | 3♦ | 2♦ | 7♦ | | 2 | [Q♣] | 8♣ | 4♣ | 2♣ | | 3 | [J♣] | 9♣ | 5♣ | 3♣ | | 4 | 10♣ | K♣ | [A♣] | 7♣ | | 5 | 5♠ | 2♠ | [K♠] | 3♠ | | 6 | [J♦] | 4♦ | 9♦ | 10♦ | | 7 | [A♦] | 6♦ | 8♦ | Q♦ | | 8 | 7♠ | J♠ | [A♠] | 8♠ | | 9 | 10♠ | [5♥] | 4♠ | 9♠ | | 10 | 3♥ | [A♥] | 2♥ | 4♥ | | 11 | [K♥] | 7♥ | 8♥ | 9♥ | | 12 | 5♦ | [J♥] | 6♣ | Q♠ | | 13 | 6♥ | [Q♥] | 6♠ | 10♥ | +-------+-------+-------+-------+-------+ The dealer loses three odd tricks.

ILLUSTRATIVE HAND NO. 25

TRICK 1.--Many players would be tempted to lead the supporting diamond rather than to open the four-card suit.

TRICK 2.--Should B lead the ace of spades the ruff would be established in the weak hand. As B holds protection in all of the suits, his best play is to lead trumps through the strong hand.

TRICK 3.--It would be bad play for A to return his partner’s lead of trumps. He holds the king of trumps protected and must wait until his partner can again lead through the dealer’s hand. It would be wrong to continue his original lead of spades, as the dealer could then stop the lead of trumps and give dummy the ruff. A infers from his partner’s lead of trumps that he holds strength in the other suits, and the ten of diamonds is undoubtedly his best play.

TRICK 4.--B again leads through the strong trump hand, A makes his king and leads his losing trump to draw two for one. No matter how the dealer may play he cannot prevent his adversaries from making the remaining tricks in spades or in diamonds, it being impossible to obtain the lead in dummy.

PREVENTING THE WEAK HAND FROM RUFFING

It is the rubber game, score sixteen to eight in favour of the dealer. Z, the dealer, makes it hearts and A leads for the first trick.

♠ 5 4 ♣ K Q 6 5 2 No. 25 ♦ K J 4 ♥ 7 6 4 +-------------+ ♠ Q 10 9 2 | Y | ♠ A K 6 ♣ 9 7 4 | | ♣ J 10 8 3 ♦ 10 9 5 | A B | ♦ A Q 8 2 ♥ K J 2 | | ♥ 5 3 | Z | +-------------+ ♠ J 8 7 3 ♣ A ♦ 7 6 3 ♥ A Q 10 9 8

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | 2♠ | 4♠ | [K♠] | 3♠ | | 2 | [J♥] | 4♥ | 5♥ | 8♥ | | 3 | 10♦ | J♦ | [Q♦] | 3♦ | | 4 | [K♥] | 6♥ | 3♥ | 9♥ | | 5 | 2♥ | 7♥ | 2♦ | [10♥] | | 6 | 4♣ | 2♣ | 3♣ | [A♣] | | 7 | 5♦ | K♦ | [A♦] | 6♦ | | 8 | 9♠ | 5♠ | [A♠] | 7♠ | | 9 | [10♠] | 4♦ | 6♠ | 8♠ | | 10 | [Q♠] | 5♣ | 8♦ | J♠ | | 11 | [9♦] | 6♣ | 8♣ | 7♦ | | 12 | 7♣ | Q♣ | 10♣ | [Q♥] | | 13 | 9♣ | K♣ | J♣ | [A♥] | +-------+-------+-------+-------+-------+ The dealer loses three odd tricks.

ILLUSTRATIVE HAND NO. 26

TRICK 1.--A is almost strong enough to lead the trump originally, but holding the ace and king of a suit his best play is to take a view of the dummy hand.

TRICK 2.--The queen of spades falling in the dealer’s hand indicates that the weak hand will ruff. A leads trumps through the strong hand.

TRICK 3.--B has no reason to wait for the trumps to be led through again, as he does not hold a tenace over dummy. He, therefore, leads the ace and then a low trump in order to exhaust trumps from the weak hand.

PREVENTING THE WEAK HAND FROM RUFFING

It is the first game, score love all. Z, the dealer, passes the make. Y declares hearts. A leads for the first trick.

♠ 9 4 3 2 ♣ A K 6 No. 26 ♦ 7 ♥ K J 9 5 3 x-------------x ♠ A K J 10 | Y | ♠ 8 7 6 5 ♣ Q J 8 3 | | ♣ 10 2 ♦ A Q 2 | A B | ♦ K J 8 4 ♥ 7 6 | | ♥ A Q 8 | Z | +-------------+ ♠ Q ♣ 9 7 5 4 ♦ 10 9 6 5 3 ♥ 10 4 2

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | [K♠] | 2♠ | 5♠ | Q♠ | | 2 | 7♥ | 3♥ | [Q♥] | 2♥ | | 3 | 6♥ | 5♥ | [A♥] | 4♥ | | 4 | 2♦ | 9♥ | 8♥ | [10♥] | | 5 | 3♣ | [K♣] | 2♣ | 4♣ | | 6 | 8♣ | [A♣] | 10♣ | 5♣ | | 7 | [J♣] | 6♣ | 6♠ | 7♣ | | 8 | [A♠] | 3♠ | 7♠ | 9♣ | | 9 | [J♠] | 4♠ | 8♠ | 3♦ | | 10 | [10♠] | 9♠ | 4♦ | 5♦ | | 11 | [A♦] | 7♦ | 8♦ | 6♦ | | 12 | Q♣ | [J♥] | J♦ | 9♦ | | 13 | Q♦ | [K♥] | K♦ | 10♦ | +-------+-------+-------+-------+-------+ The dealer loses two odd tricks.

ILLUSTRATIVE HAND NO. 27

TRICK 2.--The dealer after taking the force leads trumps in order to bring in the established spade suit.

TRICK 4.--This is the critical point in the hand. A can continue to force the strong trump hand, but as the trumps are evidently all established in the dealer’s hand, it would enable the dealer to take out the remaining trumps and make the spades.

This situation is interesting and deserves careful study. It is too late to force when the adversary holds an established suit against you. You must make what you can in the other suits before giving up the lead.

TRICK 5.--A overtakes the queen of clubs in order to continue the lead.

TRICK 7.--B discards his only spade.

TRICK 8.--A gives B the opportunity to make his losing trump.

NOT FORCING

It is the first game, score love all. Z, the dealer, makes it hearts.

♠ A K Q J 8 7 6 ♣ 10 8 No. 27 ♦ 10 8 ♥ J 9 +-------------+ ♠ 10 2 | Y | ♠ 9 ♣ K J 9 2 | | ♣ A Q 6 ♦ A K Q J 7 | A B | ♦ 9 6 5 4 3 2 ♥ A 5 | | ♥ 7 4 2 | Z | +-------------+ ♠ 5 4 3 ♣ 7 5 4 3 ♦ ---- ♥ K Q 10 8 6 3

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | K♦ | 8♦ | 2♦ | [3♥] | | 2 | 5♥ | [J♥] | 2♥ | 6♥ | | 3 | [A♥] | 9♥ | 4♥ | K♥ | | 4 | 2♣ | 8♣ | [A♣] | 3♣ | | 5 | [K♣] | 10♣ | Q♣ | 4♣ | | 6 | [J♣] | 10♦ | 6♣ | 5♣ | | 7 | [9♣] | 6♠ | 9♠ | 7♣ | | 8 | 10♠ | J♠ | [7♥] | 3♠ | | 9 | 7♦ | 7♠ | 3♦ | [8♥] | | 10 | 2♠ | [8♠] | 4♦ | 4♠ | | 11 | J♦ | [Q♠] | 5♦ | 5♠ | | 12 | Q♦ | K♠ | 6♦ | [10♥] | | 13 | A♦ | A♠ | 9♦ | [Q♥] | +-------+-------+-------+-------+-------+ The dealer wins the odd trick.

ILLUSTRATIVE HAND NO. 28

TRICK 1.--Z false cards the ace of hearts to tempt A to again lead the suit.

TRICK 3.--The correct play of third hand is high unless two or more honours are held in sequence, in which case the lower honour is played. B’s play of the jack denies the ten and the king. It would, therefore, be bad play for A to continue his suit. He must wait until his partner can lead through the dealer’s hand.

A’s best lead is through the strength of the dummy hand, and he leads the highest card of his sequence.

TRICK 4.--B must wait until his partner can again lead through the king of diamonds, and so returns his partner’s original lead.

INFERENCE

It is the rubber game, score twenty-four to nothing against the dealer. Z, the dealer, makes it “no trumps.”

♠ 10 5 3 2 ♣ 9 7 4 No. 28 ♦ K J 3 2 ♥ 8 2 +-------------+ ♠ 7 6 4 | Y | ♠ Q J 9 8 ♣ A K | | ♣ 6 2 ♦ 10 9 5 | A B | ♦ A Q 8 4 ♥ Q 9 7 6 3 | | ♥ J 5 4 | Z | +-------------+ ♠ A K ♣ Q J 10 8 5 3 ♦ 7 6 ♥ A K 10

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | 6♥ | 2♥ | J♥ | [A♥] | | 2 | [K♣] | 4♣ | 2♣ | Q♣ | | 3 | 10♦ | J♦ | [Q♦] | 6♦ | | 4 | [Q♥] | 8♥ | 5♥ | 10♥ | | 5 | 9♥ | 2♠ | 4♥ | [K♥] | | 6 | [A♣] | 7♣ | 6♣ | J♣ | | 7 | [7♥] | 3♠ | 8♠ | 7♦ | | 8 | [3♥] | 5♠ | 9♠ | 3♣ | | 9 | [9♦] | 2♦ | 4♦ | 5♣ | | 10 | 5♦ | 3♦ | [8♦] | 8♣ | | 11 | 4♠ | K♦ | [A♦] | K♠ | | 12 | 6♠ | 10♠ | Q♠ | [A♠] | | 13 | 7♠ | 9♣ | J♠ | [10♣] | +-------+-------+-------+-------+-------+ The dealer loses three odd tricks.

ILLUSTRATIVE HAND NO. 29

TRICK 1.--With three cards of re-entry in his hand A can afford to lead one of them in order to gain information as to the position of the cards in his long suit. Winning the first trick, A can clearly see the situation. The play of the two of hearts by B indicates that he cannot hold four cards in the heart suit. Should A continue leading hearts he must establish one or more cards in the dealer’s hand.

TRICK 3.--A cannot afford to lead spades, as Y holds a double major tenace over his hand. As Z, the dealer, has passed the make, A can mark strength in the diamond suit with B. He, therefore, abandons his own suit and endeavours to help his partner by leading the singleton diamond. B overtakes the jack of diamonds and continues with the suit.

INFERENCE

It is the rubber game, score twenty to nothing against the dealer. Z, the dealer, passes the make. Y declares “no-trump.”

♠ A Q 10 ♣ A Q J 8 4 2 No. 29 ♦ A 2 ♥ 8 5 +-------------+ ♠ K J 8 5 4 3 | Y | ♠ 7 ♣ 9 7 | | ♣ K 6 ♦ J | A B | ♦ K Q 10 9 8 7 6 ♥ A K Q 3 | | ♥ 7 6 2 | Z | +-------------+ ♠ 9 6 2 ♣ 10 5 3 ♦ 5 4 3 ♥ J 10 9 4

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | [K♥] | 5♥ | 2♥ | 4♥ | | 2 | [Q♥] | 8♥ | 6♥ | J♥ | | 3 | J♦ | 2♦ | [Q♦] | 3♦ | | 4 | 3♠ | [A♦] | 6♦ | 4♦ | | 5 | 7♣ | [A♣] | 6♣ | 3♣ | | 6 | 9♣ | Q♣ | [K♣] | 5♣ | | 7 | 4♠ | 10♠ | [K♦] | 5♦ | | 8 | 5♠ | Q♠ | [10♦] | 2♠ | | 9 | 8♠ | 2♣ | [9♦] | 6♠ | | 10 | J♠ | 4♣ | [8♦] | 9♠ | | 11 | K♠ | 8♣ | [7♦] | 10♣ | | 12 | [A♥] | J♣ | 7♥ | 10♥ | | 13 | 3♥ | A♠ | 7♠ | [9♥] | +-------+-------+-------+-------+-------+ The dealer loses four odd tricks.

ILLUSTRATIVE HAND NO. 30

TRICK 1.--B’s play of the queen denies the jack, which A marks with the dealer.

TRICK 2.--The dealer can lead his high spades, but this lead might establish a trick in the suit for his adversaries. His best play is to conceal the strength in this suit, and to establish the club suit.

TRICK 3.--A is placed in a difficult position; if he continues with his diamonds the jack will make. He must place the lead with B so that the dealer’s hand may be led through. The heart suit is better than the spade suit, as dummy holds an honour to lead through.

TRICK 4.--B must wait until his partner can again lead through the king of hearts, and so returns A’s original lead.

Should A continue with the lead of diamonds at trick two the dealer would win four odd tricks instead of losing that number.

INFERENCE

It is the rubber game, score sixteen to nothing against the dealer. Z, the dealer, makes it “no-trump.”

♠ 9 8 7 5 ♣ 8 6 5 4 No. 30 ♦ 8 3 ♥ K 8 7 +-------------+ ♠ 4 3 2 | Y | ♠ J 10 6 ♣ A 3 | | ♣ 10 2 ♦ K 10 9 7 2 | A B | ♦ Q 6 5 ♥ 6 5 2 | | ♥ A Q J 9 4 | Z | +-------------+ ♠ A K Q ♣ K Q J 9 7 ♦ A J 4 ♥ 10 3

+-------+-------+-------+-------+-------+ | TRICK | A | Y | B | Z | +-------+-------+-------+-------+-------+ | 1 | 7♦ | 3♦ | Q♦ | [A♦] | | 2 | [A♣] | 4♣ | 2♣ | K♣ | | 3 | 6♥ | 7♥ | [J♥] | 3♥ | | 4 | [9♦] | 8♦ | 6♦ | 4♦ | | 5 | [K♦] | 5♣ | 5♦ | J♦ | | 6 | [10♦] | 6♣ | 10♣ | 10♥ | | 7 | [2♦] | 8♣ | 6♠ | 7♣ | | 8 | 5♥ | 8♥ | [Q♥] | 9♣ | | 9 | 2♥ | K♥ | [A♥] | J♣ | | 10 | 3♣ | 5♠ | [9♥] | Q♠ | | 11 | 2♠ | 7♠ | [4♥] | K♠ | | 12 | 3♠ | 8♠ | 10♠ | [A♠] | | 13 | 4♠ | 9♠ | J♠ | [Q♣] | +-------+-------+-------+-------+-------+ The dealer loses four odd tricks.

ILLUSTRATIVE HAND NO. 31

TRICK 2.--B’s return of the three of hearts shows the situation to A. It is the rule at “no-trump” to return partner’s suit with your highest card. A can mark Z with two cards in the suit higher than the three.

TRICK 3.--It would be bad play for A to lead his king of hearts, as this would establish the queen for Z. A opens the low diamond, hoping that B can obtain the lead.

LEADING THROUGH

It is the rubber game, score love all. Z, the dealer, makes it “no-trump.”