Category: How To ...

Foster's Complete Hoyle: An Encyclopedia of Games Including all indoor games played to-day. With suggestions for good play, illustrative hands, and all official laws to date

Transcriber’s Note: In this text version, the illustrations from the original book (which may be found in the HTML version) have been reproduced where possible, using the Unicode characters for playing cards, dice, draughts etc. For best experience you should ensure that you h...

Chapters

26. Part 26

In drawing cards, each player in turn who has made good his ante, beginning with the age, must ask the dealer for the number of cards he wants. The demand must be made so that e...

57. Part 57

The eldest hand begins by leading any card he pleases, and if he has those in sequence and suit with it and above it, he continues to play until he fails. He then says “No six,”...

54. Part 54

_=Scoring.=_ When one player reaches six white counters and changes them for a red, his adversary must take down any white counters he may have scored. For instance: The pone ha...

38. Part 38

This very popular round game derives its name from the fact that the first card led or “pitched” is the trump suit, and that the privilege of pitching it belongs to the eldest h...

27. Part 27

_=TABLE STAKES.=_ This is one of several variations in arranging the stakes and the betting limit. In some localities it is the custom to allow each player to purchase as many c...

76. Part 76

_=LAYING OUT.=_ After drawing from the stock and before discarding, a player may lay out any three cards, but no more than three at one time. Or he may add one card from his han...

28. Part 28

There are several minor or speculative draws which may be of interest. Drawing to an ace and a King, it is 3 to 1 against making a pair of either. It is 4 to 1 against making a...

59. Part 59

_=Order of Playing.=_ The coup finished, and all bets paid, the cards which have been used are all thrown into the waste basket, and the stakes are placed for the next coup. The...

5. Part 5

With short suits, such as K x, Q x; or even with King or Queen alone, the honour is a good lead if Dummy has no court cards in the suit. The Queen is rather a better lead than t...

36. Part 36

_=CARDS.=_ Spoil Five is played with a full pack of fifty-two cards. The rank of the cards varies according to the colour of the suit, and the trump suit undergoes still further...

37. Part 37

_=In Double Pools=_, an extra hand is dealt for the widow, and a trump is turned. No player is allowed to look at his cards until it comes to his turn to declare. The dealer, be...

41. Part 41

_=HEARTSETTE.=_ Heartsette differs from hearts only in the addition of a widow. When four play, the spade deuce is deleted; twelve cards are given to each player, and the three...

52. Part 52

_=Keeping.=_ In selecting the hand to keep, much depends on the score. Early in the game you want a counting hand; near the end, especially if you have only four or five points...

71. Part 71

24. If the striker miss the object ball, or run a coup, or pocket the white ball, he shall be penalized in the value of the ball aimed at; but, if he strike another ball or ball...

55. Part 55

_=Sequences=_ must be all of the same suit, and cannot be shorter than three cards. The Ace is not in sequence with the King, but the 7 is next below the Jack. A sequence once s...

68. Part 68

When a player cannot follow suit, he must draw from the bone-yard until he gets a domino that can be played; but the last two in the stock must never be drawn. When one player g...

29. Part 29

_=43. Drawing Cards.=_ Each player in turn who has come in, beginning on the left of the dealer, may discard and draw, to improve his hand. The opener is allowed to split his op...

58. Part 58

There are two distinct classes of banking games; those that can be played without any apparatus but a pack of cards and some counters; and those which require a permanent establ...

32. Part 32

When it is not a bridge, the pone should be guided by the same principles as those given for the eldest hand, because he may be sure that his partner will make it next if it is...

39. Part 39

The old method of _=scoring=_ has already been mentioned. Another variation is that if the bidder’s side do not make at least 8 points they cannot score anything, no matter what...

30. Part 30

_=Cards.=_ Bouillotte is played with a piquet pack, reduced to twenty cards, only the A K Q 9 8 of each suit being retained. The ace is the highest card in play and in cutting....

4. Part 4

_=Free Doubles=_ are opportunities to double when the declarer will go game anyhow if he makes his contract, but they should never be made if there is any chance that he may shift.

34. Part 34

_=40.=_ A player calling attention in any manner to the trick or to the score, may be called upon to play his highest or lowest of the suit led; or to trump or not to trump the...

73. Part 73

Suppose the game is Faro, the chips five dollars a stack, and the limit on cases twenty-five dollars. The limit on cases will then be 400 chips. If eight successive events go ag...

50. Part 50

36. The survivor of the bidding shall be known as the Player, and shall have the privilege of naming the game to be played; the two other active players being his adversaries.

67. Part 67

Suppose that in this position Black threw double threes. His play would be to separate all his men in the outer table, so that no matter what White might throw he could hardly e...

56. Part 56

_=Coronets.=_ A sequence of three or more cards in any suit, trumps or plain, held by an individual player, is a coronet. Three or four Aces in one hand is also a coronet. When...

72. Part 72

The player who knocks down a pin after striking a ball gains _two_ points, if he knocks down two pins he gains _four_ points, and so on, scoring two points for each pin knocked...

53. Part 53

To each of these declarations, as they are made in regular order, the dealer must reply: “_=Good=_,” “_=Equal=_,” or, “_=Not good=_.” If the point is admitted to be good, the ho...

31. Part 31

Whatever its origin, Euchre has always been the most respectable member of the family, and the game of all others that has best served the card-playing interest in social life....

33. Part 33

_=Jamboree.=_ This is the combination of the five highest trumps in one hand, and need only be announced and shown to entitle the holder to score _=sixteen=_ points. If held by...

24. Part 24

40. If, in dealing, one of the last cards be exposed, and the dealer turn up the trump before there is reasonable time for his adversaries to decide as to a fresh deal, they do...

40. Part 40

At the end of the hand, the number of points won by each side is added up, and the lower deducted from the higher, the difference being scored by the winners of the majority. If...

23. Part 23

In _=Cayenne=_, the trump suit must be named by the dealer or his partner after they have examined their cards. The dealer has the first say, and he may select any of the four s...

70. Part 70

_=No. 1=_ is the _=stirabout=_, and is a combination of the pinch and push shots. It is used when the cue and object balls are both very close to the pocket, but not in such a p...

47. Part 47

_=Announcing Sixty-six.=_ If neither of the players has claimed to have reached 66 until after the last trick is played, both turn over their cards and count their points. If on...

3. Part 3

The game is 30 points, which must be made by tricks alone, so that three over the book, called three “by cards,” will go game from love at no trump, or four by cards at hearts o...

25. Part 25

_=PLAYERS’ POSITIONS.=_ There are only three distinctive positions at the poker table: the _=dealer=_; the _=pone=_; and the _=age=_. The pone is the player on the dealer’s righ...

45. Part 45

_=Irregular Announcements.=_ If a player announces a combination which he does not show; such as fours, when he has only three, which he may easily do by mistaking a Jack for a...

12. Part 12

_=Answering Trump Signals.=_ In response to partner’s call, a player should lead the best trump if he holds it; one of the second and third best if he holds them; the highest of...

48. Part 48

In all other games the successful bidder undertakes to win; but his success does not depend on the number of tricks he takes in, but on the total value of the counting cards con...

46. Part 46

From this it might be imagined that no notice was taken of the counting value of the cards taken in during the play. Early in the game this is true; but toward the end each play...

44. Part 44

If neither knocks, and at the end of the hand both players are found to have points enough to put them out, neither wins the game, which must be continued for 100 points more; t...

9. Part 9

In the game of Auction slight intimations convey much information. The code succinctly states laws which fix penalties for an offence. To offend against etiquette is far more se...

75. Part 75

Jeu, F., derived from jocus, a game. The word is variously applied to the game itself; to the player’s expectation of success; to his plan of campaign; or to the cards in his hand.

8. Part 8

32. Immediately before the deal, the player on the dealer’s right cuts, so that each packet contains at least four cards. If, in or after cutting and prior to the beginning of t...

18. Part 18

_=SUGGESTIONS FOR GOOD PLAY.=_ There is little to add to the rules already given for Whist. The principles that should guide in the making of the trump have been given in connec...

11. Part 11

_=Rules for Leading Low Cards.=_ If the suit selected for the lead contains none of the combinations from which a high card should be led, it is customary with good players to b...

42. Part 42

_=AUCTION HEARTS.=_ The cards having been cut and dealt, the player to the left of the dealer, whom we shall call A, examines his hand, and determines which suit he would prefer...

43. Part 43

Judging from the rank of the cards, which is peculiar to German games, Bézique may have originated in an attempt to play Binocle with a piquet pack, for Binocle seems to have be...

35. Part 35

An example of a hand containing only one trump has already been given, and some hands are jeux de règle which contain no trumps. The strongest of these is the King of each plain...

7. Part 7

+ +------------------------------ A Y B Z | | A Y B Z +------+------+-------+-------+--+-------+-------+------+------+ | 7♢ | 3♢ | J♢ | _K♢_ | 1| ♡6 | _♡A_ | ♡7 | ♡3 | | ♣Q | ♣2...

49. Part 49

_=CHEATING.=_ As in all games in which the cards are dealt in groups, the greek will find many opportunities in Skat. The clumsiest shuffler can usually locate some of the Wenze...

74. Part 74

Very few games have their own code of laws, and only one or two of these have the stamp of any recognised authority. In minor games, questions are continually arising which coul...

16. Part 16

SEC. 2. If a player leads when it is his partner’s turn and the error is discovered before all have played to such lead, a suit may at once be called from the proper leader by h...

20. Part 20

The players first take up hands Nos. 1 and 2; a card is led from No. 1, the dealer follows suit from No. 2, or trumps, or discards, and the play continues until these two hands...

69. Part 69

The object of the game is to push the weights from one end of the board to the other, each side playing one weight alternately until all four weights on each side are played. Al...

6. Part 6

_=Ducking.=_ This is a method of play by which the dealer hopes to make his own suit even when the hand that is longer in it has no re-entry card. Suppose Dummy holds six clubs...

17. Part 17

If there are four players, the one cutting the highest card of the four sits out, and takes no part in the first game. It is customary for him to take Mort’s seat, and to make h...

51. Part 51

It is obvious that if there is in the hand or the starter a duplicate of either of the cards forming the fifteen, no matter which, another fifteen can be formed, and the combina...

22. Part 22

_=METHOD OF BIDDING.=_ The player to the right of the dealer has the first say. If he proposes to take a partner as in Solo Whist, he says, “Je demande,” at the same time placin...

10. Part 10

_=The Revoke.=_ Should the adversaries detect and claim a revoke before the cards are cut for the following deal, they have the option of three penalties: 1st. To take three tri...

19. Part 19

_=Calling.=_ Those solos are easiest which are declared by the eldest hand, or by the dealer; the hardest being those called by second hand. The safest solos are those called on...

2. Part 2

While the author of this work does not believe it possible to compile a work that shall be universally accepted as the authority on all games, as a dictionary would be on spelli...

60. Part 60

The colour of the first card dealt in each coup is noted, and if the same colour wins the coup, the banker pays all bets placed on the space marked _=Couleur=_. If the opposite...

21. Part 21

+------------------------------------------- Number of tricks bid by | Number actually taken by him. player. +----+----+----+----+----+----+----+----+--- | 5 | 6 | 7 | 8 | 9 | 1...

63. Part 63

K and Q against K and R. Freeborough has devoted an entire volume to this ending, which may be very much prolonged by a skilful player. The object is to drive the King to the ed...

15. Part 15

_=INDIVIDUALS.=_ When four play memory duplicate, one of the four, usually S, retains his seat and keeps the score, the others changing places right and left alternately, each p...

13. Part 13

This does not mean that the player shall always lead a short suit, but that he should combine the best features of both systems, without slavish adherence to either. This idea h...

65. Part 65

In Diagram No. 11, if you count up the men on either your own or your adversary’s system, you will find that the number is even, and as you have not the move you should force an...

62. Part 62

When the abbreviation “ch.” is placed after a move, it means “check.” If it is a mate, or a drawn game, or the player resigns, the word follows the move. When the King castles w...

1. Part 1

Transcriber’s Note: In this text version, the illustrations from the original book (which may be found in the HTML version) have been reproduced where possible, using the Unicod...

14. Part 14

The two O’s that have just played the N & S hands at table No. 1, proceed to play at table No. 2, the N & S hands which have just been played by two X’s; while the two O’s that...

61. Part 61

Chess is generally believed to have originated in India, and in its primitive form was called Chaturanga. It is mentioned in the Hindoo Puranas, at least 3000 years B. C. The ga...

64. Part 64

_=Kings.=_ When a man arrives at any of the four squares on the edge of the board farthest from the side on which he started, he becomes a King, and is _=crowned=_ by putting an...

66. Part 66

If a player could get his men round the board without any of them being hit, seventy-seven points on the dice thrown would bring them all home; but as every man hit has to start...

77. Part 77

_=WHEN TWO OR MORE PLAY.=_ The object is now to see which player or partnership can get the greatest number of points in going through the pack once, each playing his own solita...