15. Chapter 15Artichokes, asparagus, balm, beans (French, kidney, scarlet, and Windsor), carrots, cauliflowers, celery, chervil, cucumbers, endive, herbs of all sorts, lettuces, mushrooms, pe...
148. Chapter 148[Footnote 1: Adapted from the "Dictionary of Daily Wants," published by Houlston and Sons, Paternoster Square, E.C., in one volume, half bound, at 7s. 6d., or in three separate...
110. Chapter 110This fashionable game is played with two packs of cards, from which the twos, threes, fours, fives, and sixes, have been discarded. The sixty-four cards of both packs, shuffled...
76. Chapter 76the knave and stands his game, the dealer has neither trump, ten, ace, nor court-card; it will follow that the knave will be both high, low, Jack, and game, as explained by--
141. Chapter 141xxvi. Before the letter R, there is a slight sound of _e_ between the vowel and the consonant. Thus, _bare, parent, apparent, mere, mire, more, pure, pyre,_ are pronounced nearl...
139. Chapter 139xiii. When WH begins a word, the aspirate _h_ precedes _w_ in pronunciation; as in _what, whiff, whale;_ pronounced _hwat, hwiff, hwale, w_ having precisely the sound of _oo_, F...
361. Chapter 361the second, won by the same player, raises his score to 30, his third stroke to 40, and his fourth counts _game_. If, however, the players have both scored 40, it is called _deu...
88. Chapter 88equally among the players possessing them. Thus, if there be three pence, shillings, or half-crowns, in the pool, the tricks are a penny, sixpence, or half-a-crown each. The thr...
95. Chapter 95the dealer gives four cards, one at a time, to each player, and either regularly as he deals, or by one, two, three, or four at a time, lays four more, face upwards, upon the bo...
80. Chapter 80knave, ten, and so on, down to deuce. The dealer then gives three cards, one at a time, face downwards, to each player; and also dealing an extra hand, or "miss," which may be t...
136. Chapter 136vi. E final is silent after _l_ in the following terminations,--_ble, cle, dle, fle, gle, kle, ple, tle, zle;_ as in _able, manacle, cradle, ruffle, mangle, wrinkle, supple, rat...
20. Chapter 20man, or one of his opponent's men, or make an illegal move, his adversary may compel him to take the man, make the right move, move his King, or replace the piece, and make a le...