Encyclopaedia Britannica 11th Edition Brequigny Louis Georges O

Chapter 14

Chapter 144,042 wordsPublic domain

Against no-trumps the leader should not play his winning cards unless he has a good chance of clearing the suit without help from his partner; in most cases it is advisable to give away the first trick, especially if he has no card of re-entry, in order that his partner on gaining the lead may have a card of the suit to return; but holding ace, king and queen, or ace, king with seven in the suit, or ace, king, knave, ten with six, the player may lead out his best. With three honours any two of which are in sequence (not to the ace) the player should lead the higher of the sequence. He should lead his highest card from queen, knave, ten; from queen, knave, nine; from knave, ten, nine; knave, ten, eight, and ten, nine, eight. In other cases the player should lead a small card; according to the usual convention, the fourth best. His partner, and also the dealer, can credit him with three cards higher than the card led, and can often place the cards of the suit: for instance, the seven is led, dummy holds queen and eight, playing the queen, the third player holds the nine and smaller cards; the unseen cards higher than the seven are ace, king, knave and ten of which the leader must hold three; he cannot hold both knave and ten or he would have led the knave; he must therefore hold the ace, king and either knave or ten. The "eleven" rule is as follows: the number of pips in the card led subtracted from eleven (11-7=4 in the case stated) gives the number of cards higher than the one led not in the leader's hand; the three cards seen (queen, nine and eight) leave one for the dealer to hold. The mental process is no shorter than assigning three out of the unseen cards to the leader, and by not noting the unseen cards much valuable information may be missed, as in the illustrative case given.

With a suit declared the best opening lead is a singleton, failing which a lead from a strong sequence. A lead from a tenace or a guarded king or queen is to be avoided. Two small cards may be led from, though the lead is objected to by some. A suit of three small cards of no great strength should not be opened. In cases of doubt preference should be given to hearts and to a less extent to diamonds.

To lead up to dummy's weak suits is a valuable rule. The converse, to lead through strength, must be used with caution, and does not apply to no-trump declarations. It is not advisable to adopt any of the recent whist methods of giving information. It is clear that, if the adversaries signal, the dealer's hand alone is a secret, and he, in addition to his natural advantage, has the further advantage of better information than either of the adversaries. The following signals are however, used, and are of great trick-making value: playing an unnecessarily high card, whether to one's partner's suit or in discarding in a no-trump declaration, indicates strength in the suit; in a suit declaration a similar method of play indicates two only of the suit and a desire to ruff,--it is best used in the case of a king led by one's partner.

The highest of a sequence led through dummy will frequently tell the third player that he has a good finesse. The lowest of a sequence led through the dealer will sometimes explain the position to the third player, at the same time keeping the dealer in the dark.

When on dummy's left it is futile to finesse against a card not in dummy's hand. But with ace and knave, if dummy has either king or queen, the knave should usually be played, partly because the other high card may be in the leader's hand, partly because, if the finesse fails, the player may still hold a tenace over dummy. When a player is with any chance of success trying to establish his long suit, he should keep every card of it if possible, whether it is a suit already opened or a suit which he wishes his partner to lead; when, however, the main object of the hand is to establish one's partner's suit, it is not necessary for a player to keep his own long suit, and he should pay attention to guarding the other suits. In some circles a discard from a suit is always understood to indicate strength in the suit; this convention, while it makes the game easier for inferior players, frequently causes the player to throw away one of his most valuable cards.

_Playing to the Score._--At the beginning of the hand the chances are so great against any particular result, that at the score of love-all the advantage of getting to any particular score has no appreciable [v.04 p.0531] effect in determining the choice of suit. In the play of the hand, the advantage of getting to certain points should be borne in mind. The principal points to be aimed at are 6, 18, and, in a less degree, 22. The reason is that the scores 24, 12 and 8, which will just take the dealer out from the respective points, can each be made in a variety of ways, and are the most common for the dealer to make. The 2 points that take the score from 4 to 6 are worth 4, or perhaps 5, average points; and the 2 points that take the score from 6 to 8 are worth 1 point. When approaching game it is an advantage to make a declaration that may just take the player out, and, in a smaller degree, one that will not exactly take the adversaries out. When the score is 24 to 22 against the dealer, hearts and clubs are half a trick better relatively to diamonds than at the score of love-all. In the first and second games of the rubber the value of each point scored for honours is probably about a half of a point scored for tricks--in a close game rather less, in a one-sided game rather more. In the deciding game of the rubber, on account of the importance of winning the game, the value of each point scored for honours sinks to one-third of a point scored for tricks.

_Other Forms of Bridge._--The following varieties of the game are also played:--

_Three-handed Bridge._--The three players cut; the one that cuts the lowest card deals, and takes dummy for one deal: each takes dummy in turn. Dummy's cards are dealt face downwards, and the dealer declares without seeing them. If the dealer declares trumps, both adversaries may look at their hands; doubling and redoubling proceeds as at ordinary bridge, but dummy's hand is not exposed till the first card has been led. If the dealer passes the declaration to dummy, his right-hand adversary, who must not have looked at his own hand, examines dummy's, and declares trumps, not, however, exposing the hand. The declaration is forced: with three or four aces _sans atout_ (no trumps) must be declared: in other cases the longest suit: if suits are equal in length, the strongest, _i.e._ the suit containing most pips, ace counting eleven, king, queen and knave counting ten each. If suits are equal in both length and strength, the one in which the trick has the higher value must be trumps. On the dummy's declaration the third player can only double before seeing his own cards. When the first card has been led, dummy's hand is exposed, never before the lead. The game is 30: the player wins the rubber who is the first to win two games. Fifty points are scored for each game won, and fifty more for the rubber. Sometimes three games are played without reference to a rubber, fifty points being scored for a game won. No tricks score towards game except those which a player wins in his own deal; the value of tricks won in other deals is scored above the line with honours, slam and chicane. At the end of the rubber the totals are added up, and the points won or lost are adjusted thus. Suppose A is credited with 212, B with 290, and C with 312, then A owes 78 to B and 100 to C; B owes 22 to C.

_Dummy Bridge._--The player who cuts the lowest card takes dummy. Dummy deals the first hand of all. The player who takes dummy always looks at his own hand first, when he deals for himself or for dummy; he can either declare trumps or "leave it" to dummy. Dummy's declaration is compulsory, as in three-handed bridge. When the dealer deals for dummy, the player on the dealer's _left_ must not look at his cards till either the dealer has declared trumps or, the declaration having been left to dummy, his own partner has led a card. The latter can double, but his partner can only double without seeing his hand. The dealer can only redouble on his own hand. When the player of dummy deals for himself, the player on his _right_ hand looks at dummy's hand if the declaration is passed, the positions and restrictions of his partner and himself being reversed. If the player of dummy declares from his own hand, the game proceeds as in ordinary bridge, except that dummy's hand is not looked at till permission to play has been given. When the player on dummy's right deals, dummy's partner may look at dummy's hand to decide if he will double, but he may not look at his own till a card has been led by dummy. In another form of dummy bridge two hands are exposed whenever dummy's adversaries deal, but the game is unsuited for many players, as in every other hand the game is one of double-dummy.

_Misery Bridge._--This is a form of bridge adapted for two players. The non-dealer has the dummy, whilst the dealer is allowed to strengthen his hand by discarding four or fewer cards and taking an equal number from the fourth packet dealt; the rest of the cards in that packet are unused and remain unseen. A novel and interesting addition to the game is that the three of clubs (called "Cato") does not rank as a club but can be played to any trick and win it. The dealer, in addition to his other calls, may declare "misery" when he has to make less than two tricks.

_Draw- or Two-handed Bridge._--This is the best form of bridge for two players. Each player has a dummy, which is placed opposite to him; but the cards are so arranged that they cannot be seen by his opponent, a special stand being required for the purpose. The dealer makes the declaration or passes it to his dummy to make by the same rules as in three-handed or dummy bridge. The objection to this is that, since the opponent does not see the dealer's dummy, he has no chance of checking an erroneous declaration. This could be avoided by not allowing the dealer the option of passing.

_Auction Bridge._--This variety of the game for four players, which adds an element characteristic of poker, appears to have been suggested about 1904, but was really introduced at the Bath Club, London, in 1907, and then was gradually taken up by a wider circle. The laws were settled in August 1908 by a joint committee of the Bath and Portland clubs. The scoring (except as below), value of suits, and play are as at ordinary bridge, but the variety consists in the method of declaration, the declaration not being confined in auction bridge to the dealer or his partner, and the deal being a disadvantage rather than otherwise. The dealer, having examined his hand, _must_ declare to win at least one "odd" trick, and then each player in turn, beginning with the one on the dealer's left, has the right to pass the previous declaration, or double, or redouble, or overcall by making a declaration of higher value any number of times till all are satisfied, the actual play of the combined hands (or what in ordinary bridge would be dealer and dummy) resting eventually with the partners making the final declaration; the partner who made the first call (however small) in the suit finally constituting the trump (or no-trump) plays the hands, the other being dummy. A declaration of a greater number of tricks in a suit of lower value, which equals a previous call in value of points (_e.g._ two in spades as against one in clubs) is "of higher value"; but doubling and redoubling only affect the score and not the declaration, so that a call of two diamonds overcalls one no-trump even though this has been doubled. The scoring in auction bridge has the additional element that when the eventual player of the two hands wins what was ultimately declared or more, his side score the full value below the line (as tricks), but if he fails the opponents score 50 points above the line (as honours) for each under-trick (_i.e._ trick short of the declaration), or 100 or 200 if doubled or redoubled, nothing being scored by either side below the line; the loss on a declaration of one spade is limited, however, to a maximum of 100 points. A player whose declaration has been doubled and who fulfils his contract, scores a bonus of 50 points above the line and a further 50 points for each additional trick beyond his declaration; if there was a redouble and he wins, he scores double the bonus. The penalty for a revoke (unaffected by a double) is (1) in the case of the declarer, that his adversaries add 150 above the line; (2) in the case of one of his adversaries, that the declarer may either add 150 points above the line or may take three tricks from his opponents and add them to his own; in the latter case such tricks may assist him to fulfil his contract, but shall not entitle him to any bonus for a double or redouble. A revoking side may score nothing either above or below the line except for honours or chicane. As regards the essential feature of auction bridge, the competitive declaration, it is impossible here to discuss the intricacies involved. It entails, clearly, much reliance on a good partner, since the various rounds of bidding enable good players to draw inferences as to where the cards lie. The game opens the door to much larger scores than ordinary bridge, and since the end only comes from scores made below the line, there are obvious ways of prolonging it at the cost of scores above the line which involve much more of the gambling element. It by no means follows that the winner of the rubber is the winner by points, and many players prefer to go for points (_i.e._ above the line) extorted from their opponents rather than for fulfilling a declaration made by themselves.

AUTHORITIES.--"Hellespont," _Laws and Principles of Bridge_; W. Dalton, _Saturday Bridge_, containing full bibliography (London, 1906); J. B. Elwell, _Advanced Bridge_; R. F. Foster, _Bridge Tactics_; "Badsworth," _Laws and Principles of Bridge_; E. Bergholt, _Double-Dummy Bridge: Biritch, or Russian Whist_, pamphlet in Brit. Mus.; W. Dalton, _Auction Bridge_ (1908).

(W. H. W.*)

BRIDGEBUILDING BROTHERHOOD, a confraternity (_Fratres Pontifices_) that arose in the south of France during the latter part of the 12th century, and maintained hospices at the chief fords of the principal rivers, besides building bridges and looking after ferries. The brotherhood was recognized by Pope Clement III. in 1189.

BRIDGE-HEAD (Fr. _tête-du-pont_), in fortification, a work designed to cover the passage of a river by means of fortifications [v.04 p.0532] on one or both banks. As the process of moving an army over bridges is slow and complicated, it is usually necessary to secure it from hostile interruption, and the works constituting the bridge-head must therefore be sufficiently far advanced to keep the enemy's artillery out of range of the bridges. In addition, room is required for the troops to form up on the farther bank. In former days, with short-range weapons, a bridge-head was often little more than a screen for the bridge itself, but modern conditions have rendered necessary far greater extension of bridge defences.

BRIDGEND, a market town in the southern parliamentary division of Glamorganshire, Wales, on both sides of the river Ogwr (whence its Welsh name Penybont-ar-Ogwr). Pop. of urban district (1901) 6062. It has a station 165 m. from London on the South Wales trunk line of the Great Western railway, and is the junction of the Barry Company's railway to Barry via Llantwit Major. Bridgend has a good market for agricultural produce, and is an important centre owing to its being the natural outlet for the mining valleys of the Llynvi, Garw and the two Ogwr rivers, which converge about 3 m. north of the town and are connected with it by branch lines of the Great Western railway. Though without large manufacturing industries, the town has joinery works, a brass and iron foundry, a tannery and brewery. There are brick-works and stone quarries, and much lime is burnt in the neighbourhood. Just outside the town at Angelton and Parc Gwyllt are the Glamorgan county lunatic asylums.

There was no civil parish of Bridgend previous to 1905, when one was formed out of portions of the parishes of Newcastle and Coity. Of the castle of Newcastle, built on the edge of a cliff above the church of that parish, there remain a courtyard with flanking towers and a fine Norman gateway. At Coity, about 2 m. distant, there are more extensive ruins of its castle, originally the seat of the Turbervilles, lords of Coity, but now belonging to the earls of Dunraven. Coity church, dating from the 14th century, is a fine cruciform building with central embattled tower in Early Decorated style.

BRIDGE OF ALLAN, a police burgh of Stirlingshire, Scotland. Pop. (1901) 3240. It lies on the Allan, a left-hand tributary of the Forth, 3 m. N. of Stirling by the Caledonian railway and by tramway. Built largely on the well-wooded slopes of Westerton and Airthrey Hill, sheltered by the Ochils from the north and east winds, and environed by charming scenery, it has a great reputation as a health resort and watering-place, especially in winter and spring. There is a pump-room. The chief buildings are the hydropathic and the Macfarlane museum of fine art and natural history. The industries include bleaching, dyeing and paper-making. The Strathallan Gathering, usually held in the neighbourhood, is the most popular athletic meeting in mid-Scotland. Airthrey Castle, standing in a fine park with a lake, adjoins the town on the south-east, and just beyond it are the old church and burying-ground of Logie, beautifully situated at the foot of a granite spur of the Ochil range.

BRIDGEPORT, a city, a port of entry, and one of the county-seats of Fairfield county, Connecticut, U.S.A., co-extensive with the town of Bridgeport, in the S.W. part of the state, on Long Island Sound, at the mouth of the Pequonnock river; about 18 m. S.W. of New Haven. Pop. (1880) 27,643; (1890) 48,866; (1900) 70,996, of whom 22,281 were foreign-born, including 5974 from Ireland, 3172 from Hungary, 2854 from Germany, 2755 from England, and 1436 from Italy; (1910) 102,054. Bridgeport is served by the New York, New Haven & Hartford railway, by lines of coast steamers, and by steamers to New York City and to Port Jefferson, directly across Long Island Sound. The harbour, formed by the estuary of the river and Yellow Mill Pond, an inlet, is excellent. Between the estuary and the pond is a peninsula, East Bridgeport, in which are some of the largest manufacturing establishments, and west of the harbour and the river is the main portion of the city, the wholesale section extending along the bank, the retail section farther back, and numerous factories along the line of the railway far to the westward. There are two large parks, Beardsley, in the extreme north part of the city, and Seaside, west of the harbour entrance and along the Sound; in the latter are statues of Elias Howe, who built a large sewing-machine factory here in 1863, and of P.T. Barnum, the showman, who lived in Bridgeport after 1846 and did much for the city, especially for East Bridgeport. In Seaside Park there is also a soldiers' and sailors' monument, and in the vicinity are many fine residences. The principal buildings are the St Vincent's and Bridgeport hospitals, the Protestant orphan asylum, the Barnum Institute, occupied by the Bridgeport Scientific and Historical Society and the Bridgeport Medical Society; and the United States government building, which contains the post-office and the customs house.

In 1905 Bridgeport was the principal manufacturing centre in Connecticut, the capital invested in manufacturing being $49,381,348, and the products being valued at $44,586,519. The largest industries were the manufacture of corsets--the product of Bridgeport was 19.9% of the total for the United States in 1905, Bridgeport being the leading city in this industry--sewing machines (one of the factories of the Singer Manufacturing Co. is here), steam-fitting and heating apparatus, cartridges (the factory of the Union Metallic Cartridge Co. is here), automobiles, brass goods, phonographs and gramophones, and typewriters. There are also large foundry and machine shops. Here, too, are the winter headquarters of "Barnum and Bailey's circus" and of "Buffalo Bill's Wild West Show." Bridgeport is a port of entry; its imports in 1908 were valued at $656,271. Bridgeport was originally a part of the township of Stratford. The first settlement here was made in 1659. It was called Pequonnock until 1695, when its name was changed to Stratfield. During the War of Independence it was a centre of privateering. In 1800 the borough of Bridgeport was chartered, and in 1821 the township was incorporated. The city was not chartered until 1836.

See S. Orcutt's _History of the Township of Stratford and the City of Bridgeport_ (New Haven, 1886).

BRIDGES, ROBERT (1844- ), English poet, born on the 23rd of October 1844, was educated at Eton and at Corpus Christi College, Oxford, and studied medicine in London at St Bartholomew's hospital. He was afterwards assistant physician at the Children's hospital, Great Ormond Street, and physician at the Great Northern hospital, retiring in 1882. Two years later he married Mary, daughter of Alfred Waterhouse, R.A. As a poet Robert Bridges stands rather apart from the current of modern English verse, but his work has had great influence in a select circle, by its restraint, purity, precision, and delicacy yet strength of expression; and it embodies a distinct theory of prosody. His chief critical works are _Milton's Prosody_ (1893), a volume made up of two earlier essays (1887 and 1889), and _John Keats, a Critical Essay_ (1895). He maintained that English prosody depended on the number of "stresses" in a line, not on the number of syllables, and that poetry should follow the rules of natural speech. His poetry was privately printed in the first instance, and was slow in making its way beyond a comparatively small circle of his admirers. His best work is to be found in his _Shorter Poems_ (1890), and a complete edition of his _Poetical Works_ (6 vols.) was published in 1898-1905. His chief volumes are _Prometheus_ (Oxford, 1883, privately printed), a "mask in the Greek Manner"; _Eros and Psyche_ (1885), a version of Apuleius; _The Growth of Love_, a series of sixty-nine sonnets printed for private circulation in 1876 and 1889; _Shorter Poems_ (1890); _Nero_ (1885), a historical tragedy, the second part of which appeared in 1894; _Achilles in Scyros_ (1890), a drama; _Palicio_ (1890), a romantic drama in the Elizabethan manner; _The Return of Ulysses_ (1890), a drama in five acts; _The Christian Captives_ (1890), a tragedy on the same subject as Calderon's _El Principe Constante_; _The Humours of the Court_ (1893), a comedy founded on the same dramatist's _El secreto á voces_ and on Lope de Vega's _El Perro del hortelano_; _The Feast of Bacchus_ (1889), partly translated from the _Heauton-Timoroumenos_ of Terence; _Hymns from the Yattendon Hymnal_ (Oxford, 1899); and _Demeter, a Mask_ (Oxford, 1905).