The Jargon File, Version 2.9.10, 01 Jul 1992
Part 28
:mode bit: n. A {flag}, usually in hardware, that selects between two (usually quite different) modes of operation. The connotations are different from {flag} bit in that mode bits are mainly written during a boot or set-up phase, are seldom explicitly read, and seldom change over the lifetime of an ordinary program. The classic example was the EBCDIC-vs.-ASCII bit (#12) of the Program Status Word of the IBM 360. Another was the bit on a PDP-12 that controlled whether it ran the PDP-8 or the LINC instruction set.
:modulo: /mo'dyu-loh/ prep. Except for. An overgeneralization of mathematical terminology; one can consider saying that 4 = 22 except for the 9s (4 = 22 mod 9). "Well, LISP seems to work okay now, modulo that {GC} bug." "I feel fine today modulo a slight headache."
:molly-guard: /mol'ee-gard/ [University of Illinois] n. A shield to prevent tripping of some {Big Red Switch} by clumsy or ignorant hands. Originally used of some plexiglass covers improvised for the BRS on an IBM 4341 after a programmer's toddler daughter (named Molly) frobbed it twice in one day. Later generalized to covers over stop/reset switches on disk drives and networking equipment.
:Mongolian Hordes technique: n. Development by {gang bang} (poss. from the Sixties counterculture expression `Mongolian clusterfuck' for a public orgy). Implies that large numbers of inexperienced programmers are being put on a job better performed by a few skilled ones. Also called `Chinese Army technique'; see also {Brooks's Law}.
:monkey up: vt. To hack together hardware for a particular task, especially a one-shot job. Connotes an extremely {crufty} and consciously temporary solution. Compare {hack up}, {kluge up}, {cruft together}, {cruft together}.
:monkey, scratch: n. See {scratch monkey}.
:monstrosity: 1. n. A ridiculously {elephantine} program or system, esp. one that is buggy or only marginally functional. 2. The quality of being monstrous (see `Overgeneralization' in the discussion of jargonification). See also {baroque}.
:Moof: /moof/ [MAC users] n. The Moof or `dogcow' is a semi-legendary creature that lurks in the depths of the Macintosh Technical Notes Hypercard stack V3.1; specifically, the full story of the dogcow is told in technical note #31 (the particular Moof illustrated is properly named `Clarus'). Option-shift-click will cause it to emit a characteristic `Moof!' or `!fooM' sound. *Getting* to tech note 31 is the hard part; to discover how to do that, one must needs examine the stack script with a hackerly eye. Clue: {rot13} is involved. A dogcow also appears if you choose `Page Setup...' with a LaserWriter selected and click on the `Options' button.
:Moore's Law: /morz law/ prov. The observation that the logic density of silicon integrated circuits has closely followed the curve (bits per square inch) = 2^((n - 1962)); that is, the amount of information storable in one square inch of silicon has roughly doubled yearly every year since the technology was invented. See also {Parkinson's Law of Data}.
:moose call, the: n. See {whalesong}.
:moria: /mor'ee-*/ n. Like {nethack} and {rogue}, one of the large PD Dungeons-and-Dragons-like simulation games, available for a wide range of machines and operating systems. Extremely addictive and a major consumer of time better used for hacking.
:MOTAS: /moh-toz/ [USENET: Member Of The Appropriate Sex, after {MOTOS} and {MOTSS}] n. A potential or (less often) actual sex partner. See also {SO}.
:MOTOS: /moh-tohs/ [acronym from the 1970 U.S. census forms via USENET: Member Of The Opposite Sex] n. A potential or (less often) actual sex partner. See {MOTAS}, {MOTSS}, {SO}. Less common than MOTSS or {MOTAS}, which have largely displaced it.
:MOTSS: /mots/ or /M-O-T-S-S/ [from the 1970 U.S. census forms via USENET, Member Of The Same Sex] n. Esp. one considered as a possible sexual partner. The gay-issues newsgroup on USENET is called soc.motss. See {MOTOS} and {MOTAS}, which derive from it. Also see {SO}.
:mouse ahead: vi. Point-and-click analog of `type ahead'. To manipulate a computer's pointing device (almost always a mouse in this usage, but not necessarily) and its selection or command buttons before a computer program is ready to accept such input, in anticipation of the program accepting the input. Handling this properly is rare, but it can help make a {WIMP environment} much more usable, assuming the users are familiar with the behavior of the user interface.
:mouse around: vi. To explore public portions of a large system, esp. a network such as Internet via {FTP} or {TELNET}, looking for interesting stuff to {snarf}.
:mouse belt: n. See {rat belt}.
:mouse droppings: [MS-DOS] n. Pixels (usually single) that are not properly restored when the mouse pointer moves away from a particular location on the screen, producing the appearance that the mouse pointer has left droppings behind. The major causes for this problem are programs that write to the screen memory corresponding to the mouse pointer's current location without hiding the mouse pointer first, and mouse drivers that do not quite support the graphics mode in use.
:mouse elbow: n. A tennis-elbow-like fatigue syndrome resulting from excessive use of a {WIMP environment}. Similarly, `mouse shoulder'; GLS reports that he used to get this a lot before he taught himself to be ambimoustrous.
:mouso: /mow'soh/ n. [by analogy with `typo'] An error in mouse usage resulting in an inappropriate selection or graphic garbage on the screen. Compare {thinko}, {braino}.
:MS-DOS:: /M-S-dos/ [MicroSoft Disk Operating System] n. A {clone} of {{CP/M}} for the 8088 crufted together in 6 weeks by hacker Tim Paterson, who is said to have regretted it ever since. Numerous features, including vaguely UNIX-like but rather broken support for subdirectories, I/O redirection, and pipelines, were hacked into 2.0 and subsequent versions; as a result, there are two or more incompatible versions of many system calls, and MS-DOS programmers can never agree on basic things like what character to use as an option switch or whether to be case-sensitive. The resulting mess is now the highest-unit-volume OS in history. Often known simply as DOS, which annoys people familiar with other similarly abbreviated operating systems (the name goes back to the mid-1960s, when it was attached to IBM's first disk operating system for the 360). The name further annoys those who know what the term {operating system} does (or ought to) connote; DOS is more properly a set of relatively simple interrupt services. Some people like to pronounce DOS like "dose", as in "I don't work on dose, man!", or to compare it to a dose of brain-damaging drugs (a slogan button in wide circulation among hackers exhorts: "MS-DOS: Just say No!"). See {mess-dos}, {ill-behaved}.
:mu: /moo/ The correct answer to the classic trick question "Have you stopped beating your wife yet?". Assuming that you have no wife or you have never beaten your wife, the answer "yes" is wrong because it implies that you used to beat your wife and then stopped, but "no" is worse because it suggests that you have one and are still beating her. According to various Discordians and Douglas Hofstadter (see the Bibliography in {appendix C}), the correct answer is usually "mu", a Japanese word alleged to mean "Your question cannot be answered because it depends on incorrect assumptions". Hackers tend to be sensitive to logical inadequacies in language, and many have adopted this suggestion with enthusiasm. The word `mu' is actually from Chinese, meaning `nothing'; it is used in mainstream Japanese in that sense, but native speakers do not recognize the Discordian question-denying use. It almost certainly derives from overgeneralization of the answer in the following well-known Rinzei Zen teaching riddle:
A monk asked Joshu, "Does a dog have the Buddha nature?" Joshu retorted, "Mu!"
See also {has the X nature}, {AI Koans}, and Douglas Hofstadter's `G"odel, Escher, Bach: An Eternal Golden Braid' (pointer in the Bibliography in appendix C).
:MUD: /muhd/ [acronym, Multi-User Dungeon; alt. Multi-User Dimension] 1. n. A class of {virtual reality} experiments accessible via the Internet. These are real-time chat forums with structure; they have multiple `locations' like an adventure game, and may include combat, traps, puzzles, magic, a simple economic system, and the capability for characters to build more structure onto the database that represents the existing world. 2. vi. To play a MUD (see {hack-and-slay}). The acronym MUD is often lowercased and/or verbed; thus, one may speak of `going mudding', etc.
Historically, MUDs (and their more recent progeny with names of MU- form) derive from a hack by Richard Bartle and Roy Trubshaw on the University of Essex's DEC-10 in the early 1980s; descendants of that game still exist today (see {BartleMUD}). There is a widespread myth (repeated, unfortunately, by earlier versions of this lexicon) that the name MUD was trademarked to the commercial MUD run by Bartle on British Telecom (the motto: "You haven't *lived* 'til you've *died* on MUD!"); however, this is false --- Richard Bartle explicitly placed `MUD' in PD in 1985. BT was upset at this, as they had already printed trademark claims on some maps and posters, which were released and created the myth.
Students on the European academic networks quickly improved on the MUD concept, spawning several new MUDs (VAXMUD, AberMUD, LPMUD). Many of these had associated bulletin-board systems for social interaction. Because these had an image as `research' they often survived administrative hostility to BBSs in general. This, together with the fact that USENET feeds have been spotty and difficult to get in the U.K., made the MUDs major foci of hackish social interaction there.
AberMUD and other variants crossed the Atlantic around 1988 and quickly gained popularity in the U.S.; they became nuclei for large hacker communities with only loose ties to traditional hackerdom (some observers see parallels with the growth of USENET in the early 1980s). The second wave of MUDs (TinyMUD and variants) tended to emphasize social interaction, puzzles, and cooperative world-building as opposed to combat and competition. In 1991, over 50% of MUD sites are of a third major variety, LPMUD, which synthesizes the combat/puzzle aspects of AberMUD and older systems with the extensibility of TinyMud. The trend toward greater programmability and flexibility will doubtless continue.
The state of the art in MUD design is still moving very rapidly, with new simulation designs appearing (seemingly) every month. There is now (early 1991) a move afoot to deprecate the term {MUD} itself, as newer designs exhibit an exploding variety of names corresponding to the different simulation styles being explored. See also {BartleMUD}, {berserking}, {bonk/oif}, {brand brand brand}, {FOD}, {hack-and-slay}, {link-dead}, {mudhead}, {posing}, {talk mode}, {tinycrud}.
:muddie: n. Syn. {mudhead}. More common in Great Britain, possibly because system administrators there like to mutter "bloody muddies" when annoyed at the species.
:mudhead: n. Commonly used to refer to a {MUD} player who eats, sleeps, and breathes MUD. Mudheads have been known to fail their degrees, drop out, etc., with the consolation, however, that they made wizard level. When encountered in person, on a MUD, or in a chat system, all a mudhead will talk about is three topics: the tactic, character, or wizard that is supposedly always unfairly stopping him/her from becoming a wizard or beating a favorite MUD; why the specific game he/she has experience with is so much better than any other, and the MUD he or she is writing or going to write because his/her design ideas are so much better than in any existing MUD. See also {wannabee}.
:multician: /muhl-ti'shn/ [coined at Honeywell, ca. 1970] n. Competent user of {{Multics}}. Perhaps oddly, no one has ever promoted the analogous `Unician'.
:Multics:: /muhl'tiks/ n. [from "MULTiplexed Information and Computing Service"] An early (late 1960s) timesharing operating system co-designed by a consortium including MIT, GE, and Bell Laboratories. Very innovative for its time --- among other things, it introduced the idea of treating all devices uniformly as special files. All the members but GE eventually pulled out after determining that {second-system effect} had bloated Multics to the point of practical unusability (the `lean' predecessor in question was {CTSS}). Honeywell commercialized Multics after buying out GE's computer group, but it was never very successful (among other things, on some versions one was commonly required to enter a password to log out). One of the developers left in the lurch by the project's breakup was Ken Thompson, a circumstance which led directly to the birth of {{UNIX}}. For this and other reasons, aspects of the Multics design remain a topic of occasional debate among hackers. See also {brain-damaged} and {GCOS}.
:multitask: n. Often used of humans in the same meaning it has for computers, to describe a person doing several things at once (but see {thrash}). The term `multiplex', from communications technology (meaning to handle more than one channel at the same time), is used similarly.
:mumblage: /muhm'bl*j/ n. The topic of one's mumbling (see {mumble}). "All that mumblage" is used like "all that stuff" when it is not quite clear how the subject of discussion works, or like "all that crap" when `mumble' is being used as an implicit replacement for pejoratives.
:mumble: interj. 1. Said when the correct response is too complicated to enunciate, or the speaker has not thought it out. Often prefaces a longer answer, or indicates a general reluctance to get into a long discussion. "Don't you think that we could improve LISP performance by using a hybrid reference-count transaction garbage collector, if the cache is big enough and there are some extra cache bits for the microcode to use?" "Well, mumble ... I'll have to think about it." 2. Sometimes used as an expression of disagreement. "I think we should buy a {VAX}." "Mumble!" Common variant: `mumble frotz' (see {frotz}; interestingly, one does not say `mumble frobnitz' even though `frotz' is short for `frobnitz'). 3. Yet another {metasyntactic variable}, like {foo}. 4. When used as a question ("Mumble?") means "I didn't understand you". 5. Sometimes used in `public' contexts on-line as a placefiller for things one is barred from giving details about. For example, a poster with pre-released hardware in his machine might say "Yup, my machine now has an extra 16M of memory, thanks to the card I'm testing for Mumbleco." 6. A conversational wild card used to designate something one doesn't want to bother spelling out, but which can be {glark}ed from context. Compare {blurgle}. 7. [XEROX PARC] A colloquialism used to suggest that further discussion would be fruitless.
:munch: [often confused with {mung}, q.v.] vt. To transform information in a serial fashion, often requiring large amounts of computation. To trace down a data structure. Related to {crunch} and nearly synonymous with {grovel}, but connotes less pain.
:munching: n. Exploration of security holes of someone else's computer for thrills, notoriety, or to annoy the system manager. Compare {cracker}. See also {hacked off}.
:munching squares: n. A {display hack} dating back to the PDP-1 (ca. 1962, reportedly discovered by Jackson Wright), which employs a trivial computation (repeatedly plotting the graph Y = X XOR T for successive values of T --- see {HAKMEM} items 146--148) to produce an impressive display of moving and growing squares that devour the screen. The initial value of T is treated as a parameter, which, when well-chosen, can produce amazing effects. Some of these, later (re)discovered on the LISP machine, have been christened `munching triangles' (try AND for XOR and toggling points instead of plotting them), `munching w's', and `munching mazes'. More generally, suppose a graphics program produces an impressive and ever-changing display of some basic form, foo, on a display terminal, and does it using a relatively simple program; then the program (or the resulting display) is likely to be referred to as `munching foos'. [This is a good example of the use of the word {foo} as a {metasyntactic variable}.]
:munchkin: /muhnch'kin/ [from the squeaky-voiced little people in L. Frank Baum's `The Wizard of Oz'] n. A teenage-or-younger micro enthusiast hacking BASIC or something else equally constricted. A term of mild derision --- munchkins are annoying but some grow up to be hackers after passing through a {larval stage}. The term {urchin} is also used. See also {wannabee}, {bitty box}.
:mundane: [from SF fandom] n. 1. A person who is not in science fiction fandom. 2. A person who is not in the computer industry. In this sense, most often an adjectival modifier as in "in my mundane life...." See also {Real World}.
:mung: /muhng/ alt. `munge' /muhnj/ [in 1960 at MIT, `Mash Until No Good'; sometime after that the derivation from the {{recursive acronym}} `Mung Until No Good' became standard] vt. 1. To make changes to a file, esp. large-scale and irrevocable changes. See {BLT}. 2. To destroy, usually accidentally, occasionally maliciously. The system only mungs things maliciously; this is a consequence of {Finagle's Law}. See {scribble}, {mangle}, {trash}, {nuke}. Reports from {USENET} suggest that the pronunciation /muhnj/ is now usual in speech, but the spelling `mung' is still common in program comments (compare the widespread confusion over the proper spelling of {kluge}). 3. The kind of beans of which the sprouts are used in Chinese food. (That's their real name! Mung beans! Really!)
Like many early hacker terms, this one seems to have originated at {TMRC}; it was already in use there in 1958. Peter Samson (compiler of the TMRC lexicon) thinks it may originally have been onomatopoeic for the sound of a relay spring (contact) being twanged.
:Murphy's Law: prov. The correct, *original* Murphy's Law reads: "If there are two or more ways to do something, and one of those ways can result in a catastrophe, then someone will do it." This is a principle of defensive design, cited here because it is usually given in mutant forms less descriptive of the challenges of design for lusers. For example, you don't make a two-pin plug symmetrical and then label it `THIS WAY UP'; if it matters which way it is plugged in, then you make the design asymmetrical (see also the anecdote under {magic smoke}).
Edward A. Murphy, Jr. was one of the engineers on the rocket-sled experiments that were done by the U.S. Air Force in 1949 to test human acceleration tolerances (USAF project MX981). One experiment involved a set of 16 accelerometers mounted to different parts of the subject's body. There were two ways each sensor could be glued to its mount, and somebody methodically installed all 16 the wrong way around. Murphy then made the original form of his pronouncement, which the test subject (Major John Paul Stapp) quoted at a news conference a few days later.
Within months `Murphy's Law' had spread to various technical cultures connected to aerospace engineering. Before too many years had gone by variants had passed into the popular imagination, changing as they went. Most of these are variants on "Anything that can go wrong, will"; this is sometimes referred to as {Finagle's Law}. The memetic drift apparent in these mutants clearly demonstrates Murphy's Law acting on itself!
:music:: n. A common extracurricular interest of hackers (compare {{science-fiction fandom}}, {{oriental food}}; see also {filk}). Hackish folklore has long claimed that musical and programming abilities are closely related, and there has been at least one large-scale statistical study that supports this. Hackers, as a rule, like music and often develop musical appreciation in unusual and interesting directions. Folk music is very big in hacker circles; so is electronic music, and the sort of elaborate instrumental jazz/rock that used to be called `progressive' and isn't recorded much any more. The hacker's musical range tends to be wide; many can listen with equal appreciation to (say) Talking Heads, Yes, Gentle Giant, Spirogyra, Scott Joplin, Tangerine Dream, King Sunny Ade, The Pretenders, or Bach's Brandenburg Concerti. It is also apparently true that hackerdom includes a much higher concentration of talented amateur musicians than one would expect from a similar-sized control group of {mundane} types.
:mutter: vt. To quietly enter a command not meant for the ears, eyes, or fingers of ordinary mortals. Often used in `mutter an {incantation}'. See also {wizard}.
= N = =====
:N: /N/ quant. 1. A large and indeterminate number of objects: "There were N bugs in that crock!" Also used in its original sense of a variable name: "This crock has N bugs, as N goes to infinity." (The true number of bugs is always at least N + 1.) 2. A variable whose value is inherited from the current context. For example, when a meal is being ordered at a restaurant, N may be understood to mean however many people there are at the table. From the remark "We'd like to order N wonton soups and a family dinner for N - 1" you can deduce that one person at the table wants to eat only soup, even though you don't know how many people there are (see {great-wall}). 3. `Nth': adj. The ordinal counterpart of N, senses 1 and 2. "Now for the Nth and last time..." In the specific context "Nth-year grad student", N is generally assumed to be at least 4, and is usually 5 or more (see {tenured graduate student}). See also {{random numbers}}, {two-to-the-N}.
:nadger: /nad'jr/ [Great Britain] v. Of software or hardware (not people), to twiddle some object in a hidden manner, generally so that it conforms better to some format. For instance, string printing routines on 8-bit processors often take the string text from the instruction stream, thus a print call looks like `jsr print:"Hello world"'. The print routine has to `nadger' the return instruction pointer so that the processor doesn't try to execute the text as instructions.
:nailed to the wall: [like a trophy] adj. Said of a bug finally eliminated after protracted, and even heroic, effort.
:nailing jelly: vi. See {like nailing jelly to a tree}.