The Field Book: or, Sports and pastimes of the United Kingdom compiled from the best authorities, ancient and modern

Part 6

Chapter 64,155 wordsPublic domain

In some seasons it is very plentiful about London; at other times much scarcer. I am confident I have seen it in Ayrshire, and at Musselburgh Haugh, near Edinburgh.—_Rennie._

BACK, _s._ The hinder part of the body; the outer part of the hand when it is shut; the rear; the place behind; the part of any thing out of sight; the thick part of any tool, opposed to the edge.

BACK, _v._ To mount a horse; to break a horse; to place upon the back; to maintain; to support; to bet on.

BACKGAMMON, _s._ A play or game with dice and tables.

The _game of tables_ is better known at present by the name of Backgammon. This pastime is said to have been discovered about the tenth century, and the name derived from two Welsh words signifying “little battle.” But the derivation may be found nearer home. The words are perfectly Saxon, as Bac, or Bæc, and Zamen, that is, Back Game; so denominated because the performance consists in the players bringing their men back from their antagonist’s tables into their own; or because the pieces are sometimes taken up and obliged to go back, that is, re-enter at the table they came from.

The most material circumstances in which the game differed, at this remote period, from the present method of playing it, was, first, in having three dice instead of two, or reckoning a certain number for the third; and secondly, in placing all the men within the antagonist’s table, which, says an ancient writer, must be put upon his ace point. There is also another game upon the tables, called Paume Carie, which is played with two dice, and requires four players, that is, two on either side; or six, and then three are opposed to three. The same authority then speaks of a third game, called Ludus Lombardorum, the Game of Lombardy, and thus played: he who sits on the side marked 13—24 has his men at 6, and his antagonist has his men at 19; which is changing the ace point in the English game for the size point: and this alteration probably shortened the game. He mentions the five following variations by name only; the Imperial game, the Provincial game, the games called Baralie, Mylys, and Faylis.

At the commencement of the last century, backgammon was a very favourite amusement, and pursued at leisure times by most persons of opulence, and especially by the clergy; which occasioned Dean Swift, when writing to a friend of his in the country, sarcastically to ask the following question: “In what esteem are you with the vicar of the parish: can you play with him at backgammon?” But of late years this pastime is become unfashionable, and of course not so much practised.

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This game is played with dice upon a table by two persons, upon which there are twenty-four black and white spaces, called points. Each adversary has fifteen men, black and white, to distinguish them, and they are disposed of in the following manner. Supposing the game to be played into the right hand table, two are placed upon the ace point in the adversary’s table, five upon the six point in the opposite table, three upon the cinque point in the hithermost table, and five on the sixth point in the right hand table. The grand object in this game is for each player to bring the men round into his right hand table, by throwing with a pair of dice those throws that contribute towards it, and at the same time prevent the adversary doing the like. The first best throw upon the dice is esteemed aces, because it stops the six point in the outer table, and secures the cinque in the thrower’s table, whereby the adversary’s two men upon the thrower’s ace point cannot get out with either quatre, cinque, or six. This throw is an advantage often given to the antagonist by the superior player. When he carries his men home in order to lose no point, he is to carry the most distant man to his adversary’s bar point, that being the first stage he is to place it on; the next stage is six points farther, viz. in the place where the adversary’s five men are first placed out of his tables. He must go on this method till all his men are brought home, except two, when, by losing a point, he may often save the gammon, by throwing two fours or two fives. When a hit is only played for, he should endeavour to gain either his own or adversary’s cinque point, and if that fails by his being hit by the adversary, and he finds him forwarder than himself, in that case he must throw more men into the adversary’s tables, which is done in this manner: he must put a man upon his cinque or bar point, and if the adversary fails to hit it, he may then gain a forward game instead of a back game; but if the adversary hit him, he should play for a back game, and then the greater number of men which are taken up makes his game the better, because by these means he will preserve his game at home, and then he should endeavour to gain both his adversary’s ace and trois points, and take care to keep three men upon the adversary’s ace point, that, in case he hits him from thence, that point may remain still secure to himself. A back game should not be played for at the beginning of a set, because it would be a great disadvantage, the player running the risk of a gammon to win a single hit.

A variety of instructions with regard to this curious game are given by Mr. Hoyle, who calculates the odds of the game with great accuracy. The following particulars, however, may be of use to the generality of players. If a player has taken up two of the adversary’s men, and happens to have two, three, or more points made in his own tables, he should spread his own men, that he may either take a new point in his tables, or be ready to hit the man which the adversary may happen to enter. If he finds upon the adversary’s entering, that the game is upon a par, or that the advantage is on his own side, he should take the adversary’s man up whenever he can, it being twenty-five to eleven that he is not hit, except when he is playing for a single hit only, then, if playing, the throw otherwise gives him a better chance for it, he ought to do it. As it is five to one against his being hit with double dice, he should never be deterred from taking up any one man of the adversary’s. If he has taken up one of the adversary’s men, and should happen to have five points in his own tables, and forced to leave a blot out of his tables, he should endeavour to leave it upon doublets preferable to any other chance; because the odds are thirty-five to one that he is not hit, whereas it is only seventeen to one but he is hit upon another chance. When the adversary is very forward, a player should never move a man from his own quatre, trois, or deuce points, thinking to bear that man from the point where he put it, as nothing but high doublets can give him any chance for the hit. Instead of playing an ace or a deuce from any of these points, he should play them from his own size or highest points, so that throwing two fives or two fours, his size and cinque points being eased, would be a considerable advantage to him, whereas, had they been loaded, he must have been obliged to play otherwise. It is the interest of the adversary to take up the player as soon as he enters. The blot should be left on the adversary’s lowest point, that is to say, upon his deuce point, rather than upon his trois point, or upon his trois point rather than upon his quatre point, or upon his quatre point preferable to his cinque point, for a reason before-mentioned; all the men the adversary plays upon his trois or his deuce points are deemed lost, being greatly out of play, so that those men not having it in their power to make his cinque point, and his game being crowded in on one point, and open in another, the adversary must be greatly annoyed by the player. If the player has two of his adversary’s men in his tables, he has a better chance for a hit than if he had more, provided his game is forwarder than that of his antagonist, for if he had three or more of his adversary’s men in his tables, he would stand a worse chance to be hit. When a player is running to save the gammon, if he should have two men upon his ace point, and several men abroad, although he should lose one point or two in his putting his men into his tables, it is his interest to leave a man upon his adversary’s ace point, because it will prevent his adversary from bearing his men to the best advantage, and at the same time the player will have a chance of the adversary’s making a blot which he may chance to hit. However, if a player finds, upon a throw, that he has a probability of saving his gammon, he should never wait for a blot, as the odds are greatly against his hitting it, but should embrace that opportunity.

The following are directions for calculating the odds of saving or winning the gammon:—Suppose the adversary has so many men abroad as require three throws to bring them into his tables, and at the same time that the players’ tables are made up, and that he has taken up one of the adversary’s men, in this case it is about an equal wager that the adversary is gammoned. For, in all probability, the player has borne two men before he opens his tables, and when he bears the third man, he will be obliged to open his size or cinque point. It is then probable, that the adversary is obliged to throw twice before he enters his men in the player’s tables, twice before he puts that man into his own tables, and three throws more to put the men which are abroad into his own tables, in all seven throws. Now the player having twelve men to bear, he may be forced to make an ace or a deuce twice before he can bear all his men, and consequently will require seven throws in bearing them; so that, upon the whole, it is about equal whether the adversary is gammoned or not. Suppose a player has three men upon his adversary’s ace point, and five points on his own tables, and that the adversary has all his men in his tables, three upon each of his five highest points, has the player a probability of gammoning his adversary or not?

POINTS. For bearing three men from his sixth point is 18 From his fifth point 15 From his fourth point 12 From his third point 9 From his second point 6 —— In all 60

Bringing his three men from the adversary’s ace point, to his size point in his own tables, being eighteen points each, and making together 54 —— There must remain 6

It is plain from this calculation, that the player has much the best of the probability of the gammon, exclusive of one or more blots which the adversary is liable to make in bearing his men, supposing at the same time the throws to be upon an equality. Suppose two blots are left, either of which cannot be hit but by double dice, one must be hit by throwing eight, and the other by throwing nine, so that the adversary has only one die to hit either of them.

The chances of two dice, being in all 36 The chances to hit six, are six and two twice 2 Five and three twice 2 Two deuces 1 Two fours 1 The chances to hit nine are six and three twice 2 Five and four twice 2 Two trois 1 —— For hitting in all 11 Chances for not hitting, remain 25

So that the odds are twenty-five to eleven against hitting either of these blots.

This method may be taken to find out the odds of hitting three, four, or five blots upon double dice, or blots made upon double or single dice at the same time. After knowing how many chances there are to hit any of those blots, they must be added together, and then subtracted from the number thirty-six, which are the chances of the two dices, and the question is solved.

The laws of backgammon are, first, If a man is taken from any point, it must be played, if two men are taken from it they also must be played. Second, A man is not supposed to be played till it is placed upon a point and quitted. Third, If a player has only fourteen men in play, there is no penalty inflicted; because by his playing with a less number than he is entitled to, he plays to a disadvantage for want of the deficient man to make up his tables. Fourth, If he bears any number of men before he has entered a man taken up, and which of course he was obliged to enter, such men so borne must be entered again in the adversary’s tables, as well as the man taken up. Fifth, If he has mistaken his throw and played it, and his adversary has thrown, it is not in the choice of either of the players to alter it, unless they both agree so to do.

The probable method of prolonging a hit at backgammon, affords a case of instruction as well as curiosity; for there is a probability of making the hit last by one of the players for many hours, although they shall both play as fast as usual. Suppose B to have borne thirteen men, and that A has his fifteen men in B’s tables, viz. three men upon his size point, as many upon his cinque, quatre, and trois points, two upon his deuce point, and one upon his ace point. A in this situation can prolong it by bringing his fifteen men home, always securing six close points till B has entered his two men, and brought them upon any certain point; as soon as B has gained that point A will open an ace, deuce, or trois point, or all of them, which done, B hits one of them, and A taking care to have two or three men in B’s tables, is ready to hit that man, and also he being certain of taking up the other man, has it in his power to prolong the hit almost to any length, provided he takes care not to open such points as two fours, two fives, or two sixes, but always to open the ace, deuce, or trois points, for B to hit him. We add the following two critical cases for a back game. First, suppose the fore game to be played by A, and that all his men are placed as usual, B has fourteen of his men placed upon his adversary’s ace point, and one man upon his adversary’s deuce point, and B is to throw who has the best of the hit; answer, A has the best of it, gold to silver, because, if B does not throw an ace to take his adversary’s deuce point, which is twenty-five to eleven against him, A will take up B’s men in his tables either singly or make points, and then if B secures either A’s deuce or trois point, A will put as many men down as possible, in order to hit and thereby get a back game. It is evident that the back game is powerful, consequently, whoever practises it must become a greater proficient at the game than he could by any other means. Second, Suppose A to have five men placed upon his size point, as many upon his quatre point, and the same number upon his deuce point, all in his own tables. At the same time let us suppose B to have three men placed upon A’s ace point, as many upon A’s trois point, and the same number upon A’s cinque point, in his own tables, and three men placed as usual out of his tables, who has the best of the hit? Answer—The game is equal till B has gained his cinque and quatre points in his own tables, which, if he can effect, and by playing two men from A’s cinque point, in order to force his adversary to blot by throwing a cane, which should B hit, he will have the best of the hit.—_Strutt_—_Ency. Lon._—_Hoyle._

BACKSIDE, _s._ The hinder part of any thing; the hind part of an animal.

BACK-SINEWS, strains in.

The symptoms are swelling, heat, and proportionate degree of lameness. Bleeding and rest are absolutely necessary, assisted by an emollient poultice from the hoof to the knee. A flannel bag, or large woollen stocking, secured above the shoulder by a tape, is the best mode of applying the poultice. All movement of the knee should be avoided.

BACON, _s._ The flesh of a hog salted and dried.

BADGER, _s._ A brock, an animal.

The usual length of the badger is two feet six inches, exclusive of the tail, which is barely six inches long, and covered with long hair, the same as those of the body; the weight from fifteen to thirty-four pounds—the last is rare, but in the winter of 1779, Mr. Pennant had a male badger of that weight; the eyes are very small, the ears short and rounded; the neck thick, and the whole shape of the body clumsy, and which being covered with long coarse hairs, like bristles, adds to its awkward appearance; each hair next the root is of a dirty, yellowish white, the middle is black, and the extremity grey; hence arose the old saying, “As grey as a badger.” It has thirty-four teeth, six cutting and two canine teeth in each jaw—the lower and upper have each five grinders; the nose, chin, and lower sides of the cheeks are white; each ear and eye is inclosed in a pyramidal bed of black, the base of which incloses the former,—this point extends beyond the eye to the nose; the throat and under parts of the body are black. This is a singularity in the badger, for all other animals have hair of a lighter colour upon their bellies, than upon their backs. The legs and feet of the badger are black, very short, and strong; each foot is divided into five toes, those in the fore feet are armed with long claws, well adapted for digging its subterraneous habitation, where, although there is but one entrance from the surface, it forms several apartments, and in the breeding season carries in grass in his mouth, to form a bed for its young. It confines itself to its hole during the day, feeding only at night. It is so cleanly as never to obey the calls of nature in its own burrow. It is said the fox takes advantage of this niceness, and uses an obvious method to make the badger’s home unpleasant, of which he by this means possesses himself. In walking, the badger treads on his whole heel, like the bear, which brings the belly very near the ground. Immediately below the tail, between that and the anus, there is a narrow transverse orifice, from whence continually exudes a white substance of a very fœtid smell: this seems peculiar to the badger and the hyæna.

BADGER-HUNTING, _s._

Few creatures defend themselves better, or bite with greater keenness, than the badger: on that account it is frequently baited with dogs trained for that purpose, and defends itself from their attacks with astonishing agility and success. Its motions are so quick, that a dog is often desperately wounded in the moment of assault, and obliged to fly. The thickness of the badger’s skin, and the length and coarseness of its hair, are an excellent defence against the bites of the dogs; its skin is so loose as to resist the impression of their teeth, and gives the animal an opportunity of turning itself round, and wounding its adversaries in their tenderest parts. In this manner this singular creature is able to resist repeated attacks both of men and dogs, from all quarters, till, being overpowered with numbers, and enfeebled by many desperate wounds, it is at last obliged to yield.

In hunting the badger, you must seek the earths and burrows where he lies, and, in a clear moonlight night, go and stop all the burrows except one or two, and therein place some sacks, fastened with drawing strings, which may shut him in as soon as he strains the bag. Some only place a hoop in the mouth of the sack, and so put it into the hole; and as soon as the badger is in the sack, and strains it, the sack slips from the hoop, and secures him in it, where he lies trembling till he is taken from his prison.

The sacks or bags being thus set, cast off the hounds, beating about all the woods, hedges, and tufts round about, for the compass of a mile or two, and what badgers are abroad, being alarmed by the hounds, will soon betake themselves to their burrows. Observe that the person who is placed to watch the sacks, must stand close, and upon a clear wind, otherwise the badger will discover him, and immediately fly some other way into his burrow.

But if the dogs can encounter him before he can take his sanctuary, he will then stand at bay like a boar, and make good sport, vigorously biting and clawing the dogs. In general, when they fight, they lie on their backs, using both teeth and nails; and, by blowing up their skins, defend themselves against the bites of the dogs and the blows given by the men. When the badger finds that the terriers yearn him in his burrow, he will stop the hole between him and the terriers; and if they still continue baying, he will remove his couch into another chamber or part of the burrow, and so from one to another, barricading the way before them as he retreats, till he can go no farther.

If you intend to dig the badger out of his burrow, you must be provided with such tools as are used for digging out a fox: you should also have a pail of water ready to refresh the terriers when they come out of the earth to take breath and cool themselves.

It is no unusual thing to put some small bells about the necks of the terriers, which, making a noise, will cause the badger to bolt out.

In digging, the situation of the ground must be observed and considered; or instead of advancing the work, you probably may hinder it. In this order you may besiege them in their holds, or castles, and break their platforms, parapets, and casemates, and work to them with mines and countermines, till you have overcome them.

We must do this animal the justice to observe, that, though nature has furnished it with formidable weapons of offence, and has besides given it strength sufficient to use them with great effect, it is, notwithstanding, very harmless and inoffensive, and, unless attacked, employs them only for its support.

The badger is an indolent animal, and sleeps much: it confines itself to its hole during the whole day, and feeds only in the night. It is so cleanly as never to defile its habitation with its ordure. Immediately below the tail, between that and the anus, there is a narrow transverse orifice, from whence a white substance, of a very fœtid smell, constantly exudes. The skin, when dressed with the hair on, is used for pistol furniture. Its flesh is eaten: the hind quarters are sometimes made into hams, which, when cured, are not inferior in goodness to the best bacon. The hairs are made into brushes, which are used by painters to soften and harmonise their shades.

In walking, the badger treads on its whole heel, like the bear, which brings its belly very near the ground.