Part 5
Mr. Singer, quoting from another author, says that “there is little doubt but that the cards used during the reign of Philip and Mary and probably the more early part of Elizabeth’s were Spanish, though they were afterwards changed for the French, being of a more simple figure and more easily imported.” The wars between England and France, during which the army of the former nation were in their sister country, may have led to the adoption of the French card; but it is strange that the costumes on the English cards should date from an earlier period than the reign of Mary or Elizabeth.
“Queen Elizabeth as well as her sister Mary,” says Mr. Chatto, “was a card-player,” and lost her temper over the game, in which she did not resemble Queen Anne of Austria, of whom one of her ladies-in-waiting, Madame de Motteville, says: “She played like a queen, without passion of greed or gain.” During Elizabeth’s reign, in 1582, the Master of the Revels was commanded “to show on St. Stephen’s day at night before her Majesty at Wyndesore a Comodie or Morral devised on a game of the cardes,” to be performed by the children of her Majesty’s Chapel. In the comedy “Alexander and Campaspe,” which was shown by the same children at Windsor before the Queen, was the following pretty little song, quoted by Mr. Chatto:—
“Cupid and my Campaspe played At cards for kisses. Cupid paid. He stakes his quiver, bow, and arrows, His mother’s doves, and team of sparrows; Loses them too; then down he throws The coral of his lip, the rose Growing on ’s cheek (but none knows how); With these the chrystal on his brow And then the dimple of his chin;— All these did my Campaspe win. At last he set her both his eyes. She won, and Cupid blind doth rise. Oh, Love, has she done this to thee? What shall, alas! become of me?”
“It is probable that Primero was one of the earliest games of cards played in England,” says Mr. Singer; “and it continued to be the most fashionable one throughout the reigns of Henry the Eighth, Edward the Sixth, Mary, Elizabeth, and James.” Shakspeare makes Falstaff say,—
“I never prospered since I forswore myself at Primero;”
showing that it was a well known game at that period. “An alteration or improvement of this game became,” says the same author, “known as El Hombre (The man), or Ombre, which is the national game of Spain.” It was played generally by three persons, at small three-cornered tables; and these little card-tables are frequently found among collections of old furniture.
That Ombre, or its successor, Quadrille, was a fashionable game at no very ancient period, is proved by the inimitable description given in Cranford of the card-parties held in that mildewed little place. It says: “The drawing-rooms contained small tables, on which were displayed a kaleidoscope, conversation cards, puzzle cards (tied together to an interminable length with faded pink satin ribbon). The card-table was an animated scene to watch,—four old ladies’ heads, with niddle-noddling caps all nearly meeting over the middle of the table in their eagerness to whisper quick enough and loud enough, ‘Basto, madam, you have Spadille, I believe.’”
A game much in favour among the common folks at the latter end of the sixteenth century was, says Singer, “an old one called Trump, which was probably the Triumfo of the Spaniards and Italians.” In that amusing performance “Gammer Gurton’s Needle,” first acted in 1561, Dame Chat says to Diccon,—
“We sat at _trump_ man by the fire;”
and afterward to her maid she says,—
“There are five _trumps_ besides the Queen.”
Trump bore some resemblance to Whist or Ruff (another name for that game); and it is noticeable that these two words should still be used in playing Whist, and that both of them signify the same thing. We are told by Mr. Singer that Whist and Honours (alias Slam) were games commonly known in all parts of England, and that “every child of eight years old has competent knowledge in that recreation.”
In a book published in 1787, called “The Complete Gamester,” by Richard Seymour, Esq., we find the following sentence: “Whist, vulgarly called _Whisk_, is said to be a very ancient game among us, and the foundation of all English games upon the cards.” It was probably invented about the period of Charles the Second. Its original name was Whist, or the Silent game. It is believed that “it was not played upon principles until about 1736; before that time it was chiefly confined to servants’ halls. The rules laid down by the gentlemen who frequented the Crown Coffee House in Bedford Row were: ‘To play from a straight suit; to study your partner’s hand as much as your own; never to force your partner unnecessarily, and to attend to the score.’” At one time it was usual to deal four cards together. Horace Walpole, writing in 1767 from Paris, says: “The French have adopted the two dullest things the English have,—Whist and Richardson’s novels.”
The Whist-players of the last century would be astonished to see the developments a hundred years have made in this game. At the present time the books which have been written on it alone would fill a small book-case,—the one by “Cavendish,” who is the acknowledged authority on the game, having reached its seventeenth edition; and it has become so complicated that its rules require profound study, and so fashionable that teachers of its mysteries have sprung up in all directions. Several ladies have adopted the profession of Whist-teachers, and have found it a most profitable one. One person has reduced the system of teaching it to a science, and has also invented an arrangement by which “a singleton” can play a four-handed game of Whist. This is done by placing an ingenious combination of letters and figures on the backs of the ordinary playing-cards, which can be sorted according to these instead of being dealt in the usual way. The cards having been sorted are placed face downward on the table, and then turned up in regular order exactly as if played by four persons. As they have been arranged so as to illustrate certain styles of play or exemplify well known rules, the games they play are not only most amusing, but also instructive. The credit of this novel invention is due to Mr. Frederic Foster, a well known teacher of the noble game of Whist; and his pack is known as the “Self-playing Cards.”
The national games of the different countries are said to be: Italy, _Minchiate_; Germany, _Landsknechtspiel_, or Lansquenet; France, _Piquet_; Spain, _El Hombre_; America, _Poker_.
AMERICA.
The history of Playing-cards would be incomplete without some reference to their introduction into America, and a slight sketch of the games most in favour in that country. History tells us that Columbus carried cards with him in his ship on the voyage of discovery in 1492, and that his sailors employed every spare moment playing with them, until their superstitious fancies persuaded them that this impious practice was the cause of the long voyage and contrary winds which alarmed them so greatly. During the frenzy caused by this panic, they flung overboard their Jonahs (the cards). Their safe arrival at what they believed to be the Promised Land caused them to forget their fears, and they soon regretted the rashness with which they had sacrificed their beloved amusement; so with considerable ingenuity they made for themselves new packs from the leaves of the copas-tree. Tradition states that the sacrificed cards had been made of leather. The introduction of cards into America, their first makers, and the materials used, are therefore matters of history, and call for no research or speculation.
A few years after the discovery of America, another history relates that on the conquest of Mexico, and during the captivity of her unfortunate king, Montezuma, he was deeply interested in watching the games of cards played by the conquerors in his presence.
The Spanish marks of suits are now to be found on the cards used in Mexico; but the inhabitants of that country are gradually adopting the French marks used in their sister republic, the United States, and the old cards will soon be as obsolete as their forefathers, the Tarots.
In those parts of the United States that were first settled by religious fanatics it would be useless to search for any record of cards, as they were looked upon with horror by both the Puritans and the Quakers, and together with all games, such as Chess, Draughts, etc., were considered inventions of the Evil One, and their use was sternly forbidden; and it is more than probable that the famous “Mayflower,” which seems to have contained enough furniture (judging from the alleged specimens preserved) to have filled an ordinary-sized town, did not contain one card-table or pack of playing-cards. It was natural, however, that some amusement should be craved by the younger members of society, and that games which were considered more harmless than the “Devil’s books” (as cards were named by the Puritans) should have been sought for and discovered. Among these were the various kinds of instructive cards which had been invented so many years previously by the Franciscan friar, and which had met with so much favour in parts of Europe. These cards taught various branches of science to the player, and were very numerous; and packs of them by degrees forced their way into different places where the wicked French cards, with their royal dames and kings and their scampish knaves,—whose names alone were synonymous with wrongdoing, gambling, and thieving,—and the innocent-looking but bad little pips, were strictly forbidden.
One quaint pack of Educational Cards, which seems to have been made in America and probably in New York, has been carefully preserved for nearly one hundred years, and is most valuable as giving specimens of the cards used at that time. This pack is now owned by Dr. Richard Derby, a descendant of the Lloyd who was granted the manor of Lloyd’s Neck, which was one of the original manors (or grants of land) held under the English in the colony of New York; and these cards are preserved in the family mansion on Lloyd’s Neck, Long Island. Tied in a pack by a crumpled green ribbon,—which tradition declares was a garter,—on the back of the Knave of Diamonds is written in faded ink this inscription,—
To Angelina Lloyd, from her affectionate Uncle, HENRY LLOYD. February 13th, 1795.
The cards (which are wonderfully fresh) are printed on coarse, thick pasteboard, guiltless of enamelled surface or diapered back. The descriptive matter is printed with fine type on each card, which has either a distinguishing pip containing a number on each left-hand upper corner, or in a lozenge is a letter, K, Q, or J, which takes the place of the figure usually placed on the court cards of each suit.
The suits represent the four quarters of the globe. Clubs contain a history of Africa (the name being printed across the surface of the cornered Ace),—its area, inhabitants, products, commerce, customs, etc.; all this valuable but obsolete information being crowded on the surface of the ten pip cards of the suit. The “J” (Jack) shows the principal islands which surround the continent; the “Q” (Queen) tells the quarter of the globe to which Africa belongs, with various statistics; and the “K” (King), the kingdoms or governments into which it is divided. The same formula is adopted on the other cards,—the Spades being devoted to Asia, the Hearts to Europe, and the Diamonds to America. Among the statements on the cards we find, on the Four of Diamonds: “The Dutch first planted colonies in New York, but these usurpers were obliged to own the right of the English to the land.” On the “J” (Jack), among other islands mentioned, it states that “Long Island is 140 miles by 10. The middle is sandy.... The place called Lloyd’s Neck, from its situation and fertility, is or might be made a paradise” (and this sentence probably led to the purchase and preservation of these precious cards). The chief towns of America and their population were given as follows: Mexico, 150,000; Lima, 60,000; Quito, 60,000; Cusco, 42,000; Panama and Philadelphia, 42,000; New York, 23,000; Boston, 19,000; Newport, 6,000.
What manner of game was played with these instructive cards is not now known. They were probably valued only as a book would have been which contained interesting information in a condensed form; and it is more than probable, from the excellent state of preservation in which they were found, that they were looked upon with awe by Miss Angelina, preserved with care, but never played with.
A letter from a sprightly young lady quoted in the “Republican Court,” written during a visit to the Van Hornes of New York, which was probably about 1783, says: “All is a dead calm until the _cards_ are introduced, when you see pleasure dancing in the eyes of all the matrons, and they seem to gain new life.” But what were the favourite games of the dames of that city? She does not mention.
What has been called the national game of the United States, and the one at present in fashion among many classes of society, although perhaps not among the most refined and cultivated, is Poker. This game has its advocates, and a historiette of its own which is too widely known to require further comment here.
Among the terms used in playing it, and peculiar to it, are _blind_, which is supposed to have been derived from “bind;” _straddle_, which means to cover both the _blind_ and the _ante_. The latter word may have been derived from the French _entrer_, to enter; as to _ante_ is to enter the game by paying the stakes required.
Euchre, Commerce, Piquet, Bezique, and Whist are general favourites; and they have superseded the old-fashioned games of Brag (the father of Poker), Pope Joan, and others dear to the hearts of our grandmothers.
Among other ingenious means of evading the religious scruples that forbade playing-cards, some publisher hit upon the scheme of introducing to the public what he called “Yankee Notions.” These were cards covered with distinctive symbols and marks of suits, and were accompanied by a small book of rules which has been embodied in an American edition of Hoyle for playing with them, and which contained the following preface:—
“Believing that a settled prejudice exists with a large class of the community against the old-fashioned cards, the publisher has issued an entirely new style, to the introduction of which into every family circle there cannot possibly be the least objection. These cards and the games adapted to them are calculated to discipline and exercise the mind.”
There are fifty cards in the pack, composed of five different suits; namely, Faces, Flags, Eagles, Stars, and Shields, “the honour cards being called the upper ten.”
The directions for dealing, cutting, etc. are given, and are exactly the same as those in common use among all card-players, be they bent on gambling or only on innocent amusement.
The publisher goes on to state that “many things will serve for counters, as kernels of corn, or coffee, or old cards cut up. _For those who prefer something better the publisher of these cards has provided an ample supply at a small expense._”
The difference between this pack and the ordinary cards generally played with seems to be only in the symbols which have been placed on them. The Flags, Eagles, etc., take the place of the Hearts, Diamonds, Spades, and Clubs. To an unprejudiced mind the substitution of one symbol for another would not be sufficient to excuse the use of the “Yankee Notions” in places where ordinary playing-cards were regarded with disfavour. Sums of money might be as well staked and lost on Flags and Eagles as on Hearts and Diamonds, if the players were inclined to gamble on a game; and the term “to throw” or “to pass,” which in the rules is employed instead of “to deal,” might soothe the scruples of some minds, although the action in both cases were the same. That these games might be gambling, is proved by the suggestion about the counters.
The publisher of the “Yankee Notions” gives in his book of rules many games which could be played with his cards, one of which bears the ominous name of “Bunkum.” Another game called “John Smith” is played under some droll rules. Among others is one which states that “the holder of Mrs. Smith, who is always anxious to recall her truant husband John to her side,” must recite certain verses when she calls for him, “thinking him perhaps in doubtful company; and the position of John is one of _dread_, thinking he will be caught and possibly _Caudled_. The holder of Mrs. Smith will anxiously watch for the first opportunity to get the lead and call for her man John; for when she calls, John must go. She may say,—
‘Come forth, great John, Thou paragon! My voice I’m sure you know.’
He may reply,—
‘I know that voice, I’ve got no choice; ’Tis hard, but I must go.’”
The game resembles in many respects the kindred one of “Dr. Busby,” in which the four suits contain only face and no pip cards. The suits being divided into four families, and the object of the game being to collect all the families in one hand by asking for each card by name from the right-hand neighbour, any mistake in naming over or “calling” for the cards causes the “call” to pass to the neighbour on the left, who then endeavours to ask for all the cards from the person who had been previously playing. This innocent game requires no counters, cannot possibly be used for gambling, and is an excellent exercise for the memory.
That cards were fashionable in some localities of the United States during the past century is proved not only by the invitations issued on the backs of playing-cards (of which specimens exist), and which have been already described, but also by the existence of numerous beautiful Japanese or Chinese lacquer counter-boxes which may be found any day carefully treasured in many families.
These boxes, which were originally imported especially for the person who ordered them, are usually of black and gold lacquer, oval in shape and covered with graceful arabesques of leaves and tendrils, which surround the initial letter of the owner’s name, which was not only painted on the cover of the large box, but was also on each one of the tiny “fish boxes” contained inside of it. These strangely shaped little receptacles fitted compactly into the large boxes, and could be removed and replaced at pleasure. The centre of the box contained a number of small trays, especially designed for the favourite and at one time fashionable game of “Pope Joan.” Each tray bore on its bottom a quaint figure painted in lacquer, which represented the Chinese idea of an ordinary court card; and this tray, according to the rules of the game, was to contain the counters when the players went through the customary formula and paid one to the Knave, two to the Queen, three to the King, four to the Ace, and five to “Pope Joan,” which was represented by the _nine of Diamonds_. These convenient little trays were almost a necessity when playing this game; but substitutes were often ingeniously contrived by taking from an extra pack the necessary cards and bending their sides up until they would hold the counters without spilling them all over the table.
The counters, or “fish” (as our grandmothers called them), which were imported in these foreign boxes were made of small bits of mother of pearl which were of different sizes. Some of them were round, some oval, and some long, slender, and shaped somewhat like their namesakes the fish. They were usually engraved with quaint devices, a circular space being left in the centre of the counter intended to contain the initial letter of the owner’s name, which was designed so as to match that placed on the boxes.
One set of counters in particular were imported by a naval officer for his family, and were small circular disks of pearl on which strange figures were painted in bright colours. These figures have become obliterated in the course of years. They came from their foreign home in a small round ivory box which contained only a limited number. They were always used for counters, but they may have been intended by the manufacturer for a game by themselves; and they somewhat resemble those described by Mr. Chatto, which he classed among the cards. Unfortunately nothing remains of the original pictures, and only a few dabs of colour now stain the tiny pearl disks, the outlines of the devices having been entirely obliterated.
Another most beautiful set of Chinese counters is contained in an ivory box. They are curiously carved with minute figures in low relief, and when first taken from their box were in regular order, and it seemed as if their pictured sides could relate a history. Unfortunately, the one hundred and sixty odd pieces soon became hopelessly mixed; and the tale they could have told was never related, and is now lost forever.
Besides the cards introduced into North America by Columbus and his sailors or by the emigrants to various parts of the country, strange gambling instruments or sticks which may be called cards have been found among the Indians of southeastern Alaska and Queen Charlotte’s Islands. These original and peculiar implements are made by the natives for their own use, and are of two kinds,—one set being beautifully carved with strange devices of birds, animals, men, etc.; the other set simply marked by lines of red or black paint rudely smeared on their rounded surface, but which are quite distinct enough to distinguish at a glance one from the other. The same game seems to be played with either the carved or painted set, although one seems to be only numbered, and the other to have no numbers and to rely on the carvings to represent the value of the stick.
From what source these Indians derived their “cards” will probably never be known. Taking into account the difference between cardboard and cubes of wood, there is more than a fancied resemblance between these rude toys and the cards of Asia, and this may point to the original source. It is certain that they were not derived from the Spaniards or other emigrants who settled on the eastern coast of America and moved toward the west, as the emblems have nothing in common with European cards, whereas the cards used by the Apache Indians of Arizona show their derivation from the Spanish cards at once. These Indians make for themselves cards from deerskin, on which they paint in two colours—namely, red and blue—the _Oros_, _Denari_, _Espadas_, and _Copas_ of the Spanish emblems. These deerskin cards are practically imperishable, as even the very rough usage which they undoubtedly have cannot destroy them; and they are greatly prized by their owners, who can seldom be induced to part with them. There are several packs of these cards in the National Museum at Washington, and one in the Museum at Boston.