The Abandoned Country; or, Frank Reade, Jr., Exploring a New Continent.
CHAPTER XII.
WHICH IS THE END.
As they did so both nearly fell into the cavity. They clung to the edges desperately.
Then, recovering, they saw that a dark hole yawned beneath them. How deep it was they could only conjecture.
But Frank shouted:
“Hello! Are you down there, Barney?”
Again and again the hail went down. Then something like a gasp and a sob came up.
A voice muttered:
“Phwere the divil am I? Shure, it’s kilt I am, an’ this is purgatory!”
“No, it isn’t!” shouted Frank. “It’s only a hole in the ice. Lively now, old fellow. How is the other fellow?”
“Misther Frank?” shouted Barney.
“Yes, it’s me!”
“Shure, what’s the matter?”
“Oh, you fell into a hole in the ice, that’s all!”
“Och, shure; I remember now. An’ the other feller—Mither of Moses! I belave he’s dead!”
“Wait and I’ll lower a rope to you,” cried Frank. “Tie it around him and we’ll haul him up!”
“All roight, sor!”
Frank had provided himself with a hundred feet of stout line before leaving the Scorcher. This now came into play.
He lowered it quickly into the pit. In a very few moments Barney gave an answering tug.
“All roight, sor! I have it fast!”
Then another voice was heard below. It was evident that Mains had also recovered his consciousness.
“It’s a hard v’yage, shipmates!” mumbled the sailor. “Fell clean from the maintop into the waist of the ship. Ugh! my back is broken!”
“Be off wid yez!” cried Barney. “Ye’re wuth tin dead min already! Put this line undther yez arms.”
“All right?” asked Frank.
“Yis, sor. Pull away wid yez!”
Frank and Randall gave way at the line. Up from the depths came the limp form of Mains.
He was quite seriously shaken up and unable as yet to stand on his feet. But the air revived him.
Frank and Randall placed Mains on the ice at one side and then drew Barney up.
The Celt came up as lively as a cricket.
“Shure, it’s hard to spile a bad egg, or to kill an Oirishman!” he cried. “It’s sorry I am fer the other man. Phwat will we do wid him, Misther Frank?”
Frank hardly knew what to say to this question. But Mains answered it himself.
“Don’t worry about me, mates! Go on up to the summit, an’ I’ll wait here till ye come back.”
“Will yez?” cried Barney.
“I will: only keep an eye out for ice-holes. I hope ye’ll sight the ship, for it’s sick to death I am of this region.”
“Same here, bejabers!” cried the Celt.
So it was arranged that Mains should remain where he was until the others should return.
He was fixed in a comfortable position, and the trio went on up the steep incline. No further mishap befell them.
They stood upon the highest pinnacle. With his night-glass Frank scanned the ice fields.
Suddenly he gave a sharp exclamation.
“There she is!” he cried.
“I see her!” shouted Randall, at the same moment.
“She stands up well.”
“She is not nipped yet.”
“No—and—by Jove, she is in open water. The bay has not filled in yet, Frank.”
This was seen to be the truth. It was a gratifying fact.
Frank’s face wore a relieved expression.
“Then there is a chance for us,” he cried. “We will do the best we can.”
“Back to the Scorcher!” cried Randall. “We must lose no time. There is snow in the air, and if it comes down before we reach the ship it may spoil all our plans.”
“You are right,” agreed Frank. “Back to the Scorcher!”
Down the slippery ice hummocks they went. They found Mains where they had left him.
The sailor was upon his feet, but he was not deemed strong enough to walk back to the Scorcher.
So Barney and Randall carried him between them, while Frank went ahead with the penstock to pick the way.
They were not long in descending to the level below. Those on board the Scorcher saw them coming and shouted joyfully.
It was good news which they learned when the three explorers went aboard. There was certainly a chance for them.
In the cabin of the Scorcher an elaborate discussion was held. The ship was in sight and it would be easy to reach her on foot.
But what of the Scorcher?
How could they hope to get the machine over that mighty ice barrier? It was a sheer impossibility.
The matter finally resolved itself into two alternatives.
One was to remain aboard the Scorcher until spring, and the ice barrier should fall, and then trust to luck in getting aboard the Pearl before the northward current should take her.
Or, they might accept the “dernier ressort,” and abandon the machine.
Frank considered the matter for some while. He realized that the Scorcher had seen its best uses.
The destruction of its forward gear had shaken it up greatly, and it was hardly likely that it could be repaired to be of much further service.
The electric engines were valuable, but he could easily reproduce them. Frank did not like the idea of leaving his pet invention in the Antarctic, but on the other hand he could not see any ready way to avoid it.
What should he do?
There were many valuable effects aboard. These could in the main be transported to the ship.
“Gentlemen,” he said, finally, “I have thought the matter over seriously. I believe it is a question of life or death with us.
“Life if we get away on that ship before the rigorous winter sets in. Death if we have to remain here nearly nine months until the northern channels open again.
“We are not bred to this climate. We could not stand the rigorous cold. We would perish. It is only the question of the Scorcher, and I have decided what to do.
“We will abandon the machine.”
There was a profound silence. Then Frank resumed:
“Life is of paramount importance. We will transport such of the Scorcher’s effects us we can, and start at once for the Pearl.”
Instantly a wild cheer went up. The sailors ran forward and embraced Frank as their deliverer.
No time was lost.
It was decided to take the electric gun, the searchlight, and one of the smaller dynamos.
None of these were heavy. Also a case of the dynamite shells was taken. Other articles of necessity were carried away.
But all the stores, the rich equipment and luxuries of the Scorcher were left behind with it. They were never seen again.
To many, Frank’s course might have seemed heroic, but it was at least justifiable.
The long Antarctic winter is against human life. As Frank had predicted, few of the party would have lived to see the spring.
But the serious part of the undertaking was not over yet, by any means.
To climb the ice barrier with all their effects was no light task. Four trips were made over it.
But at length they were enabled to set out for the ship. Fortunately the weather yet held moderate.
But at any moment the grim old tyrant of winter was apt to descend with pitiless, blasting breath and lock up every channel and basin of open water.
So our voyagers journeyed on without rest.
Luck was with them. They reached the ship and got aboard. The Pearl was anchored in the middle of the basin.
But the boat in which Captain Ward had come off was yet in a cleft in the ice. In it all were safely transported to the ship’s deck.
The Pearl was found in good, seaworthy condition, and there was no reason so far as that went why she should not sail north at once.
But there was another reason.
The channel by which she had entered the basin was closed. Great ice-blocks had wedged in and closed it.
Here was a dilemma.
It was fifty miles to the open sea. Doubtless the channel was open in places, but there were sufficient obstructions to hold the vessel back.
What was to be done?
The crew all looked dismayed.
It looked as if the Pearl must stay in the Antarctic after all. But at the last moment Frank Reade, Jr., came to the rescue.
He had not as yet, by any means, overtaxed his resources.
He gave quick and sharp orders.
“Bring the pneumatic gun forward,” he commanded.
Two men brought the cylinder of steel and its pivotal carriage forward. It was quickly mounted in the bow.
The connections were made with the pneumatic chambers and the dynamos.
Then Frank placed a projectile in the breech. He trained the gun upon the blocked channel.
One moment he drew the sights, then he pressed the electric button. The effect was thrilling.
The shell struck fair in the midst of the ice-blocks. There was a terrible crash—a sullen, thunderous roar.
Up into the air one hundred feet went a column of water and ice fragments. It was a marvelous spectacle.
The ship pitched and rocked violently. Then Frank sent another shell into the heap.
The ice-jam gave way. For fully five hundred yards the channel was open. A northward current moved the crushed ice rapidly away and in an hour’s time the channel was clear as far as the eye could reach.
The Pearl sailed out into the channel amid the cheers of the crew.
In the fifty miles of circuitous sailing among the ice fields the electric gun did valiant service.
In due time the Pearl emerged into the open sea. She met fearful weather for the first week.
But she steadily and stanchly fought her way northward, inch by inch it seemed, until at length she was in Cape Horn seas.
The rest was easy.
A week later she was in Montevideo harbor. Here a fresh crew was shipped and a new captain procured.
Then she proceeded to Rio and took on a cargo of coffee, so that her homeward cruise might not be unprofitable.
In due time she reached New York. Captain Ward’s wife was inconsolable over his loss. The ship was sold and the sum given to her.
Frank also paid to her again the sum of the charter, which was a provision against want, and some recompense for her terrible loss. But nobody could deny but that Ward himself was solely to blame.
The seamen survivors of the party scattered when New York was reached. Jack Wendel returned to his seashore home, and Randall went on to Readestown with Frank and Barney and Pomp.
Needless to say they were glad to get home.
In a large measure the trip had been a success.
They had accomplished the feat of discovering the abandoned country, but neither Frank nor Randall were satisfied.
“I shall have another try at that game some day,” declared the young inventor. “I want to explore the rest of that strange land.”
“By all means take me with you,” said Randall, eagerly.
“We will talk it over,” replied Frank.
And full of the idea he went back to his work. Whether he ever carried out his project or not we will wait for the future to tell, and with this announcement bring our story to
THE END.
Read “OVER THE ORIENT; OR, FRANK READE, JR.’S TRAVELS IN TURKEY,” which will be the next number (85) of “Frank Reade Weekly Magazine.”
* * * * *
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OUT TO-DAY! OUT TO-DAY!
Charley, the Cattle King;
OR,
THE BOY WHO OWNED THE RANGE.
By R. T. EMMET.
Begins in No. 505 of “HAPPY DAYS,” Issued June 3, 1904.
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Read the following numbers of this most interesting magazine and be convinced:
LATEST ISSUES:
33 Young Wild West and the Ranch Queen; or, Rounding Up the Cattle Ropers.
34 Young Wild West’s Pony Express; or, Getting the Mail Through on Time.
35 Young Wild West on the Big Divide; or, The Raid of the Renegades.
36 Young Wild West’s Million in Gold; or, The Boss Boy of Boulder.
37 Young Wild West Running the Gantlet; or, The Pawnee Chief’s Last Shot.
38 Young Wild West and the Cowboys; or, A Hot Time on the Prairie.
39 Young Wild West’s Rough Riders; or, The Rose Bud of the Rockies.
40 Young Wild West’s Dash for Life; or, A Ride that Saved a Town.
41 Young Wild West’s Big Pan Out; or, The Battle for a Silver Mine.
42 Young Wild West and the Charmed Arrow; or, The White Lily of the Kiowas.
43 Young Wild West’s Great Round Up; or, Corraling the Ranch Raiders.
44 Young Wild West’s Rifle Rangers; or, Trailing a Bandit King.
45 Young Wild West and the Russian Duke; or, A Lively Time on Mountain and Plain.
46 Young Wild West on the Rio Grande; or, Trapping the Mexican Coiners.
47 Young Wild West and Sitting Bull; or, Saving a Troop of Cavalry.
48 Young Wild West and the Texas Trailers; or, Roping in the Horse Thieves.
49 Young Wild West’s Whirlwind Riders; or, Chasing the Border Thugs.
50 Young Wild West and the Danites; or, Arietta’s Great Peril.
51 Young Wild West in the Shadow of Death; or, Saved by a Red Man’s Bullet.
52 Young Wild West and the Arizona Boomers; or, The Bad Men of Bullet Bar.
53 Young Wild West After the Claim-Jumpers; or, Taming a Tough Town.
54 Young Wild West and the Prairie Pearl; or, The Mystery of No Man’s Ranch.
55 Young Wild West on a Crooked Trail; or, Lost on the Alkali Desert.
56 Young Wild West and the Broken Bowie; or, The Outlaws of Yellow Fork.
57 Young Wild West’s Running Fight; or, Trapping the Reds and Renegades.
58 Young Wild West and His Dead Shot Band; or, the Smugglers of the Canadian Border.
59 Young Wild West’s Blind Ride; or, The Treasure Trove of the Yellowstone.
60 Young Wild West and the Vigilantes; or, Thinning Out a Hard Crowd.
61 Young Wild West on a Crimson Trail; or, Arietta Among the Apaches.
62 Young Wild West and “Gilt Edge Gil”; or, Touching up the Sharpers.
63 Young Wild West’s Reckless Riders; or, After the Train Wreckers.
64 Young Wild West at Keno Gulch; or, The Game That Was Never Played.
65 Young Wild West and the Man from the East; or, The Luck that Found the Lost Lode.
66 Young Wild West in the Grand Canyon; or, A Finish Fight With Outlaws.
67 Young Wild West and the “Wyoming Wolves”; or, Arietta’s Wonderful Nerve.
68 Young Wild West’s Dangerous Deal; or, The Plot to Flood a Silver Mine.
69 Young Wild West and the Purple Plumes; or, Cheyenne Charlie’s Close Call.
70 Young Wild West at “Coyote Camp”; or, Spoiling a Lynching Bee.
71 Young Wild West the Lasso King; or, The Crooked Gang of “Straight” Ranch.
72 Young Wild West’s Game of Chance; or, Saved by Arietta.
73 Young Wild West and “Cayuse Kitty”; or, The Queen of the Broncho Busters.
74 Young Wild West’s Steady Hand; or, The Shot that Made a Million.
75 Young Wild West and the Piute Princess; or, The Trail that Led to the Lost Land.
76 Young Wild West’s Cowboy Carnival; or, The Roundup at Roaring Ranch.
77 Young Wild West and the Girl in Green; or, A Lively Time at Silver Plume.
78 Young Wild West’s Long-Range Shot; or, Arietta’s Ride for Life.
79 Young Wild West and the Stranded Show; or, Waking the Prairie Pilgrims.
80 Young Wild West’s Life at Stake; or, The Strategy of Arietta.
81 Young Wild West’s Prairie Pioneers; or, Fighting the Way to the Golden Loop.
82 Young Wild West and Nevada Nan; or, The Wild Girl of the Sierras.
83 Young Wild West in the Bad Lands; or, Hemmed in by Redskins.
84 Young Wild West at Nugget Flats; or, Arietta’s Streak of Luck.
85 Young Wild West’s Grizzly Hunt; or, The Rival Rangers of the Rockies.
86 Young Wild West’s Buckskin Brigade; or, Helping the Cavalrymen.
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MESMERISM.
No. 81. HOW TO MESMERIZE.—Containing the most approved methods of mesmerism; also how to cure all kinds of diseases by animal magnetism, or, magnetic healing. By Prof. Leo Hugo Koch, A. C. S., author of “How to Hypnotize,” etc.
PALMISTRY.
No. 82: HOW TO DO PALMISTRY.—Containing the most approved methods of reading the lines on the hand, together with a full explanation of their meaning. Also explaining phrenology, and the key for telling character by the bumps on the head. By Leo Hugo Koch, A. C. S. Fully illustrated.
HYPNOTISM.
No. 83. HOW TO HYPNOTIZE.—Containing valuable and instructive information regarding the science of hypnotism. Also explaining the most approved methods which are employed by the leading hypnotists of the world. By Leo Hugo Koch, A.C.S.
SPORTING.
No. 21. HOW TO HUNT AND FISH.—The most complete hunting and fishing guide ever published. It contains full instructions about guns, hunting dogs, traps, trapping and fishing, together with descriptions of game and fish.
No. 26. HOW TO ROW, SAIL AND BUILD A BOAT.—Fully illustrated. Every boy should know how to row and sail a boat. Full instructions are given in this little book, together with instructions on swimming and riding, companion sports to boating.
No. 47. HOW TO BREAK, RIDE AND DRIVE A HORSE.—A complete treatise on the horse. Describing the most useful horses for business, the best horses for the road; also valuable recipes for diseases peculiar to the horse.
No. 48. HOW TO BUILD AND SAIL CANOES—A handy book for boys, containing full directions for constructing canoes And the most popular manner of sailing them. Fully illustrated. By C. Stansfield Hicks.
FORTUNE TELLING.
No. 1. NAPOLEON’S ORACULUM AND DREAM BOOK.—Containing the great oracle of human destiny; also the true meaning of almost any kind of dreams, together with charms, ceremonies, and curious games of cards. A complete book.
No. 23. HOW TO EXPLAIN DREAMS.—Everybody dreams, from the little child to the aged man and woman. This little book gives the explanation to all kinds of dreams, together with lucky end unlucky days, and “Napoleon’s Oraculum,” the book of fate.
No. 28. HOW TO TELL FORTUNES.—Everyone is desirous of knowing what his future life will bring forth, whether happiness or misery, wealth or poverty. You can tell by a glance at this little book. Buy one and be convinced. Tell your own fortune. Tell the fortune of your friends.
No. 76. HOW TO TELL FORTUNES BY THE HAND.—Containing rules for telling fortunes by the aid of lines of the hand, or the secret of palmistry. Also the secret of telling future events by aid of moles, marks, scars, etc. Illustrated. By A. Anderson.
ATHLETIC.
No. 8. HOW TO BECOME AN ATHLETE.—Giving full instruction for the use of dumb bells, Indian clubs, parallel bars, horizontal bars and various other methods of developing a good, healthy muscle; containing over sixty illustrations. Every boy can become strong and healthy by following the instructions contained in this little book.
No. 10. HOW TO BOX.—The art of self-defense made easy. Containing over thirty illustrations of guards, blows, and the different positions of a good boxer. Every boy should obtain one of these useful and instructive books, as it will teach you how to box without an instructor.
No. 25. HOW TO BECOME A GYMNAST.—Containing full instructions for all kinds of gymnastic sports and athletic exercises. Embracing thirty-five illustrations. By Professor W. Macdonald. A handy and useful book.
No. 34. HOW TO FENCE.—Containing full instruction for fencing and the use of the broadsword; also instruction in archery. Described with twenty-one practical illustrations, giving the best positions in fencing. A complete book.
TRICKS WITH CARDS.
No. 51. HOW TO DO TRICKS WITH CARDS.—Containing explanations of the general principles of sleight-of-hand applicable to card tricks; of card tricks with ordinary cards, and not requiring sleight-of-hand: of tricks involving sleight-of-hand, or the use of specially prepared cards. By Professor Haffner. Illustrated.
No. 72. HOW TO DO SIXTY TRICKS WITH CARDS.—Embracing all of the latest and most deceptive card tricks, with illustrations. By A. Anderson.
No. 77. HOW TO DO FORTY TRICKS WITH CARDS.—Containing deceptive Card Tricks as performed by leading conjurors and magicians. Arranged for home amusement. Fully illustrated.
MAGIC.
No. 2. HOW TO DO TRICKS.—The great book of magic and card tricks, containing full instruction on all the leading card tricks of the day, also the most popular magical illusions as performed by our leading magicians; every boy should obtain a copy of this book, as it will both amuse and instruct.
No. 22. HOW TO DO SECOND SIGHT.—Heller’s second sight explained by his former assistant, Fred Hunt, Jr. Explaining how the secret dialogues were carried on between the magician and the boy on the stage; also giving all the codes and signals. The only authentic explanation of second sight.
No. 43. HOW TO BECOME A MAGICIAN.—Containing the grandest assortment of magical illusions ever placed before the public. Also tricks with cards, incantations, etc.
No. 68. HOW TO DO CHEMICAL TRICKS.—Containing over one hundred highly amusing and instructive tricks with chemicals. By A. Anderson. Handsomely illustrated.
No. 69. HOW TO DO SLEIGHT OF HAND.—Containing over fifty of the latest and best tricks used by magicians. Also containing the secret of second sight. Fully illustrated. By A. Anderson.
No. 70. HOW TO MAKE MAGIC TOYS.—Containing full directions for making Magic Toys and devices of many kinds. By A. Anderson. Fully illustrated.
No. 73. HOW TO DO TRICKS WITH NUMBERS.—Showing many curious tricks with figures and the magic of numbers. By A. Anderson. Fully illustrated.
No. 75. HOW TO BECOME A CONJUROR.—Containing tricks with Dominos, Dice, Cups and Balls, Hats, etc. Embracing thirty-six illustrations. By A. Anderson.
No. 78. HOW TO DO THE BLACK ART.—Containing a complete description of the mysteries of Magic and Sleight of Hand, together with many wonderful experiments. By A. Anderson. Illustrated.
MECHANICAL.
No. 29. HOW TO BECOME AN INVENTOR.—Every boy should know how inventions originated. This book explains them all, giving examples in electricity, hydraulics, magnetism, optics, pneumatics, mechanics, etc. The most instructive book published.
No. 56. HOW TO BECOME AN ENGINEER.—Containing full instructions how to proceed in order to become a locomotive engineer; also directions for building a model locomotive; together with a full description of everything an engineer should know.
No. 57. HOW TO MAKE MUSICAL INSTRUMENTS.—Full directions how to make a Banjo, Violin, Zither, Æolian Harp, Xylophone and other musical instruments; together with a brief description of nearly every musical instrument used in ancient or modern times. Profusely illustrated. By Algernon S. Fitzgerald, for twenty years bandmaster of the Royal Bengal Marines.
No. 59. HOW TO MAKE A MAGIC LANTERN.—Containing a description of the lantern, together with its history and invention. Also full directions for its use and for painting slides. Handsomely illustrated. By John Allen.
No. 71. HOW TO DO MECHANICAL TRICKS.—Containing complete instructions for performing over sixty Mechanical Tricks. By A. Anderson. Fully illustrated.
LETTER WRITING.
No. 11. HOW TO WRITE LOVE-LETTERS.—A most complete little book, containing full directions for writing love-letters, and when to use them, giving specimen letters for young and old.
No. 12. HOW TO WRITE LETTERS TO LADIES.—Giving complete instructions for writing letters to ladies on all subjects; also letters of introduction, notes and requests.
No. 24. HOW TO WRITE LETTERS TO GENTLEMEN.—Containing full directions for writing to gentlemen on all subjects; also giving sample letters for instruction.
No. 53. HOW TO WRITE LETTERS.—A wonderful little book, telling you how to write to your sweetheart, your father, mother, sister, brother, employer; and, in fact, everybody and anybody you wish to write to. Every young man and every young lady in the land should have this book.
No. 74. HOW TO WRITE LETTERS CORRECTLY.—Containing full instructions for writing letters on almost any subject; also rules for punctuation and composition, with specimen letters.
THE STAGE.
No. 41. THE BOYS OF NEW YORK END MEN’S JOKE BOOK.—Containing a great variety of the latest jokes used by the most famous end men. No amateur minstrels is complete without this wonderful little book.
No. 42. THE BOYS OF NEW YORK STUMP SPEAKER.—Containing a varied assortment of stump speeches, Negro, Dutch and Irish. Also end men’s jokes. Just the thing for home amusement and amateur shows.
No. 45. THE BOYS OF NEW YORK MINSTREL GUIDE AND JOKE BOOK.—Something new and very instructive. Every boy should obtain this book, as it contains full instructions for organizing an amateur minstrel troupe.
No. 65. MULDOON’S JOKES.—This is one of the most original joke books ever published, and it is brimful of wit and humor. It contains a large collection of songs, jokes, conundrums, etc., of Terrence Muldoon, the great wit, humorist, and practical joker of the day. Every boy who can enjoy a good substantial joke should obtain a copy immediately.
No. 79. HOW TO BECOME AN ACTOR.—Containing complete instructions how to make up for various characters on the stage; together with the duties of the Stage Manager, Prompter, Scenic Artist and Property Man. By a prominent Stage Manager.
No. 80. GUS WILLIAMS’ JOKE BOOK.—Containing the latest jokes, anecdotes and funny stories of this world-renowned, and ever popular German comedian. Sixty-four pages; handsome colored cover containing a half-tone photo of the author.
HOUSEKEEPING.
No. 16. HOW TO KEEP A WINDOW GARDEN.—Containing full instructions for constructing a window garden either in town or country, and the most approved methods for raising beautiful flowers at home. The most complete book of the kind ever published.
No. 30. HOW TO COOK.—One of the most instructive books on cooking ever published. It contains recipes for cooking meats, fish, game, and oysters; also pies, puddings, cakes and all kinds of pastry, and a grand collection of recipes by one of our most popular cooks.
No. 37. HOW TO KEEP HOUSE.—It contains information for everybody, boys, girls, men and women; it will teach you how to make almost anything around the house, such as parlor ornaments, brackets, cements, Æolian harps, and bird lime for catching birds.
ELECTRICAL.
No. 46. HOW TO MAKE AND USE ELECTRICITY.—A description of the wonderful uses of electricity and electro magnetism; together with full instructions for making Electric Toys, Batteries, etc. By George Trebel, A. M., M. D. Containing over fifty illustrations.
No. 64. HOW TO MAKE ELECTRICAL MACHINES.—Containing full directions for making electrical machines, induction coils, dynamos, and many novel toys to be worked by electricity. By R. A. R. Bennett. Fully illustrated.
No. 67. HOW TO DO ELECTRICAL TRICKS.—Containing a large collection of instructive and highly amusing electrical tricks, together with illustrations. By A. Anderson.
ENTERTAINMENT.
No. 9. HOW TO BECOME A VENTRILOQUIST.—By Harry Kennedy. The secret given away. Every intelligent boy reading this book of instructions, by a practical professor (delighting multitudes every night with his wonderful imitations), can master the art, and create any amount of fun for himself and friends. It is the greatest book ever published, and there’s millions (of fun) in it.
No. 20. HOW TO ENTERTAIN AN EVENING PARTY.—A very valuable little book just published. A complete compendium of games, sports, card diversions, comic recitations, etc., suitable for parlor or drawing-room entertainment. It contains more for the money than any book published.
No. 35. HOW TO PLAY GAMES.—A complete and useful little book, containing the rules and regulations of billiards, bagatelle, backgammon, croquet, dominoes, etc.
No. 36. HOW TO SOLVE CONUNDRUMS.—Containing all the leading conundrums of the day, amusing riddles, curious catches and witty sayings.
No. 52. HOW TO PLAY CARDS.—A complete and handy little book, giving the rules and full directions for playing Euchre, Cribbage, Casino, Forty-Five, Rounce, Pedro Sancho, Draw Poker, Auction Pitch, All Fours, and many other popular games of cards.
No. 66. HOW TO DO PUZZLES.—Containing over three hundred interesting puzzles and conundrums, with key to same. A complete book. Fully illustrated. By A. Anderson.
ETIQUETTE.
No. 13. HOW TO DO IT; OR, BOOK OF ETIQUETTE.—It is a great life secret, and one that every young man desires to know all about. There’s happiness in it.
No. 33. HOW TO BEHAVE.—Containing the rules and etiquette of good society and the easiest and most approved methods of appearing to good advantage at parties, balls, the theatre, church, and in the drawing-room.
DECLAMATION.
No. 27. HOW TO RECITE AND BOOK OF RECITATIONS.—Containing the most popular selections in use, comprising Dutch dialect, French dialect, Yankee and Irish dialect pieces, together with many standard readings.
No. 31. HOW TO BECOME A SPEAKER.—Containing fourteen illustrations, giving the different positions requisite to become a good speaker, reader and elocutionist. Also containing gems from all the popular authors of prose and poetry, arranged in the most simple and concise manner possible.
No. 49. HOW TO DEBATE.—Giving rules for conducting debates, outlines for debates, questions for discussion, and the best sources for procuring information on the questions given.
SOCIETY.
No. 3. HOW TO FLIRT.—The arts and wiles of flirtation art fully explained by this little book. Besides the various methods of handkerchief, fan, glove, parasol, window and hat flirtation, it contains a full list of the language and sentiment of flowers, which is interesting to everybody, both old and young. You cannot be happy without one.
No. 4. HOW TO DANCE is the title of a new and handsome little book just issued by Frank Tousey. It contains full instructions in the art of dancing, etiquette in the ball-room and at parties, how to dress, and full directions for calling off in all popular square dances.
No. 5. HOW TO MAKE LOVE.—A complete guide to love, courtship and marriage, giving sensible advice, rules and etiquette to be observed, with many curious and interesting things not generally known.
No. 17. HOW TO DRESS.—Containing full instruction in the art of dressing and appearing well at home and abroad, giving the selections of colors, material, and how to have them made up.
No. 18. HOW TO BECOME BEAUTIFUL.—One of the brightest and most valuable little books ever given to the world. Everybody wishes to know how to become beautiful, both male and female. The secret is simple, and almost costless. Read this book and be convinced how to become beautiful.
BIRDS AND ANIMALS.
No. 7. HOW TO KEEP BIRDS.—Handsomely illustrated and containing full instructions for the management and training of the canary, mockingbird, bobolink, blackbird, paroquet, parrot, etc.
No. 39. HOW TO RAISE DOGS, POULTRY, PIGEONS AND RABBITS.—A useful and instructive book. Handsomely illustrated. By Ira Drofraw.
No. 40. HOW TO MAKE AND SET TRAPS.—Including hints on how to catch moles, weasels, otter, rats, squirrels and birds. Also how to cure skins. Copiously illustrated. By J. Harrington Keene.
No. 50. HOW TO STUFF BIRDS AND ANIMALS.—A valuable book, giving instructions in collecting, preparing, mounting and preserving birds, animals and insects.
No. 54. HOW TO KEEP AND MANAGE PETS.—Giving complete information as to the manner and method of raising, keeping, taming, breeding, and managing all kinds of pets; also giving full instructions for making cages, etc. Fully explained by twenty-eight illustrations, making it the most complete book of the kind ever published.
MISCELLANEOUS.
No. 8. HOW TO BECOME A SCIENTIST.—A useful and instructive book, giving a complete treatise on chemistry; also experiments in acoustics, mechanics, mathematics, chemistry, and directions for making fireworks, colored fires, and gas balloons. This book cannot be equaled.
No. 14. HOW TO MAKE CANDY.—A complete hand-book for making all kinds of candy, ice-cream, syrups, essences, etc., etc.
No. 19.—FRANK TOUSEY’S UNITED STATES DISTANCE TABLES, POCKET COMPANION AND GUIDE.—Giving the official distances on all the railroads of the United States and Canada. Also table of distances by water to foreign ports, hack fares in the principal cities, reports of the census, etc., etc., making it one of the most complete and handy books published.
No. 38. HOW TO BECOME YOUR OWN DOCTOR.—A wonderful book, containing useful and practical information in the treatment of ordinary diseases and ailments common to every family. Abounding in useful and effective recipes for general complaints.
No. 55. HOW TO COLLECT STAMPS AND COINS.—Containing valuable information regarding the collecting and arranging of stamps and coins. Handsomely illustrated.
No. 58. HOW TO BE A DETECTIVE.—By Old King Brady, the world-known detective. In which he lays down some valuable and sensible rules for beginners, and also relates some adventures and experiences of well-known detectives.
No. 60. HOW TO BECOME A PHOTOGRAPHER.—Containing useful information regarding the Camera and how to work it; also how to make Photographic Magic Lantern Slides and other Transparencies. Handsomely illustrated. By Captain W. De W. Abney.
No. 62. HOW TO BECOME A WEST POINT MILITARY CADET.—Containing full explanations how to gain admittance, course of Study, Examinations, Duties, Staff of Officers, Post Guard, Police Regulations, Fire Department, and all a boy should know to be a Cadet. Compiled and written by Lu Senarens, author of “How to Become a Naval Cadet.”
No. 63. HOW TO BECOME A NAVAL CADET.—Complete Instructions of how to gain admission to the Annapolis Naval Academy. Also containing the course of Instruction, description of grounds and buildings, historical sketch, and everything a boy should know to become an officer in the United States Navy. Compiled and written by Lu Senarens, author of “How to Become a West Point Military Cadet.”
PRICE 10 CENTS EACH, OR 3 FOR 25 CENTS. Address FRANK TOUSEY, Publisher, 24 Union Square, New York.
THE LIBERTY BOY OF ’76.
A Weekly Magazine containing Stories of the American Revolution.
By HARRY MOORE.
These stories are based on actual facts and give a faithful account of the exciting adventures of a brave band of American youths who were always ready and willing to imperil their lives for the sake of helping along the gallant cause of Independence. Every number will consist of 32 large pages of reading matter, bound in a beautiful colored cover.
LATEST ISSUES:
99 The Liberty Boys in New York; or, Helping to Hold the Great City.
100 The Liberty Boys’ Big Risk; or, Ready to Take Chances.
101 The Liberty Boys’ Drag-Net; or, Hauling the Redcoats In.
102 The Liberty Boys’ Lightning Work; or, Too Fast for the British.
103 The Liberty Boys’ Lucky Blunder; or, The Mistake that Helped Them.
104 The Liberty Boys’ Shrewd Trick; or, Springing a Big Surprise.
105 The Liberty Boys’ Cunning; or, Outwitting the Enemy.
106 The Liberty Boys’ “Big Hit”; or, Knocking the Redcoats Out.
107 The Liberty Boys “Wild Irishman”; or, A Lively Lad from Dublin.
108 The Liberty Boys’ Surprise; or, Not Just What They Were Looking For.
109 The Liberty Boys’ Treasure; or, A Lucky Find.
110 The Liberty Boys in Trouble; or, A Bad Run of Luck.
111 The Liberty Boys’ Jubilee; or, A Great Day for the Great Cause.
112 The Liberty Boys Cornered; or, “Which Way Shall We Turn?”
113 The Liberty Boys at Valley Forge; or, Enduring Terrible Hardships.
114 The Liberty Boys Missing; or, Lost in the Swamps.
115 The Liberty Boys’ Wager, And How They Won It.
116 The Liberty Boys Deceived; or, Tricked but Not Beaten.
117 The Liberty Boys and the Dwarf; or, A Dangerous Enemy.
118 The Liberty Boys’ Dead-Shots; or, The Deadly Twelve.
119 The Liberty Boys’ League; or, The Country Boys Who Helped.
120 The Liberty Boys’ Neatest Trick; or, How the Redcoats were Fooled.
121 The Liberty Boys Stranded; or, Afoot In the Enemy’s Country.
122 The Liberty Boys in the Saddle; or, Lively Work for Liberty’s Cause.
123 The Liberty Boys’ Bonanza; or, Taking Toll from the Tories.
124 The Liberty Boys at Saratoga; or, The Surrender of Burgoyne.
125 The Liberty Boys and “Old Put”; or, The Escape at Horseneck.
126 The Liberty Boys Bugle Call; or, The Plot to Poison Washington.
127 The Liberty Boys and “Queen Esther”; or, The Wyoming Valley Massacre.
128 The Liberty Boys’ Horse Guard; or, On the High Hills of Santee.
129 The Liberty Boys and Aaron Burr; or, Battling for Independence.
130 The Liberty Boys and the “Swamp Fox”; or, Helping Marion.
131 The Liberty Boys and Ethan Allen; or, Old and Young Veterans.
132 The Liberty Boys and the King’s Spy; or, Diamond Cut Diamond.
133 The Liberty Boys’ Bayonet Charge; or, The Siege of Yorktown.
134 The Liberty Boys and Paul Jones; or, The Martyrs of the Prison Ships.
135 The Liberty Boys at Bowling Green; or, Smashing the King’s Statue.
136 The Liberty Boys and Nathan Hale; or, The Brave Patriot Spy.
137 The Liberty Boys “Minute Men”; or, The Battle of the Cow Pens.
138 The Liberty Boys and the Traitor; or, How They Handled Him.
139 The Liberty Boys at Yellow Creek; or, Routing the Redcoats.
140 The Liberty Boys and General Greene; or, Chasing Cornwallis.
141 The Liberty Boys in Richmond; or, Fighting Traitor Arnold.
142 The Liberty Boys and the Terrible Tory; or, Beating a Bad Man.
143 The Liberty Boys’ Sword-Fight; or, Winning with the Enemy’s Weapons.
144 The Liberty Boys in Georgia; or, Lively Times Down South.
145 The Liberty Boys’ Greatest Triumph; or, The March to Victory.
146 The Liberty Boys and the Quaker Spy; or, Two of a Kind.
147 The Liberty Boys in Florida; or, Fighting Prevost’s Army.
148 The Liberty Boys’ Last Chance; or, Making the Best of It.
149 The Liberty Boys’ Sharpshooters; or, The Battle of the Kegs.
150 The Liberty Boys on Guard; or, Watching the Enemy.
151 The Liberty Boys’ Strange Guide; or, the Mysterious Maiden.
152 The Liberty Boys in the Mountains; or, Among Rough People.
153 The Liberty Boys’ Retreat; or, In the Shades of Death.
154 The Liberty Boys and the Fire Fiend; or, A New Kind of Battle.
155 The Liberty Boys in Quakertown; or, Making Things Lively in Philadelphia.
156 The Liberty Boys and the Gypsies; or, A Wonderful Surprise.
157 The Liberty Boys’ Flying Artillery; or “Liberty or Death.”
158 The Liberty Boys Against the Red Demons; or, Fighting the Indian Raiders.
159 The Liberty Boys’ Gunners; or, The Bombardment of Monmouth.
160 The Liberty Boys and Lafayette; or, Helping the Young French General.
161 The Liberty Boys’ Grit; or, The Bravest of the Brave.
162 The Liberty Boys at West Point; or, Helping to Watch the Redcoats.
163 The Liberty Boys’ Terrible Tussle; or, Fighting to a Finish.
164 The Liberty Boys and “Light Horse Harry”; or, Chasing the British Dragoons.
165 The Liberty Boys in Camp; or, Working for Washington.
166 The Liberty Boys and Mute Mart; or, The Deaf and Dumb Spy.
167 The Liberty Boys At Trenton; or, the Greatest Christmas ever Known.
168 The Liberty Boys and General Gates; or, The Disaster at Camden.
169 The Liberty Boys at Brandywine; or, Fighting Fiercely for Freedom.
170 The Liberty Boys’ Hot Campaign; or, The Warmest Work on Record.
171 The Liberty Boys’ Awkward Squad; or, Breaking in New Recruits.
172 The Liberty Boys’ Fierce Finish; or, Holding Out to the End.
173 The Liberty Boys at Forty Fort; or, The Battle of Pocono Mountain.
174 The Liberty Boys as Swamp Rats; or, Keeping the Redcoats Worried.
175 The Liberty Boys’ Death March; or, The Girl of the Regiment.
176 The liberty Boys’ Only Surrender, And Why It was Done.
177 The Liberty Boys and Flora McDonald; or, After the Hessians.
178 The Liberty Boys’ Drum Corps; or, Fighting for the Starry Flag.
For Sale by All Newsdealers, or will be Sent to Any Address on Receipt of Price, 5 Cents per Copy, by FRANK TOUSEY, Publisher, 24 Union Square, New York. ───────────────────────────────────────────────────────────────────────
IF YOU WANT ANY BACK NUMBERS
of our Libraries and cannot procure them from newsdealers, they can be obtained from this office direct. Cut out and fill in the following Order Blank and send it to us with the price of the books you want and we will send them to you by return mail. =POSTAGE STAMPS TAKEN THE SAME AS MONEY.=
* * * * *
FRANK TOUSEY, Publisher, 24 Union Square, New York. ....190
DEAR SIR—Enclosed find ... cents for which please send me:
.... copies of WORK AND WIN, Nos................................... .... copies of WILD WEST WEEKLY, Nos............................... .... copies of FRANK READE WEEKLY, Nos............................. .... copies of PLUCK AND LUCK, Nos................................. .... copies of SECRET SERVICE, Nos................................. .... copies of THE LIBERTY BOYS OF ’76, Nos........................ .... copies of Ten-Cent Hand Books, Nos............................
Name............. Street and No............ Town......... State....
FRANK READE WEEKLY MAGAZINE.
Containing Stories of Adventures on Land, Sea, and in the Air.
BY “NONAME.”
EACH NUMBER IN A HANDSOMELY ILLUMINATED COVER.
A 32-PAGE BOOK FOR FIVE CENTS.
All our readers know Frank Reade, Jr., the greatest inventor of the age, and his two fun-loving chums, Barney and Pomp. The stories published in this magazine contain a true account of the wonderful and exciting adventures of the famous inventor, with his marvellous flying machines, electrical overland engines, and his extraordinary submarine boats. Each number is a rare treat. Tell your newsdealer to get you a copy.
LATEST ISSUES.
25 Frank Reade, Jr., and His Electric Ice Ship; or, Driven Adrift in the Frozen Sky.
26 Frank Reade, Jr.’s Electric Sea Engine; or, Hunting for a Sunken Diamond Mine.
27 The Black Range; or, Frank Reade, Jr., Among the Cowboys with His Electric Caravan.
28 Over the Andes with Frank Reade, Jr., in His New Air-Ship; or, Wild Adventures in Peru.
29 Frank Reade, Jr., Exploring a Submarine Mountain; or, Lost at the Bottom of the Sea.
30 Adrift in Africa; or, Frank Reade, Jr., Among the Ivory Hunters with his New Electric Wagon.
31 Frank Reade, Jr.’s Search for a Lost Man in His Latest Air Wonder.
32 Frank Reade, Jr.’s Search for the Sea Serpent; or, Six Thousand Miles Under the Sea.
33 Frank Reade, Jr.’s Prairie Whirlwind; or, The Mystery of the Hidden Canyon.
34 Around the Horizon for Ten Thousand Miles; or, Frank Reade, Jr.’s Most Wonderful Trip.
35 Lost in the Atlantic Valley; or, Frank Reade, Jr., and his Wonder, the “Dart.”
36 Frank Reade, Jr.’s Desert Explorer; or, The Underground City of the Sahara.
37 Lost in the Mountains of the Moon; or, Frank Reade, Jr.’s Great Trip with the “Scud.”
38 Under the Amazon for a Thousand Miles.
39 Frank Reade, Jr.’s Clipper of the Prairie; or, Fighting the Apaches in the Southwest.
40 The Chase of a Comet; or, Frank Reade, Jr.’s Aerial Trip with the “Flash.”
41 Across the Frozen Sea; or, Frank Reade Jr.’s Electric Snow Cutter.
42 Frank Reade Jr.’s Electric Buckboard; or, Thrilling Adventures in North Australia.
43 Around the Arctic Circle; or, Frank Reade Jr.’s Famous Flight With His Air Ship.
44 Frank Reade Jr.’s Search for the Silver Whale; or, Under the Ocean in the Electric “Dolphin.”
45 Frank Reade, Jr., and His Electric Car; or, Outwitting a Desperate Gang.
46 To the End of the Earth; or, Frank Reade Jr.’s Great Mid-Air Flight.
47 The Missing Island; or, Frank Reade Jr.’s Voyage Under the Sea.
48 Frank Reade, Jr., in Central India; or, the Search for the Lost Savants.
49 Frank Reade, Jr. Fighting the Terror of the Coast.
50 100 Miles Below the Surface of the Sea; or, The Marvelous Trip of Frank Reade, Jr.
51 Abandoned in Alaska; or, Frank Reade, Jr.’s Thrilling Search for a Lost Gold Claim.
52 Frank Reade, Jr.’s Twenty-Five Thousand Mile Trip in the Air.
53 Under the Yellow Sea; or, Frank Reade, Jr.’s Search for the Cave of Pearls.
54 From the Nile to the Niger; or, Frank Reade, Jr. Lost in the Soudan.
55 The Electric Island; or, Frank Reade, Jr.’s Search for the Greatest Wonder on Earth.
56 The Underground Sea; or, Frank Reade, Jr.’s Subterranean Cruise.
57 From Tropic to Tropic; or, Frank Reade, Jr.’s Tour With His Bicycle Car.
58 Lost in a Comet’s Tail; or, Frank Reade, Jr.’s Strange Adventure With His Air-ship.
59 Under Four Oceans; or, Frank Reade, Jr.’s Submarine Chase of a “Sea Devil.”
60 The Mysterious Mirage; or, Frank Reade, Jr.’s Desert Search for a Secret City.
61 Latitude 90 Degrees; or, Frank Reade, Jr.’s Most Wonderful Mid-Air Flight.
62 Lost In the Great Undertow; or, Frank Reade, Jr.’s Submarine Cruise in the Gulf Stream.
63 Across Australia with Frank Reade, Jr.; or, in His New Electric Car.
64 Over Two Continents; or, Frank Reade, Jr.’s Long Distance Flight.
65 Under the Equator; or, Frank Reade, Jr.’s Greatest Submarine Voyage.
66 Astray in the Selvas; or, The Wild Experiences of Frank Reade, Jr., in South America.
67 In the Wild Man’s Land; or, With Frank Reade, Jr., in the Heart of Australia.
68 From Coast to Coast; or, Frank Reade, Jr.’s Trip Across Africa.
69 Beyond the Gold Coast; or, Frank Reade, Jr.’s Overland Trip.
70 Across the Earth; or, Frank Reade, Jr.’s Latest Trip with His New Air Ship.
71 Six Weeks Buried In a Deep Sea Cave; or, Frank Reade, Jr.’s Great Submarine Search.
72 Across the Desert of Fire; or, Frank Reade, Jr.’s Marvelous Trip In a Strange Country.
73 The Transient Lake; or, Frank Reade, Jr.’s Adventures in a Mysterious Country.
74 The Galleon’s Gold; or, Frank Reade, Jr.’s Deep Sea Search.
75 The Lost Caravan; or, Frank Reade, Jr., on the Staked Plains.
76 Adrift in Asia With Frank Reade, Jr.
77 Under the Indian Ocean With Frank Reade, Jr.
78 Along the Orinoco; or, With Frank Reade, Jr., in Venezuela.
79 The Lost Navigators; or, Frank Reade, Jr.’s Mid-Air Search.
80 Six Sunken Pirates; or, Frank Reade, Jr.’s Marvelous Adventures In the Deep Sea.
81 The Island in The Air; or, Frank Reade, Jr.’s Trip to the Tropics.
82 In White Latitudes; or, Frank Reade, Jr.’s Ten Thousand Mile Flight.
83 Afloat in a Sunken Forest; or, Frank Reade, Jr.’s Submarine Cruise.
84 The Abandoned Country; or, Frank Reade, Jr., Exploring a New Continent.
For Sale by All Newsdealers, or will be Sent to Any Address on Receipt of Price, 5 Cents per Copy, by FRANK TOUSEY, Publisher, 24 Union Square, New York. ───────────────────────────────────────────────────────────────────────
IF YOU WANT ANY BACK NUMBERS
of our Libraries and cannot procure them from newsdealers, they can be obtained from this office direct. Cut out and fill in the following Order Blank and send it to us with the price of the books you want and we will send them to you by return mail. =POSTAGE STAMPS TAKEN THE SAME AS MONEY.=
* * * * *
FRANK TOUSEY, Publisher, 24 Union Square, New York. ....190
DEAR SIR—Enclosed find ... cents for which please send me:
.... copies of WORK AND WIN, Nos................................... .... copies of WILD WEST WEEKLY, Nos............................... .... copies of FRANK READE WEEKLY, Nos............................. .... copies of PLUCK AND LUCK, Nos................................. .... copies of SECRET SERVICE, Nos................................. .... copies of THE LIBERTY BOYS OF ’76, Nos........................ .... copies of Ten-Cent Hand Books, Nos............................
Name............. Street and No............ Town......... State....
TRANSCRIBER’S NOTES
1. Added Table of Contents. 2. Silently corrected typographical errors. 3. Retained anachronistic and non-standard spellings as printed. 4. Enclosed italics font in _underscores_. 5. Enclosed bold font in =equals=.