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Round Games With Cards A Practical Treatise On All The Most Pop

PAGE NAP ... 3 LOO ... 16 POKER ... 31 VINGT-UN ... 59 COMMERCE ... 70 SPECULATION ... 77 POPE JOAN ... 80 SPIN ... 87 NEWMARKET ... 89 SNIP-SNAP-SNORUM ... 90 JIG ... 95 CASSINO ... 97 MY BIRD SINGS ... 101 SPOIL FIVE ... 103 LOTO ... 108

Chapters

2. Chapter 2

As is the case with Nap, a very short time is necessary for completing the hands in the game, and a finish may be made at any moment, either by an equal division of the amount i...

4. Chapter 4

Never try for the completing card of a sequence. If, for instance, you have 3, 4, 6, 7 and king, do not play--[47] discarding the king on the chance of receiving a 5. Throw up y...

5. Chapter 5

The object of the players is to secure from their cards--the pips on which count as already mentioned--twenty-one points, or as near that number as possible; hence the title. Du...

6. Chapter 6

It may be agreed that only the Tricon, Sequence, Flush, and Point shall be recognised in the game, or even Tricon, Sequence, and Point only; but the greater the number of combin...

7. Chapter 7

There are two distinct methods of playing this game, so unlike as to lead to the conclusion that at some time or other two separate games must have been confused by being called...

3. Chapter 3

The "limit," of course, does not refer to the total amount of a player's stakes, and it is understood that a player may stake _less_ than the limit at any time, but not _more_.

1. Chapter 1

PAGE NAP ... 3 LOO ... 16 POKER ... 31 VINGT-UN ... 59 COMMERCE ... 70 SPECULATION ... 77 POPE JOAN ... 80 SPIN ... 87 NEWMARKET ... 89 SNIP-SNAP-SNORUM ... 90 JIG ... 95 CASSIN...

8. Chapter 8

If the dealer makes a misdeal, or deals out of order, or exposes a card, he loses his turn of dealing, and the next player in order takes his place; or it may be agreed that in...