Part 8
194. Depe'ntsa, the mountain in the north, they fastened with a rainbow. They adorned it with black beads (pászini), with the dark mist, with different kinds of plants, and many kinds of wild animals. On its top they put a dish of pászini; in this they placed two eggs of the Blackbird, over which they laid a sacred buckskin. Over all they spread a covering of darkness. Lastly they put the Pollen Boy and Grasshopper Girl[59] in the mountain, to dwell there.
195. Dsilnáotil,[60] was fastened with a sunbeam. They decorated it with goods of all kinds, with the dark cloud, and the male rain. They put nothing on top of it; they left its summit free, in order that warriors might fight there; but they put Boy Who Produces Goods and Girl Who Produces Goods[61] there to live.
196. The mountain of Tsolíhi[62] they fastened to the earth with ni'ltsatlol (the streak or cord of rain). They decorated it with pollen, the dark mist, and the female rain. They placed on top of it a live bird named Tsozgáli,[68]--such birds abound there now,--and they put in the mountain to dwell Boy Who Produces Jewels and Girl Who Produces Jewels.[64]
197. The mountain of Akidanastáni[66] they fastened to the earth with a sacred stone called tse`hadáhonige, or mirage-stone. They decorated it with black clouds, the he-rain, and all sorts of plants. They placed a live Grasshopper on its summit, and they put the Mirage-stone Boy and the Carnelian Girl there to dwell.[66]
198. They still had the three lights and the darkness, as in the lower worlds. But First Man and First Woman thought they might form some lights which would make the world brighter. After much study and debate they planned to make the sun and moon. For the sun they made a round flat object, like a dish, out of a clear stone called tsé`tsagi. They set turquoises around the edge, and outside of these they put rays of red rain, lightning, and snakes of many kinds. At first they thought of putting four points on it, as they afterwards did on the stars, but they changed their minds and made it round. They made the moon of tsé`tson (star-rock, a kind of crystal); they bordered it with white shells and they put on its face hadilki's (sheet lightning), and tó`lanastsi (all kinds of water).[67]
199. Then they counseled as to what they should do with the sun; where they should make it rise first. The Wind of the East begged that it might be brought to his land, so they dragged it off to the edge of the world where he dwelt; there they gave it to the man who planted the great cane in the lower world, and appointed him to carry it. To an old gray-haired man, who had joined them in the lower world, the moon was given to carry. These men had no names before, but now the former received the name of Tsóhanoai, or Tsínhanoai, and the latter the name of Kléhanoai. When they were about to depart, in order to begin their labors, the people were sorry, for they were beloved by all. But First Man said to the sorrowing people: "Mourn not for them, for you will see them in the heavens, and all that die will be theirs in return for their labors."[68] (See notes 69 and 70 for additions to the legend.)
200. Then the people (Diné`, Navahoes) began to travel. They journeyed towards the east, and after one day's march they reached Nihahokaí (White Spot on the Earth) and camped for the night. Here a woman brought forth, but her offspring was not like a child; it was round, misshapen, and had no head. The people counselled, and determined that it should be thrown into a gully. So they threw it away; but it lived and grew up and became the monster Téelget,[131] who afterwards destroyed so many of the people.
201. Next day they wandered farther to the east, and camped at night at Tse`taiská (Rock Bending Back). Here was born another misshapen creature, which had something like feathers on both its shoulders. It looked like nothing that was ever seen before, so the people concluded to throw this away also. They took it to an alkali bed close by and cast it away there. But it lived and grew and became the terrible Tse`na'hale,[135] of whom I shall have much to tell later.
202. The next night, travelling still to the east, they camped at Tse`bináhotyel, a broad high cliff like a wall, and here a woman bore another strange creature. It had no head, but had a long pointed end where the head ought to be. This object was deposited in the cliff, in a hole which was afterwards sealed up with a stone. They left it there to die, but it grew up and became the destroyer Tse`tahotsiltá`li,[142] of whom we shall tell hereafter. Because he was closed into the rock, his hair grew into it and he could not fall.
203. The next night, when they stopped at Tse`ahalzi'ni (Rock with Black Hole), twins were born. They were both roundish with one end tapering to a point. There were no signs of limbs or head, but there were depressions which had somewhat the appearance of eyes. The people laid them on the ground, and next day, when they moved camp, abandoned them. Tse`ahalzi'ni is shaped like a Navaho hut, with a door in the east. It is supposed that, when they were abandoned to die, the twin monsters went into this natural hut to dwell. They grew up, however, and became the Bináye Aháni, who slew with their eyes, and of whom we shall have more to tell.
204. All these monsters were the fruit of the transgressions of the women in the fourth world, when they were separated from the men. Other monsters were born on the march, and others, again, sprang from the blood which had been shed during the birth of the first monsters,[71] and all these grew up to become enemies and destroyers of the people.
205. When they left Tse`ahalzi'ni they turned toward the west, and journeyed until they came to a place called To`intsósoko (Water in a Narrow Gully), and here they remained for thirteen years, making farms and planting corn, beans, and pumpkins every spring.
206. In those days the four-footed beasts, the birds, and the snakes were people also, like ourselves, and built houses and lived near our people close to Depe'ntsa. They increased and became the cliff-dwellers. It must have been the flying creatures who built the dwellings high on the cliffs, for if they had not wings how could they reach their houses?
207. From To`intsósoko they moved to Tse`lakaíia (Standing White Rock), and here they sojourned again for thirteen years. From the latter place they moved to Tse`pahalkaí (White on Face of Cliff), and here, once more, they remained for a period of thirteen years. During this time the monsters began to devour the people.
208. From Tse`pahalkaí they moved to the neighborhood of Kintyél[72] (Broad House), in the Chaco Canyon, where the ruins of the great pueblo still stand. When the wanderers arrived the pueblo was in process of building, but was not finished. The way it came to be built you shall now hear:--
209. Some time before, there had descended among the Pueblos, from the heavens, a divine gambler, or gambling-god, named Nohoílpi, or He Who Wins Men (at play); his talisman was a great piece of turquoise. When he came he challenged the people to all sorts of games and contests, and in all of these he was successful. He won from them, first, their property, then their women and children, and finally some of the men themselves. Then he told them he would give them part of their property back in payment if they would build a great house; so when the Navahoes came, the Pueblos were busy building in order that they might release their enthralled relatives and their property. They were also busy making a race-track, and preparing for all kinds of games of chance and skill.
210. When all was ready, and four days' notice had been given, twelve men came from the neighboring pueblo of Ki'ndotliz, Blue House, to compete with the great gambler. They bet their own persons, and after a brief contest they lost themselves to Nohoílpi. Again a notice of four days was given, and again twelve men of Ki'ndotliz--relatives of the former twelve--came to play, and these also lost themselves. For the third time an announcement, four days in advance of a game, was given; this time some women were among the twelve contestants, and they, too, lost themselves. All were put to work on the building of Kintyél as soon as they forfeited their liberty. At the end of another four days the children of these men and women came to try to win back their parents, but they succeeded only in adding themselves to the number of the gambler's slaves. On a fifth trial, after four days' warning, twelve leading men of Blue House were lost, among them the chief of the pueblo. On a sixth duly announced gambling day, twelve more men, all important persons, staked their liberty and lost it. Up to this time the Navahoes had kept count of the winnings of Nohoílpi, but afterwards people from other pueblos came in such numbers to play and lose that they could keep count no longer. In addition to their own persons the later victims brought in beads, shells, turquoise, and all sorts of valuables, and gambled them away. With the labor of all these slaves it was not long until the great Kintyél was finished.
211. But all this time the Navahoes had been merely spectators, and had taken no part in the games. One day the voice of the beneficent god, Hastséyalti,[73] was heard faintly in the distance crying his usual call, "Wu`hu`hu`hú." His voice was heard, as it is always heard, four times, each time nearer and nearer, and immediately after the last call, which was loud and clear, Hastséyalti appeared at the door of a hut where dwelt a young couple who had no children, and with them he communicated by means of signs. He told them that the people of Ki'ndotliz had lost at game with Nohoílpi two great shells, the greatest treasures of the pueblo; that the Sun had coveted these shells and had begged them from the gambler; that the latter had refused the request of the Sun and the Sun was angry. In consequence of all this, as Hastséyalti related, in twelve days from his visit certain divine personages would meet in the mountains, in a place which he designated, to hold a great ceremony. He invited the young man to be present at the ceremony and disappeared.
212. The Navaho kept count of the passing days; on the twelfth day he repaired to the appointed place, and there he found a great assemblage of the gods. There were Hastséyalti, Hastséhogan[74] and his son, Ni'ltsi[75] (Wind), Tsalyél (Darkness), Tsápani (Bat), Listsó (Great Snake), Tsilkáli (a little bird), Nasi'zi (Gopher), and many others. Besides these there were present a number of pets or domesticated animals belonging to the gambler, who were dissatisfied with their lot, were anxious to be free, and would gladly obtain their share of the spoils in case their master was ruined. Ni'ltsi (Wind) had spoken to them, and they had come to enter into the plot against Nohoílpi. All night the gods danced and sang and performed their mystic rites for the purpose of giving to the son of Hastséhogan powers, as a gambler, equal to those of Nohoílpi. When the morning came they washed the young neophyte all over, dried him with meal, dressed him in clothes exactly like those the gambler wore, and in every way made him look as much like the gambler as possible, and then they counselled as to what other means they should take to outwit Nohoílpi.
213. In the first place, they desired to find out how he felt about having refused to his father, the Sun, the two great shells. "I will do this," said Ni'ltsi (Wind), "for I can penetrate everywhere, and no one can see me;" but the others said: "No; you can go everywhere, but you cannot travel without making a noise and disturbing people. Let Tsalyél (Darkness) go on this errand, for he also goes wherever he wills, yet he makes no noise." So Tsalyél went to the gambler's house, entered his room, went all through his body while he slept, and searched well his mind, and he came back saying, "Nohoílpi is sorry for what he has done." Ni'ltsi, however, did not believe this; so, although his services had been before refused, he repaired to the chamber where the gambler slept, and went all through his body and searched well his mind; but he, too, came back saying Nohoílpi was sorry that he had refused to give the great shells to his father.
214. One of the games they proposed to play is called taká-thad-sáta, or the thirteen chips. (It is played with thirteen thin flat pieces of wood, which are colored red on one side and left white or uncolored on the other side. Success depends on the number of chips which, being thrown upwards, fall with their white sides up.) "Leave the game to me," said the Bat; "I have made thirteen chips that are white on both sides. I will hide myself in the ceiling, and when our champion throws up his chips I will grasp them and throw down my chips instead."
215. Another game they were to play is called nánzoz.[76] (It is played with two long sticks or poles, of peculiar shape and construction, one marked with red and the other with black, and a single hoop. A long, many-tailed string, called the "turkey-claw," is secured to the end of each pole.) "Leave nánzoz to me," said Great Snake; "I will hide myself in the hoop and make it fall where I please."
216. Another game was one called tsi'nbetsil, or push-on-the-wood. (In this the contestants push against a tree until it is torn from its roots and falls.) "I will see that this game is won," said Nasi'zi, the Gopher; "I will gnaw the roots of the tree, so that he who shoves it may easily make it fall."
217. In the game tsol, or ball, the object was to hit the ball so that it would fall beyond a certain line. "I will win this game for you," said the little bird Tsilkáli, "for I will hide within the ball, and fly with it wherever I want to go. Do not hit the ball hard; give it only a light tap, and depend on me to carry it."
218. The pets of the gambler begged the Wind to blow hard, so that they might have an excuse to give their master for not keeping due watch when he was in danger, and in the morning the Wind blew for them a strong gale. At dawn the whole party of conspirators left the mountain, and came down to the brow of the canyon to watch until sunrise.
219. Nohoílpi had two wives, who were the prettiest women in the whole land. Wherever she went, each carried in her hand a stick with something tied on the end of it, as a sign that she was the wife of the great gambler.
220. It was their custom for one of them to go every morning at sunrise to a neighboring spring to get water. So at sunrise the watchers on the brow of the cliff saw one of the wives coming out of the gambler's house with a water-jar on her head, whereupon the son of Hastséhogan descended into the canyon and followed her to the spring. She was not aware of his presence until she had filled her water-jar; then she supposed it to be her own husband, whom the youth was dressed and adorned to represent, and she allowed him to approach her. She soon discovered her error, however, but, deeming it prudent to say nothing, she suffered him to follow her into the house. As he entered, he observed that many of the slaves had already assembled; perhaps they were aware that some trouble was in store for their master. The latter looked up with an angry face; he felt jealous when he saw the stranger entering immediately after his wife. He said nothing of this, however, but asked at once the important question, "Have you come to gamble with me?" This he repeated four times, and each time the young Hastséhogan said "No." Thinking the stranger feared to play with him, Nohoílpi went on challenging him recklessly. "I'll bet myself against yourself;" "I'll bet my feet against your feet;" "I'll bet my legs against your legs;" and so on he offered to bet every and any part of his body against the same part of his adversary, ending by mentioning his hair.
221. In the mean time the party of divine ones, who had been watching from above, came down, and people from the neighboring pueblos came in, and among these were two boys, who were dressed in costumes similar to those worn by the wives of the gambler. The young Hastséhogan pointed to these and said, "I will bet my wives against your wives." The great gambler accepted the wager, and the four persons, two women and two mock-women, were placed sitting in a row near the wall. First they played the game of thirteen chips. The Bat assisted, as he had promised the son of Hastséhogan and the latter soon won the game, and with it the wives of Nohoílpi.
222. This was the only game played inside the house; then all went out of doors, and games of various kinds were played. First they tried nánzoz. The track already prepared lay east and west, but, prompted by the Wind God, the stranger insisted on having a track made from north to south, and again, at the bidding of Wind, he chose the red stick. The son of Hastséhogan threw the wheel; at first it seemed about to fall on the gambler's pole, in the "turkey-claw" of which it was entangled; but to the great surprise of the gambler it extricated itself, rolled farther on, and fell on the pole of his opponent. The latter ran to pick up the ring, lest Nohoílpi in doing so might hurt the snake inside; but the gambler was so angry that he threw his stick away and gave up the game, hoping to do better in the next contest, which was that of pushing down trees.
223. For this the great gambler pointed out two small trees, but his opponent insisted that larger trees must be found. After some search they agreed upon two of good size, which grew close together, and of these the Wind told the youth which one he must select. The gambler strained with all his might at his tree, but could not move it, while his opponent, when his turn came, shoved the other tree prostrate with little effort, for its roots had all been severed by Gopher.
224. Then followed a variety of games, on which Nohoílpi staked his wealth in shells and precious stones, his houses, and many of his slaves, and lost all.
225. The last game was that of the ball. On the line over which the ball was to be knocked all the people were assembled; on one side were those who still remained slaves; on the other side were the freedmen and those who had come to wager themselves, hoping to rescue their kinsmen. Nohoílpi bet on this game the last of his slaves and his own person. The gambler struck his ball a heavy blow, but it did not reach the line; the stranger gave his but a light tap, and the bird within it flew with it far beyond the line, whereat the released captives jumped over the line and joined their people.
226. The victor ordered all the shells, beads, and precious stones, and the great shells, to be brought forth. He gave the beads and shells to Hastséyalti, that they might be distributed among the gods; the two great shells were given to the Sun.[77]
227. In the mean time Nohoílpi sat to one side saying bitter things, bemoaning his fate, and cursing and threatening his enemies. "I will kill you all with the lightning. I will send war and disease among you. May the cold freeze you! May the fire burn you! May the waters drown you!" he cried. "He has cursed enough," whispered Ni'ltsi to the son of Hastséhogan. "Put an end to his angry words." So the young victor called Nohoílpi to him and said: "You have bet yourself and have lost; you are now my slave and must do my bidding. You are not a god, for my power has prevailed against yours." The victor had a bow of magic power named Eti'n Dilyi'l, or the Bow of Darkness; he bent this upwards, and placing the string on the ground he bade his slave stand on the string; then he shot Nohoílpi up into the sky as if he had been an arrow. Up and up he went, growing smaller and smaller to the sight till he faded to a mere speck and finally disappeared altogether. As he flew upwards he was heard to mutter in the angry tones of abuse and imprecation, until he was too far away to be heard; but no one could distinguish anything he said as he ascended.
228. He flew up in the sky until he came to the home of Békotsidi,[78] the god who carries the moon, and who is supposed by the Navahoes to be identical with the God of the Americans. He is very old, and dwells in a long row of stone houses. When Nohoílpi arrived at the house of Békotsidi he related to the latter all his misadventures in the lower world and said, "Now I am poor, and this is why I have come to see you." "You need be poor no longer," said Békotsidi; "I will provide for you." So he made for the gambler pets or domestic animals of new kinds, different to those which he had in the Chaco valley; he made for him sheep, asses, horses, swine, goats, and fowls. He also gave him bayeta,[79] and other cloths of bright colors, more beautiful than those woven by his slaves at Kintyél. He made, too, a new people, the Mexicans, for the gambler to rule over, and then he sent him back to this world again, but he descended far to the south of his former abode, and reached the earth in old Mexico.
229. Nohoílpi's people increased greatly in Mexico, and after a while they began to move towards the north, and build towns along the Rio Grande. Nohoílpi came with them until they arrived at a place north of Santa Fé. There they ceased building, and he returned to old Mexico, where he still lives, and where he is now the Nakaí Digíni, or God of the Mexicans.
230. The Navaho who went at the bidding of the Sun to the tryst of the gods stayed with them till the gambler was shot into the sky. Then he returned to his people and told all he had seen. The young stranger went back to Tse`gíhi, the home of the yéi.
231. The wanderers were not long at Kintyél, but while they were they met some of the Daylight People. From Kintyél they moved to To`i'ndotsos, and here Mai,[80] the Coyote, married a Navaho woman. He remained in the Navaho camp nine days, and then he went to visit Dasáni, the Porcupine. The latter took a piece of bark, scratched his nose with it till the blood flowed freely out over it, put it on the fire, and there roasted it slowly until it turned into a piece of fine meat. Porcupine then spread some clean herbs on the ground, laid the roasted meat on these, and invited his visitor to partake. Coyote was delighted; he had never had a nicer meal, and when he was leaving he invited his host to return the visit in two days. At the appointed time Porcupine presented himself at the hut of Coyote. The latter greeted his guest, bade him be seated, and rushed out of the house. In a few minutes he returned with a piece of bark. With this he scratched his nose, as he had seen Porcupine doing, and allowed the blood to flow. He placed the bloody bark over the fire, where in a moment it burst into flames and was soon reduced to ashes. Coyote hung his head in shame and Porcupine went home hungry.