CHAPTER XVI. MATT TAKES TOWNSEND'S ADVICE.
NIGHT WATCHES FOR BIG GAME. SPECIALISTS IN THE WOODS. MISSOURI WILLOW FARM. ANIMALS THAT DREAD RAIN.
CHARACTERS THAT APPEAR IN THIS STORY.
=Matt King=, concerning whom there has always been a mystery--a lad of splendid athletic abilities, and never-failing nerve, who has won for himself, among the boys of the Western town, the popular name of "Mile-a-minute Matt."
=Carl Pretzel=, a cheerful and rollicking German lad, who is led by a fortunate accident to hook up with Motor Matt in double harness.
=Dick Ferral=, a Canadian boy who has served his time in the King's navy, and bobs up in the States where he falls into plots and counterplots, and comes near losing his life.
=Archibald Townsend=, otherwise "Captain Nemo, Jr.," of the submarine boat _Grampus_, who proves himself a firm friend of Motor Matt.
=Lattimer Jurgens=, an unscrupulous person who, for some time, has been at daggers drawn with Archibald Townsend.
=Whistler=, an able lieutenant of Lat Jurgens.
=Cassidy, Burke and Harris=, comprising the crew of the _Grampus_.
"=The Man from Cape Town=," who does not appear in the story but whose influence is nevertheless made manifest.
=McMillan and Holcomb=, police officers.