Part 5
1-11-21-31-41-51-61-71-81-91 2-12-22-32-42-52-62-72-82-92 3-13-23-33-43-53-63-73-83-93 4-14-24-34-44-54-64-74-84-94 5-15-25-35-45-55-65-75-85-95 6-16-26-36-46-56-66-76-86-96 7-17-27-37-47-57-67-77-87-97
Follow through the set in the same manner. After you have completed any of these tests, reverse it and do the same, beginning with the larger numbers and working back to the smaller ones.
Vary these exercises in as many ways as you can and keep track of how long it takes you to do a certain test, then do it again and see how much you can reduce the time required. For a guide in these tests the Code List is printed here with each corresponding number value.
Code Words and Number Values
1-Tie 11-Dot 21-Net 31-Meat 41-Heart 2-Snow 12-Town 22-Nun 32-Moon 42-Horn 3-Home 13-Dime 23-Enemy 33-Mama 43-Army 4-Wire 14-Deer 24-Nero 34-Hammer 44-Rower 5-Wheel 15-Towel 25-Nail 35-Mail 45-Roll 6-Sash 16-Dish 26-Hinge 36-Mush 46-Roach 7-Egg 17-Duck 27-Ink 37-Mike 47-Rock 8-Ivy 18-Taffy 28-Knife 38-Movie 48-Roof 9-Whip 19-Tub 29-Knob 39-Mop 49-Rope 10-Toes 20-Nose 30-Mouse 40-Rose 50-Lasso
51-Lady 61-Shed 71-Kite 81-Foot 91-Bath 52-Lion 62-Ocean 72-Cane 82-Vine 92-Pony 53-Limb 63-Jam 73-Gum 83-Foam 93-Bomb 54-Lair 64-Chair 74-Car 84-Fur 94-Bear 55-Lily 65-Jail 75-Glue 85-Veil 95-Pail 56-Ledge 66-Judge 76-Cage 86-Fish 96-Beach 57-Log 67-Chalk 77-Cook 87-Fig 97-Book 58-Wolf 68-Chief 78-Coffee 88-Fife 98-Beehive 59-Lap 69-Ship 79-Cap 89-Fob 99-Papa 60-Ashes 70-Goose 80-Office 90-Puss 100-Daisies
After you have become familiar with the number values of the Code words it will guide you in case of any doubt as to the sequence of any words. If you should be in doubt as to whether Chief or Ship comes first you can prove the point by referring to the number value; Chief is 68 and Ship is 69, therefore the sequence is correct.
All Hitching Posts Numbered
Note that when you have the Number Code to work with that each Hitching Post has a corresponding number so that each item in your list is numbered. For purposes of filing information this is very helpful. You think of the Hitching Posts now as 1-2-3-4-5-etc. The word is simply an interchangeable object with a fixed value and 1 automatically becomes Tie in the picture. And when it appears in the picture it means 1. So on with all other numbers and words under one hundred. For use as Hitching Posts each list of ten in the list can be used as having the 1 to 10 value by dropping the first digit, as Net (2)1, Nun (2)2, Enemy (2)3, Nero (2)4, etc.
In working with the Code bear in mind every moment that the word is synonymous with the number. The number stands for the word and the word for the number, they never change. They mean now and always the same thing. Each stands for the other. This statement can not be made too strong. Neither can you be urged too strongly to practice with your children in the use of it. Become so familiar with it that when you hear the sound T it immediately means 1 and so on through the entire list. Words now have an added significance; for this purpose they have become and from this time they will be NUMBERS, as well as WORDS.
Always keep in mind that SOUND determines the number value of the word regardless of how it is spelled.
Forming Larger Number Words
In order to form words for larger numbers first become familiar with the figure value of the one hundred code words. These will often combine to form the larger number pictures. For example:
695 Sash--Pail 1291 Town--Bat 2499 Nero--Papa 8240 Vine--Rose
A combination picture of Nero and Papa would represent 2499. The danger of transposing the figures by recalling the picture as Papa--Nero 9924 instead of 2499, can be avoided by having the first object much larger than the second. In the case of 2499 picture Nero larger than Papa, or see Nero above Papa, or in front or preceding Papa. Adopt one of these methods and use it.
After a little practice you will often form one word for a number instead of combining the Code words. The beginner would represent 1210 by the Code words Town--Toes. Later he will recognize 1210 as the sounds T-N-T-S. Combining these sounds the word TENTS will suggest itself.
If 1210 were a phone number and you made a clear picture association of Tents with the Person or Place you would have no difficulty in recalling the number.
Already you have an object representing the figures from 1 to 100, but very often you will wish to use figures far in excess of this. Any number in excess of 100 and below 10,000, or any number of three or four digits will be most easily handled by translating it into two words of the Number Code, or if you choose can be later worked into a single word. In the beginning you will find help by working in the following manner. Take the number 347. A combination of the Code words would be Home Rock, you could also use My Rock or Some Rock. Or you can make the numbers into a single word. Put down the figures thus:
3 4 7 M R K
Combining these letters with vowels you have the word MARK. Now take the number 994, the code combination for this number is Whip-Pear, or you could make the single word Paper.
The number 315 can be made into a single word. 315 is MoDeL. Translate the following into single words; refer to the Number Code, on page 72, when in doubt or in need of a suggestion. First, always sound the digits then let the sounds form into a word.
101............ 510............ 121............ 415............ 195............ 745............ 941............ 994............ 426............ 624............ 140............ 925............ 315............ 147............ 015............ 410............ 412............ 649............ 953............ 150............ 539............ 300............ 074............ 751............ 741............ 942............ 642............ 211............ 210............ 951............
Further Practice in Word Forming
It is not always necessary to put a vowel between the code sounds. Some letters combine into words without vowels between, as--
CuRTaiN--7412 CLuTTeR--7514 FaRMING--8437 BRaND--9421 PReaCHeR--9464 SPeNT--0921 PLaNT--9521 BuRGLaR--94754 SiLKS--0570
Also note that some words begin with vowels: Envelope for 2859; Amber for 394.
If at first you cannot easily form words for all numbers, do not be discouraged. Practice will give you most words instantaneously. Soon you will instantly recognize numbers like 285 as Novel; 741 as Cart; 101 as Toast. This ability will come quickly if you practice and in no other way will you acquire it.
Adjectives as Helps
You have already found that some numbers of three digits cannot be made into a single word. Others that can be translated into words are sometimes difficult of visualization. To overcome these difficulties and to add greatly to the rapidity with which you can form large numbers, use adjectives for the first digits and the words of the Code list for the others. The combination is quickly made and easily recalled. You will find that in larger figures of six digits the idea works equally well.
1 Hot, Wet, White 6 Huge, Shy, Ashy 2 New or No 7 Sick, Gay, Weak 3 My or May 8 Heavy, Few, Wavy 4 Sour, Raw, Hairy 9 Happy or Webby 5 Low, Oily, Yellow 10 Dizzy
Select one of the adjectives for each digit and become familiar with it and use it continuously, unless another improves the sense materially.
165 Hot Jail 666 Shy Judge 263 New Jam 776 Weak Cage 333 My Mama 829 Heavy Knob 498 Hairy Beehive 993 Happy Bomb 568 Yellow Chief 1035 Dizzy Mail
The adjectives will be of great assistance as well in forming words for four digit numbers:
1149 Hot Trap 7195 Weak Table 2262 New Engine 8941 Heavy Bird
A few additional examples of adjectives will show how helpful this idea can be made:
12--Thin 21--Neat 72--Keen 13--Dim 32--Mean 77--Quick 14--Dear 46--Rich 82--Fine 15--Tall 58--Live 65--Jolly 16--Dutch 62--Shiny 97--Big
For practice translate the following by use of adjectives and Code words, where possible, or adjectives and three digit words.
127............ 1147............ 21147............ 932............ 1932............ 29595............ 478............ 2746............ 32649............ 531............ 9127............ 61492............ 397............ 1392............ 45921............ 729............ 7146............ 72952............ 635............ 6592............ 15864............
Telephone Numbers
Remembering telephone numbers is a practical application of the Number Code which can be helpful to all. There is probably no combination of figures you are more often called upon to remember than these. When you need them you need them at once. Master the Number Code and you will find that it has paid you many times in this application alone.
Translate the phone number into words and associate them with person, office, place of business, or in any way that will make a good picture which will be easily recalled. The illustrations which follow are instances taken from actual practice.
Hotel--phone number 1740, THE CARS may be used to represent 1740. This hotel, the Brown Palace, in Denver, is a triangular building with cars running on every side, suggesting "THE CARS."
Fire Department--phone number 3084. MISS FIRE stands for 3084. An easy association is that the fire men miss the fire.
Bank--phone number 9795. Here we substitute BIG BILL for 9795, a bank which has many a BIG BILL.
Railroad--phone 1784. TAKE FARE association. The railroad always takes your fare.
Laundry--phone 7540 COLLARS. Association. Collars are in the laundry.
Butcher--phone 531. ALL MEAT. The butcher sells ALL MEAT.
Telephone Exchanges
Knowing the district in which the phone is located will often suggest the exchange, but when necessary make a Reminder Picture for the exchange. Following are some examples which have been used by students:
Main--The Battle Ship Harrison--Hair or Hare East--Yeast Randolph--Ran off Beacon--Lighthouse Champa--Champion Wabash--Wash Proctor--Doctor
These are suggestions only, much depends upon the individual; make your own reminders. The same exchange may be more easily remembered by different visual images for each of us. Use the means that suits you best. If the exchange is represented by a reminder make the double visual impression, as--
An Abstract Co., Champa 1208 They have the Champion TIN SAFE A Restaurant, Main 8518 They have Main(ly), VEAL TOUGH
Remembering Addresses
A student was asked to call upon a party at 2214 Third Street, and was cautioned by the man giving the address that he had better write it down. The student remarked, "It isn't necessary, I can easily remember it." Which remark, needless to say, created a favorable impression. 22 is NUN, 14 is DEER. The student made a mental picture of a NUN leading a DEER HOME (Third Street).
Another address was 1939, which is quickly transferred to a picture of a TUB and a MOP.
Remembering Fractions
Fractions can be converted into words and thus carried in the mind with exactness. A great many are illustrated in the following list. These words all begin with the letter S for uniformity and to make it easy to remember that the word represents a fraction:
1/2--Stone 1/5--Steel 9/10--Spats 4/5--Sorrel 1/8--Stave 1/6--Stage 1/4--Steer 5/6--Sledge 3/5--Sawmill 3/4--Summer 1/3--Stem 7/8--Skiff
Other words can be made for the other fractions. 1/7 would be Stock and 2/7 Sneak, and 3/7 Smack. A combination of these words with the Code list will help with fractions. 9-1/4 would be WHIP STEER. 12-2/5 is TOWN SNAIL. 54-1/2 is LAIR STONE. 35-1/6 is MAIL STAGE.
Remembering Department Numbers
In learning the department numbers in a large department store it is simply necessary to associate the goods sold in the particular department with the Code word, and if desirable, the name of the buyer can be associated also.
Remembering Color Numbers
The color numbers in a wholesale house, some sixty of them, were learned by one student while reading them over slowly. Color Number 1 is Black, BLACK TIE. Color 12 is Gold, a GOLD TOWN. A little more difficult is 51, Gettysburg gray. Here a man is wandering over the fields of Gettysburg in the Gray dawn with a LADY (51).
The Game of Memory Demonstration
Excellent practice and a great deal of pleasure can be had by letting some one give the child a series of ten words to be remembered in connection with the numbers which are written opposite them. They can be given out of order and this will make a stronger impression and be as easy for the child.
The numbers 1 to 10 will be represented in his mind by the Code words TIE to TOES. Each will be pictured in turn with the word given for the number. Let the one giving the words write the numbers 1 to 10 in a vertical line, and as he writes the word opposite tell them to the child taking the demonstration. For example--5 is Window. This immediately becomes a picture of the WHEEL (5) and a Window. Throw the Wheel through the Window. Next he might be given 10, BOOK. A picture of TOES and Book. 3 is FIRE, a picture of a HOME (3) on Fire. 1 is CANDY, sticks of Candy bound up in a TIE (1).
Each word and number are to be visualized together. When the ten have all been given, the child begins with 1 (TIE) and recalls the object he pictured with it; next 2 (SNOW) and recalls the word pictured with it, and so on to the end of the ten. Recall each one in sequence even though given out of order.
A practice demonstration:
5--Window 1--Candy 4--Bank 10--Book 9--Fish 6--Apple 3--Fire 8--Auto 2--Stone 7--Horse
Begin with 1 and recall them in sequence.
A Number Demonstration
Instead of the words, as used in the preceding game, follow the same plan as with two digit numbers, as--
1 is 29 4 is 100 7 is 35 2 is 93 5 is 61 8 is 12 3 is 57 6 is 44 9 is 98 10 is 86
This is simply a combination picture of two Code words. One is TIE and 29 is KNOB, a picture of a huge red TIE hanging on a KNOB will answer the purpose.
2 is SNOW and 93 is BOMB, a big, black, sizzling BOMB in the SNOW bank. Picture each pair as given and recall them by first recalling the Code word for the position in the list and it will be associated with another object in the picture, the number value of which is the number as given.
Accuracy in this game is dependent upon being familiar with the Code, know the sounds, and if the Code word for 57 does not come to mind easily use any word with the two sounds L and K and it will represent 57. You could use the word Lake, Elk, or Leg, any one of which will enable you to remember the number.
Other uses of the Number Code will be given in the next book, and there will be found many applications of it to the needs of the child in his school work. It is helpful in many ways and should be mastered both for its usefulness and for the value in mental development which will come from practicing with it.
REMEMBERING PEOPLE'S NAMES
To forget names is a common failing. Many people can remember faces but fail when it comes to recalling the name. This is mostly the result of inattention. Remembering names is more difficult than remembering some other things, and for this reason many have fallen into the habit of not trying.
One thing which contributes largely to this neglect is a lack of definite knowledge of how to accomplish the result. The principles of memory, as given previously in this book, can be applied to prevent this common failure.
While children do not have to remember names as much as adults do they should have the principles well in mind and be trained in the use of them. They should form the habit of paying attention to the names and remembering them. Parents should require them to call the people they meet by name and to realize the value of being able to do so. Almost every one can remember faces of strangers more easily than they remember names. This is because of the difference in strength of the two senses used in making the impressions. The eye nerve carries the picture of the face to the brain. The ear carries the sound of the name. As we have learned, the eye impression is nearly twenty times stronger than the one made by the ear.
=Eye impressions are lasting and can be recalled when the impressions by the other senses can not.=
It may be helpful to illustrate the result of your meeting with a Mr. Penn in the following graphic way. In the following drawing let the curve represent the surface of the brain, and the depth of the groove the comparative impressions made by the two senses.
This could illustrate the strength of the two images under the conditions, where the face was seen only as the name was heard. On the other hand, this is not usual, as a rule you hear the strange name but once, but you see the face for several minutes, sometimes for half an hour. During the time that you are looking at the face the eye is making a deeper and deeper impression upon your brain.
The ear never has had and never can have the same ability to impress the brain as the eye. It will never be possible to remember names as easily, or for as long a time as faces, if you depend upon the impressions as normally placed upon the brain by the senses.
To Remember Names
The problem then is to first equalize the impressions of the face and name so that each will last and can be recalled with equal ease. The impression of the face was made by your physical eye; at the same time there is your mind's eye faculty which is dormant, not being used. With it you can learn to make an impression of the name upon your brain which will be as strong as the face impression made by the eye.
=In order to recall with equal ease two mental impressions, they must be made with equal strength.=
When you meet a stranger his face becomes a picture impression upon the brain, the first impression of the name is made by the ear, but it can easily and quickly be made into a mind's eye picture which will be many times more available. This mind's eye picture can be unusual, exaggerated, and moving, so that its strength can be regulated at will. The result will be two visual impressions, the face by the eye, the name by the mind's eye. These can be equalized by repetition so that when you recognize the face it will be possible to recall the name as well. Let us adapt the former illustration and we have a picture of the face and a picture of the name impressed upon the brain.
Instead of retaining only the slight impression made by the ear, you can have two impressions, both made by the sense of sight. Apply this knowledge, and remembering names will become a much simpler matter.
The Name Picture
When you heard the word Tie spoken you quickly transferred the ear impression into a mind's eye picture of a TIE. Do the same with the name of Mr. Penn. This is a word which has a definite meaning and it suggests a concrete picture. You can see the pen; see all the details of its shape, size, markings, etc. See this in your mind's eye, visualize this picture of the word pen. It can be exaggerated and you can animate it and put it into motion with many unusual or ludicrous circumstances. In other words, this Name Picture can be as firmly impressed upon your brain as you wish it to be.
Association Next Important Step
When you wish to remember the Tie and Snow together, or to use the Tie to recall the Bread, you took advantage of the Law of Association. The two were pictured together and thus impressed upon the brain at the same time. If you wish to be able to recall the name when you see the face you must associate the Face Picture and the Name Picture together in the same impression.
You will remember that success in the use of associated picture impressions depend upon one of the objects in the picture being familiar and easily recalled. In this case the Name Picture is associated with, or hitched to, the Face Picture. The Face Picture will always be present when the name is wanted. The person may come into your home, or you may meet him outside, in each case when you see the face it will bring to your mind the picture of the name.
To Remember Mr. King
When you meet a stranger take this opportunity to get a Face Picture of this person impressed upon the brain. When you hear the name, King, you have a light temporary ear impression of it. Take this ear impression of the name and quickly transfer it into a mind's eye picture of the king. Then into this picture of the king place the face picture, see the face of this Mr. King sitting on the throne, wearing the crown and robes and waving the scepter. Make this Name Picture strong, exaggerated and unusual. Here you are combining a mind's eye impression with a physical eye impression and the one is definite, a real thing, while the mind's eye impression seems, in comparison, to be vague and indistinct. It is a strong impression, nevertheless, and very little experience and practice will be necessary to prove its value and availability.
You must, of course, hear the name distinctly. You can not remember it if you do not know what it is. The first impression of the name must be definite and certain, do not hesitate to ask to have the name repeated or even spelled. The person will be complimented that you are making an attempt to remember him.
It will help you to become conscious of these mind's eye pictures if you will look away from the stranger's face for a moment and see both the face and name pictures in the visual impression which you have been forming. This can be done for an instant during the conversation, or at some other opportunity.
Associating Name and Face Pictures
Go into any savage or semi-civilized tribe today and you will find that names are given because of some trait of character; some peculiar characteristic; some unusual appearance or accomplishment. About fifty per cent of the names you meet with are nouns, words with a meaning which suggests definite, concrete pictures, which can easily be associated with the faces of the persons just as we have done here with the name King. Note these examples:
Mr. Gun Mr. Starr Mr. Wells Mr. Stone Mr. Ring Mr. Bell Mr. Cotton Mr. Street Mr. Penn
There are thousands of names just as simple, including colors, animals, birds, fish, fruits, and almost every object. All these can be easily visually associated with the face.
Obtain a Meaning by Change
Many names do not come under the classification of a direct and simple meaning because of a little change which may have been made in the manner of spelling them. Others can be converted into some simple meaning which can be easily impressed upon the mind by making a slight change and spelling the names as they sound. In other words, by remembering them as they sound rather than as they are spelled.
The following examples are common:
Mr. Rhodes--roads Mr. Coyle--coil Mr. Knoble--noble Mr. Reuter--rooter Mr. Baran--baron Mr. Asche--ash Mr. Lyon--lion