Fools of Fortune; or, Gambling and Gamblers
CHAPTER VII.
GAMES AT FAIRS AND CIRCUSES.
There is scarcely a person who has visited a county fair, or patronized a circus, whose attention has not been attracted by the presence upon the grounds of an immense number of “fakirs,” as peripatetic tricksters are often called. Probably many excellent people have wondered how it happened that men of this class were allowed to introduce gambling devices upon grounds which were supposed to be used for purposes of rational entertainment, even if not of instruction. No gambling device can be operated upon any fair-ground without the consent of the directors of the Fair Association having been first had and obtained. The members of this august body are usually selected on account of their social prominence and their supposedly high moral character. It would be, therefore, charitable to suppose that they are not aware of the precise nature of the schemes the manipulation of which they tolerate.
A county fair, however, is essentially a money making scheme, and the license fees derived from this source constitute no unimportant feature of the managers’ revenue. Sometimes the “fakirs” gain permission to work their various schemes through the ignorance of the directors. More frequently they are well aware of their nature, and exact high fees in consequence of this very knowledge. To illustrate: I myself once made application for a license to operate a hap-hazard upon the grounds of one of these associations. The secretary was a bank cashier, and the moment that he saw my machine, exclaimed: “Why, I know all about that thing. You can stop that whenever want to. Pay me $50, and you can go on the grounds and ‘skin’ all you want to.” Naturally I paid the sum demanded, and I happened to know that some fifteen or twenty other contrivances of a like character were admitted to the same grounds upon the same terms. This is but one instance of many that I could cite, in which the director was equally well convinced that my contrivance was a “fake,” pure and simple.
Such a transaction is a high-handed outrage upon the community. The men who license schemes such as are described in this chapter are licensing scoundrels, in comparison with whom pickpockets are respectable, to prey upon their own towns-people, pocketing the money which they well know has been made by fraud.
Sometimes it is thought necessary to preserve at least the semblance of innocence on the part of the managers. When the application for a license of one of these machines is received by the directors, some one of the latter, whose conscience (?) will not permit him to sanction schemes of fraud asks if the device in question is to be operated as a “gift enterprise?” By this, he means, are there to be any blanks? If so, his high moral sense will not permit him to tolerate its introduction upon the grounds over which the Board has control. This objection is easily removed, by introducing into the scheme a number of articles of valueless jewelry, the presence of which among the prizes usually removes all conscientious scruples of the objector. Occasionally, when the moment for taking a vote arrives, “Squire Brown” is conveniently absent, and the majority of the board acts without him. Sometimes the gamblers are told that it will be necessary for them to submit to an arrest and pay a small fine in order that the scruples and prejudices of the public may be appeased. I have myself known this to happen more than once.
After the license has been granted and the various games are in operation, it is not an uncommon occurrence for the town marshal or sheriff to put in an appearance, and extort from $5.00 to $10.00 per day in consideration of there being no molestation offered. This payment is what the “fakirs” call “sugaring,” and I have never known one of these officials for whom the dose could be made too sweet. I have submitted to this extortion of blackmail (for it is nothing else) several times when I was convinced, to a moral certainty, that the directors were receiving a percentage of the money which I paid over to the officers.
Sometimes a different policy is adopted by the managers. The prosecuting attorney and sheriff find it necessary to leave town on urgent business, and are therefore totally unaware of what is going on. In such a case, a purse is usually made up for these officials by contributions from the proprietors of the various “fakes,” which is always understood by the gamblers to be intended for the sheriff and prosecutor. It may be that a portion of the money raised sticks to the fingers of the man to whom its payment is entrusted, but my own impression is that in a majority of cases the greater proportion of it, reaches the parties for whom it was intended.
It is the hope of the author that what is here said may serve to open the eyes of reflecting citizens to the grave character of the evil which is pointed out. Too much cannot be said in reprehension of such conduct on the part of men to whom the community entrusts interests of such a character. And if any member of any Board of Directors of any county fair will carefully read the pages which follow, he will, at least, find it forever impossible hereafter to plead ignorance, by way of extenuation of a vote to tolerate the introduction of any of these devices among his own acquaintances.
NEEDLE WHEEL.
This is an exceedingly ingenious and very delicately constructed piece of mechanism. The accompanying cut affords a view of its appearance, but cannot be understood without some explanation. It consists of three parts. The outer rim, which is stationary, contains thirty-two metal grooves, or pockets, numbered, apparently without special arrangement, from one to thirty-two. Inside this rim, is a circular piece of wood, resembling a wheel, but without spokes, which is covered with cloth. Above this, and of about equal size with it, is a saucer-shaped piece of wood, in which are bored three holes. On the table on which the wheel is placed stands a wooden box, containing thirty-two compartments, numbered consecutively from one to thirty-two. In these compartments are placed sixteen money prizes, which the players believe they have a chance to win. Apparently, the chances are exactly even, the number of prizes and of blanks being equal.
When the game is played upon fair-grounds, and the directors of the fair insist that it shall be operated as a gift enterprise in which there shall be no blanks, articles of cheap jewelry are placed in the compartments, which under other circumstances are left blank.
The mode of playing is as follows: One wishing to win a prize pays fifty cents or $1.00 (in proportion to the size of the crowd) for the privilege of making the attempt. He then places a marble in the upper wheel or saucer, which is given a twirl, either by himself or the proprietor, the lower wheel being usually set in motion at the same time, but in an opposite direction. As the upper wheel revolves, the marble flies around and finally falls through one of the holes on to the lower wheel. The latter slopes gently from centre to circumference and the marble naturally rolls down to one of the compartments in the outer rim, where it stops. If it has fallen into a winning number, the player receives the prize placed in the compartment of the box or case, having the corresponding number. If, on the other hand, it has fallen into a blank number, he receives nothing.
To the uninitiated, this appears very fair. The “fake” element consists of the apparatus which is concealed beneath the table, the existence of which is not even suspected by the players. Running up through the middle of both wheels is a rod ornamented with a knob on the top. This knob actually operates a thumb-screw which sets in motion a system of sixteen wire levers, lettered “b, b, b,” on the diagram, which force up through the cloth covering a like number of fine needle points, “c, c, c.” One of these points (none of which are larger than the point of a fine cambric needle and cannot be detected by the eye) rises in front of each winning number, and when the marble is in danger of entering a lucky compartment it strikes against one of these points, its course being thus deflected into one of the adjacent pockets, resulting in the players inevitably drawing a blank.
Naturally, after a greenhorn has lost several times consecutively, he grows suspicious, and in order to induce him to venture still farther, it is necessary that some one should appear to win. Just here comes in the “capper,” whose assistance in all games of this description is indispensable. When he makes his appearance, he is at once recognized by the manipulator of the machine through giving a pre-arranged signal. As soon as he buys a chance, the proprietor relaxes the tension of the thumb-screw; the wire levers fall; the needle points sink below the surface of the table; and the marble is allowed to go where chance dictates. If the confederate fails to win the first time, he perseveres until he succeeds. The result is that the waning confidence of the crowd is restored, and the poor, deluded fools once more press eagerly forward to “try their luck,” in a game where “luck” is an utter impossibility.
This is a favorite game for playing “doubles or quits,” or, as gamblers sometimes say, “representing.” By this is meant doubling a stake once lost; thus, if a man loses $1.00, he risks $2.00 a second time; if he loses again, he stakes $4.00, then $8.00, $16.00, $32.00, and so on. The author has himself won $1,300 under this system of betting by means of this device from one man at a single county fair.
The services of the “capper” are of great value in inducing players to adopt this system of betting. When he makes his appearance, he ordinarily asks some bystander to twirl the wheel and drop the marble for him. When he has won, he usually buys another chance for the benefit of the “sucker” who has kindly performed this office for him. The victim is, of course, quite willing to play at some one else’s expense, and is not infrequently induced, after losing the $1.00 which was put up for him, to continue playing, with his own money, on the system of “doubles or quits,” as explained above.
CORONA OR MASCOT.
This game is of recent date as compared with the needle wheel and squeeze spindle, of which it is, in effect, but a modification. I first saw it in the autumn of 1884, while I was traveling with “Mexican Cortenas’ Wild West Show.”
To operate the machine two men are necessary, in addition to a number of “cappers.” The apparatus consists of a circular piece of wood, usually some 2½ feet in diameter, at the outer rim of which are painted numbers from 1 to 60. Inside this is placed a round plate of heavy glass, on which is painted either an arrow or a small pointer. This inner plate revolves upon a central pivot. Prizes of money or jewelry are placed upon the numbers. Those who wish to win any of them buy tickets, on each of which is inscribed a number, the purchaser selecting his ticket at random, from a large number which are placed in a box. At the right of the ostensible proprietor sits his confederate, who poses as “book- keeper.” In order that no “sucker” may, by any chance, win a prize of any value, a lever, similar to that used in the squeeze spindle is sunk into the table and concealed by the cloth cover. The “book-keeper,” by pressing on the end of the wire rod, which is directly underneath his book, can apply friction to the pivot and cause the wheel to stop at any number which he may choose. It is hardly necessary to say that the box from which the purchaser takes his ticket contains none bearing the number which would call for a valuable prize. In order, however, to keep up the interest of the dupes and stimulate their spirit of gaming, the “book-keeper” occasionally brings the glass to a stand still at a point where the arrow indicates a money prize. Instantly a “capper” steps forward from among the crowd, presents a ticket and claims the prize. The ticket is carelessly thrown on one side and the money handed over to the confederate, who takes his departure. The unsuspecting fools who are not in the secret pursue the play with fresh zest, each one fancying that he has some chance of winning a large stake “next time,” but unfortunately for the victim the moment for his winning never comes.
In case any of the players should become suspicious, and demand a sight of the tickets remaining in the box, in order to satisfy himself that the numbers corresponding to the money prizes are actually there, the proprietor cheerfully assents, readily producing the box, into which he has surreptitiously transferred the necessary cards from his pocket.
WHEEL OF FORTUNE OR CHUCK-A-LUCK.
This is the name given to a gambling device which has been a favorite with the “fraternity” for many years, and which has never failed to prove a sure bait to trap the unwary and an unfailing source of rich income to its manipulators.
It is made with or without a “fake” attachment, its general appearance in either case being the same. The nature of the “fake” and its mode of operation will be explained below; the construction of the wheel will be first described.
It is a handsome apparatus, standing about seven feet high. The wheel itself is usually about four feet in diameter, and rests upon a tripod three feet in height. Inside the rim of the wheel is a twelve-pointed star, between each two points of which are inscribed either five or six numbers, the figures being painted on the rim and running from one to sixty or seventy-two, consecutively. The wheel and star revolve simultaneously around a common axis. At the top of the wheel is an arrow, pointing downward, which serves as an indicator.
Around the wheel is a wooden frame which is covered with cloths on which, when the seventy-two number wheel is used, are painted the numbers one to six, or on which are arranged paddles, each one of which is marked with either one or six numbers, the uses of which will be described later.
The wheel is used either as an adjunct to a scheme for the distribution of cheap prizes or as a means of making bets. The former plan is the one generally adopted at small fairs, when a “lay-out” of inexpensive queen’s or glass ware is spread upon the table, each article, or lot, bearing its own number. In this case, the manipulation of the wheel is sometimes conducted fairly, the legitimate odds in favor of the proprietor being sufficient to justify him in giving the dupes some sort of a chance.
Where the game is played for prizes, the common practice is to use the paddles above referred to, each inscribed with six numbers, the twelve paddles embracing the range from one to seventy-two. Each person wishing to take a chance pays for a paddle (usually twenty-five cents), and when all possible have been sold, the wheel is set in motion. When it comes to rest, the indicator at the top points to a number, and the holder of the paddle bearing the corresponding number has it at his option either to take the prize or $1.50 in money.
The most profitable form of the wheel, however, is that which is sometimes designated the “six number wheel,” so called because the spaces between the points of the star are each numbered from one to six. When this device is operated, the frame is sometimes covered with oil- cloths, each containing six squares, numbered from one to six. Sometimes six paddles, each bearing a separate number (running from one to six) are employed besides the cloths; and not infrequently a double set of paddles, similarly numbered.
In the latter case, the players place their stakes on some one or more numbers upon the cloth. The paddles are used when the crowd is too great to be accommodated at the cloths. When the wagers have all been placed, the wheel is set in motion. Breathlessly the players await the result. When it ceases to revolve, the indicator at the top points to some number. The player who has placed his stake upon that number has it returned to him, increased by four.
As a matter of fact, however, when the wheel comes to rest it is usually discovered that no heavy player has been fortunate enough to make just that bet. The reason is simple. The reader who will carefully examine the accompanying diagram will perceive the representation of a rod running through the upright support of the wheel and one of the legs of the tripod, thence turning to the right and terminating under a plank in the floor, directly below the operator’s foot. By simply pressing on this mechanicism, the latter checks the motion of the wheel by application of friction at the pivot, and brings it to a standstill at any point which he may desire.
Not always, however, is the proprietor of the wheel the only sharper on the ground. Sometimes he discovers, when it is too late, that he has been playing a game of “diamond cut diamond.” His apparatus fails to work as he had expected, and when he has “gone broke,” as gamblers term financial ruin, he carefully examines his wheel, and learns that some more astute scoundrel than himself has plugged some point on the circumference with lead, bringing it to rest by the simple but sure operation of the law of gravitation.
Sometimes, instead of the numbers above referred to, there are used certain printed inscriptions, representing speculative articles dealt in on the floors of the stock and produce exchanges, such as pork, lard, wheat, corn, oats, rye, barley, seeds, and various kinds of corporation stocks. This form of the device is ordinarily known as the “Board of Trade Wheel,” and is sometimes found to be very popular in rural districts.
SQUEEZE SPINDLE.
This device has been successfully employed in defrauding the unwary for nearly two score years, and is still to be found on every fair ground in the United States where the directors are men of sufficiently easy morality to permit unprincipled sharpers to fleece their townspeople for a consideration. I have myself won thousands through this very means.
It is usually made of wood, with a metal arrow, weighing about seven pounds, swinging on a pivot in the centre (I). About this pivot are arranged numbers—generally either from 1 to 16 or from 1 to 32, in the form of an ellipse. At three points, equidistant from each other, are depicted three horses and the numbers are arranged in alternate blocks, usually of red, white and black. Outside the ellipse are little metal pegs, one being placed opposite each number.
The mode of playing is simple in the extreme. As many persons can engage in the game as can stand around the table. Each player places the amount which he wishes to bet on the color or horse which he selects. The proprietor gives odds of ten to one on the horses and even bets are made on the colors. That is to say: if a player wagers a dollar on the red and wins, the proprietor pays him a dollar and returns his stake. If he bets a dollar on a horse and wins, he receives $10 in addition to his original wager.
The bets being all made, some one—it is immaterial who—sets the arrow in motion. When it ceases revolving, the slender point, to which is usually attached a small piece of leather, comes to rest between some two of the pegs, and the player whose money has been placed on the number indicated wins the amount of his stake.
As a matter of fact, however, it is impossible for any one to win without the proprietor’s consent. At the point four, as shown in the diagram, is placed a metal disc, resembling a button, which is attached to a stout wire rod, which in turn is sunk into the wooden top of the table and entirely concealed from view by the cloth covering of the latter. When this metal button is pressed, it operates the rod, the other end of which, by creating friction at the central pivot, gradually stops the movement of the arrow, and the operator is enabled to bring the latter to a standstill at whatever point in the ellipse he may see fit. It would seem that this contrivance gave the proprietor of the machine sufficient advantage over the unsuspecting players, but he is not content with this. To operate the wire it is necessary that he should put his hand upon the table. Sometimes a “sucker” objects to this movement, and demands that he remove his hand. In order to be prepared for such an emergency, another contrivance is attached, the location of which is indicated on the diagram by figure three. In its essential features, the latter contrivance closely resembles the one operated by the button, but it is worked by pressure from some part of the body, usually the hip.
To show how easily and successfully a machine of this sort may be used for purposes of swindling, I will relate an incident in my own experience which happened while I was at a county fair, at Olney, Ill., in the autumn of 1882. In connection with a partner, I was operating one of these spindles of the sort which I have described. At the fair was a young man from the country, who had disposed of a horse for $140. He had seen me working the machine, and was anxious to quit the dull monotony of country life and travel with me, as a gambler and a man of leisure. I had an interview with him at the hotel the same evening, and disposed of one-half interest in the business for $60, which he promptly paid in cash. Thereupon I instructed him in the operation of the machine, but concealed from him the existence of the wire which was operated by pressure from the hip. The following day we repaired to the fairgrounds, and I left him in charge of the apparatus. His bank roll consisted of $160, of which we had each advanced $80. The young man was not aware that I already had a partner in the business, the latter having been acting as “capper” and keeping himself in the background. When the country boy began to run the machine, my partner sauntered up to the table and began to play. I was on one side, at a safe distance, watching the entire game. My new partner undertook to work the wire which was to be operated by the hand; my former partner forestalled all his efforts by working the rod which was pressed by the body. The result was that the bank was speedily broken, my original partner walking off with the assets and leaving my new acquaintance in a condition of decided financial embarrassment. He still, however, owned a nominal one-half interest in the machine, which I soon learned was for sale, and that being known we directed our efforts to winning this back. Accordingly, I bought him out for $20. He next entered into an agreement with the man who had succeeded so admirably in beating him, and they agreed that if I would stand back from the table and permit them to twirl the spindle, they would risk their joint funds. Once more my former partner operated the wire with his hip, and the result was that in a short time we had again in our possession the $20 which I had paid to repurchase his half interest to me. When he went home, he was undoubtedly a sadder, though I doubt whether, to this day, he is a very much wiser man.
In the latest construction of these fraudulent spindles, the cheats have invoked the aid of science, and the result has been a machine which, for simplicity and perfection of operation, cannot be surpassed. It is known among sporting men as the “magnetic spindle,” because of the sinking of magnets into the table directly below the losing numbers. The cloth which covers them, while it conceals them from view, does not interfere with their operation. The needle, being of brass, necessarily comes to rest directly above some one of them, thus indicating a number which inevitably brings loss to the player. This contrivance is of comparatively recent invention and is highly prized by men of the class who use devices of this description.
Of course, with such a machine, it is impossible that the arrow should ever point to a winning number. This would seem to render the employment of confederates as fictitious winners of prizes an impossibility. To obviate the difficulty which thus presents itself, the proprietor simply changes the location of some prize in the “lay-out” from a winning to a losing number, to correspond with that which the “capper” has made.
Yet another form of the “squeeze spindle”—which made its appearance some years after the centennial of ’76, and which soon found favor among professional “brace” gamblers and confidence men, is known to the profession as the “three spindle” machine. It differs from the “squeeze spindle” already described, only in that it contains three arrows or “pointers,” instead of one, two of which are under control of the operator through the employment of friction at the pivot by means of precisely similar contrivances. There is a slightly better chance given players, for the reason that one of the revolving needles is allowed to come to rest by chance. It is not difficult, however, to perceive the very large preponderance of chances in favor of the sharper, who has it always in his power to determine who shall win the large wagers.
Gamblers who work a contrivance of this character always offer to pay the bettor three to one, on the contingency of all three arrows stopping on the same number. It would be comparatively safe for them to offer considerably heavier odds, inasmuch as such an event constitutes one of the remote possibilities of a century.
In the “three spindle” machines, the numbers are commonly arranged in blocks of from one to six, but the “horses” are sometimes represented. “Suckers” are more easily attracted by this arrangement, inasmuch as they suppose that they have four “chances” (?) to win, instead of one.
In connection with the explanation of the operation of the squeeze spindle it may not be out of place to relate a little narrative of what the author once personally witnessed upon the fair-grounds at a Missouri town. A sharper, who had “interviewed” the directors, “convinced” them that his machine was entirely honest, and “arranged” matters satisfactorily all around, felt serenely secure in the operation of his “privilege.” [And right here I again condemn the granting of such “privileges.” A “privilege” to do what? To prey upon the ignorant; to dupe the unwary; to victimize the unsuspecting; to debauch the young; and to scatter broadcast the seeds of corruption, whose fruit will be misery in every home.] But this is by the way, let us return to the narrative. The “privileged” gambler had set up his wheel, and to use a slang phrase, “was doing a land-office business.” A verdant countryman approached the machine. Over and over he tried his “luck,” which every time—as a matter of course—rested with the “privileged” monopolist. This went on for some time, and I, as a disinterested spectator, watched the game. The agriculturalist quit a loser to the extent of some $50. The blackleg’s face was impassable. The countryman thrust his hand into his pocket; when he withdrew it, it clasped a long-bladed knife, the blade reflecting the light. “Stranger,” said he, “I want my money back. I don’t know how you did it, but you’ve cheated me, and I’m going to get even. Give me back that money!” Only the unnatural pallor on the old man’s face indicated the extreme tension of his feelings. The swindler looked at him. At least seventy-five or a hundred persons were standing around; something had to be done, and promptly. “Why, old man,” said the proprietor, “there’s no use in your cutting up rough. Of course you can have your money. I was only joking.” And with these words he returned the dishonest winnings.
TIVOLI OR BAGATELLE.
This game is at once one of the most seductive and the most deceptive in the outfit of the peripatetic gambler. In some minor respects it resembles the children’s game of the same name, inasmuch as both are played upon a board containing a number of pins and having numbered compartments at the lower end. At this point, however, the resemblance ceases.
The gambling device known by this name is shown in the accompanying illustrations, figures 1 and 2. Figure 1 represents the table and figure 2 the cloth which always hangs behind it, and forms an indispensable feature of the game. In explaining the diagrams, the construction of the table will be first described. It is made of wood usually about 3½ to 4 feet in length and 2 feet broad, and when in use the upper end rests upon a wooden framework, giving the board an inclination of some 30 degrees. Running lengthwise through the centre of the table is a wooden partition, dividing it into two equal parts. At the lower end of each division are ten compartments, open at the top, each set being numbered 1, 2, 3, 4, 5, 6, 7, 8, 9, 0. At the upper end of each division is a gate, lettered on the diagram c.c. Between the gates and the numbered compartments are placed metal pins or pegs, arranged substantially as shown by the dots on the diagram. Directly below the lower row of pins and extending over the upper ends of the compartments is a board, which runs entirely across the table, but only one-half of which is shown in the illustration. Before describing the mode of play, an explanation of the cloth (as shown in fig. 2) is necessary. This cloth is generally three feet in length by two in breadth, and is divided into 100 squares, arranged and divided as shown in the cut. The figures—$1.00, $5.00, etc.—in the squares indicate the prizes which may be won by the players. The abbreviation “bl’k.” stands for “blank,” and indicates the losing numbers, on which no prize is paid. The letters “rep.” are an abbreviation for “represent,” and show that the player who happens to make the number in that square must, if he does not wish to lose his stake, double it and play again.
TIVOLI OR BAGATELLE.
┌────────┬────────┬────────┬────────┬────────┬────────┬────────┬────────┐ │Jewelry.│ $5.00 │ $2.00 │ $10.00 │ $1.00 │ $10.00 │Jewelry.│ Blank. │ │ 20 │ 47 │ 79 │ 11 │ 71 │ 25 │ 6 │ 16 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │ Rep. │Jewelry.│ $10.00 │ $10.00 │ $5.00 │ $5.00 │ $10.00 │Jewelry.│ │ 96 │ 26 │ 97 │ 29 │ 83 │ 39 │ 59 │ 32 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │ Blank. │ $5.00 │Jewelry.│ Rep. │ $2.00 │ $5.00 │ Rep. │ $1.00 │ │ 00 │ 85 │ 34 │ 58 │ 41 │ 21 │ 68 │ 55 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │ $1.00 │ Blank. │ $5.00 │ $1.00 │Jewelry.│ $5.00 │ Blank. │ Rep. │ │ 91 │ 40 │ 5 │ 75 │ 62 │ 93 │ 72 │ 14 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │ Rep. │Jewelry.│ Rep. │Jewelry.│ Rep. │ $2.00 │Jewelry.│ Rep. │ │ 22 │ 80 │ 54 │ 28 │ 84 │ 57 │ 64 │ 42 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │Jewelry.│Jewelry.│ $10.00 │ $2.00 │ $10.00 │Jewelry.│ $5.00 │ $2.00 │ │ 66 │ 30 │ 45 │ 2 │ 35 │ 78 │ 7 │ 27 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │ Blank. │ Rep. │ Rep. │ Blank. │Jewelry.│ $5.00 │ $20.00 │Jewelry.│ │ 18 │ 88 │ 38 │ 10 │ 92 │ 53 │ 17 │ 48 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │Jewelry.│ Rep. │Jewelry.│Jewelry.│ $25.00 │ $2.00 │ $1.00 │ $1.00 │ │ 50 │ 74 │ 94 │ 24 │ 33 │ 99 │ 81 │ 23 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │ $1.00 │Jewelry.│ $2.00 │ $5.00 │ $5.00 │Jewelry.│ $5.00 │ $2.00 │ │ 65 │ 86 │ 61 │ 49 │ 63 │ 76 │ 69 │ 37 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │ Blank. │ Rep. │Jewelry.│ $1.00 │ $5.00 │ $5.00 │Jewelry.│ Rep. │ │ 46 │ 56 │ 36 │ 77 │ 43 │ 19 │ 60 │ 12 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │ $2.00 │ $5.00 │Jewelry.│Jewelry.│ Rep. │ $5.00 │ $5.00 │ Rep. │ │ 95 │ 1 │ 52 │ 82 │ 70 │ 31 │ 13 │ 90 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │Jewelry.│Jewelry.│Jewelry.│ $2.00 │ Rep. │ $5.00 │ $5.00 │ $5.00 │ │ 8 │ 4 │ 98 │ 73 │ 44 │ 9 │ 51 │ 87 │ ├────────┼────────┼────────┼────────┼────────┼────────┼────────┼────────┤ │ │ │ $2.00 │ $5.00 │ $2.00 │ $2.00 │ │ │ │ │ │ 15 │ 67 │ 89 │ 3 │ │ │ └────────┴────────┴────────┴────────┴────────┴────────┴────────┴────────┘
Those who wish to play, pay the proprietor a certain sum for the privilege of dropping two marbles down the board, one rolling through each of the gates C.C. The little spheres (d.d.) roll down the inclined plane, their course being deflected from point to point, by the metal pins until they finally come to rest in the compartments at the lower end, one on each side of the centre board. The operator then looks to see the numbers into which they have fallen. If the left hand marble has rolled into “0,” the number of the right hand one only is taken. If the latter rolls into “0,” and the left hand one, into some compartment bearing a significant number, the entire amount is read as 10, 20, 30, 40, etc. If both numbers roll into the numbered compartments, both figures are read, as e. g. 56, 79, 84, etc.
The number made by the player having been thus learned, the cloth is inspected with a view to ascertaining the result of his play. If the number which he has made calls for a prize, the same is handed to him. If he has “drawn a blank,” he has to content himself with his loss. If his number corresponds to a square containing the abbreviation “rep.,” he may either lose the sum paid or double his stake and try again.
To show how utterly impossible it is for a chance player to win, it is only necessary to explain the very simple secret mechanism which enables the operator to send the marble into a losing compartment at his own will. If the reader will look at the diagram, I, he will see a slender line running from the right hand set of numbered compartments along the entire length of the board, on its right hand side, and terminating near the gate (c.), its course being indicated by the line (b.b.). This line represents a stiff wire lever, placed below the board and entirely under the control of the manipulator. By working this lever he can raise a row of ten triangular metal points, marked a,a,a, all of which are covered by the board at the lower end of the table, and which are so arranged that one shall stand in front of each alternate compartment. When the marble strikes one of these points, as a matter of course, it inevitably glances off into one of the adjacent divisions. The peculiar beauty of the contrivance, as viewed from a gambler’s standpoint, is the fact that the compartments in front of which the points are placed are inscribed with the winning numbers. The divisions into which the marbles are forced to roll invariably correspond to those numbers on the cloth which contain those words (so ominous to the greenhorn) “blank” or “represent.”
In this, as in all similar games, the assistance of “cappers” is indispensable. The dupes who stake their money in good faith are never permitted to win, but unless somebody occasionally draws a prize, interest is certain to be supplanted by a sense of discouragement. It follows that confederates must be at hand. One of these will approach the table and after being recognized by the operator will buy a chance. At once the metal points are so placed that he has an even chance of winning and he perseveres until he draws a handsome prize. Ordinarily, however, the “capper” resorts to stratagem. Approaching a countryman, he offers to “divide risks” with him; i. e., to advance half the money and share equally in the gains or losses. As long as the “capper” and the “sucker” play together, they invariably lose. Should the dupe become disgusted with his “run of hard luck,” the “capper” continues to play alone. The operator works the lever and his confederate soon wins a prize; the greenhorn (who always stands near, to await the issue) at once feels encouraged, and it usually requires little persuasion on the “capper’s” part to induce him to make another venture.
JENNY WHEEL TABLE.
┌────────┬────────┬────────┬────────┐ │ $2.00 │Jewelry.│Jewelry.│ Rep. │ │ 9 │ 14 │ 2 │ 8 │ ├────────┼────────┼────────┼────────┤ │ $1.00 │ $10.00 │ $10.00 │Jewelry.│ │ 3 │ 27 │ 21 │ 18 │ ├────────┼────────┼────────┼────────┤ │ $5.00 │Jewelry.│Jewelry.│ $5.00 │ │ 23 │ 32 │ 16 │ 25 │ ├────────┼────────┼────────┼────────┤ │ $2.00 │Jewelry.│Jewelry.│Jewelry.│ │ 13 │ 20 │ 28 │ 4 │ ├────────┼────────┼────────┼────────┤ │ $10.00 │ $5.00 │Jewelry.│Jewelry.│ │ 17 │ 1 │ 10 │ 22 │ ├────────┼────────┼────────┼────────┤ │ $10.00 │Jewelry.│ Blank. │Jewelry.│ │ 5 │ 30 │ 26 │ 12 │ ├────────┼────────┼────────┼────────┤ │Jewelry.│ $10.00 │ $1.00 │ $2.00 │ │ 24 │ 11 │ 15 │ 29 │ ├────────┼────────┼────────┼────────┤ │ $2.00 │Jewelry.│ $10.00 │ $25.00 │ │ 19 │ 6 │ 31 │ 7 │ └────────┴────────┴────────┴────────┘
THE JENNY WHEEL.
This device is most commonly used by the “small fry” gamblers, and I have never known any large sum to be either won or lost through its manipulation. It is a “fake,” pure and simple, and the apparatus for cheating is so simple in construction that it could be easily detected should a victim ask for the privilege of examining it. Should such an inconvenient request be made, however, the manipulator can readily pick up the whole apparatus and deposit it in his overcoat pocket.
It is some 6 or 8 inches in diameter, and is made of wood. In its general principle it closely resembles the “needle wheel,” although far less ingenious and by no means so complicated. It consists of a disc of wood, on the rim of which are painted numbers 1 to 32, in consecutive order. Between each two numbers is placed a thin brass plate, about a quarter of an inch in height. Every alternate piece runs a little farther in toward the centre than does the one next to it. The disc slopes a little outward from the centre all around toward the circumference. Above the disc is placed a somewhat smaller saucer-shaped piece of wood, similar to that used in the “needle wheel,” and likewise perforated with three holes near the centre. This upper saucer-like plate revolves. In it is placed a marble, and the saucer is set in motion. The marble falls through one of the holes, and rolls down the incline into one of the little numbered compartments which, as I have said, are separated by thin brass plates.
A small case containing articles of cheap jewelry stands near the wheel, each one bearing a number. The player pays a stipulated sum—usually twenty five cents—for the privilege of twirling the saucer containing the marble and taking his chances of winning a prize. If the marble falls into a compartment numbered to correspond with the number attached to any one of the prizes exposed in the case, the article so numbered is given to him. If, unfortunately, he draws a blank, he receives nothing.
The “fake” element in the device consists in the prolongation of each alternative brass division between the numbers on the wheel. Of course, the saucer is always set in motion in the same direction, usually from left to right. The marble necessarily rolls in the same direction, and when it strikes one of the protruding brass plates it inevitably rolls into the compartment just next to the prolonged division. In numbering the prizes the proprietor is careful so to arrange the blanks that the latter may always correspond with the numbers of the compartments into which the marble is sure to roll. The saucer plate into which the marble is first placed, sets down so close upon the lower disc, that the ends of the dividing plates cannot be seen by the players, who naturally suppose that they are all of equal length.
As I have said, this apparatus is not well adapted to winning large sums, yet where a fair is being held, as much as $50 or $60 may be won in one day. This, however, is considered a comparatively poor return for the risk, expense and trouble which the operator incurs.
O’LEARY BELT.
Like the other swindling devices which have been described, the mechanism of this contrivance is easily operated, and, when explained, readily comprehended. It is, however, what is called, in the slang of the street, a “sure winner” for the manipulator. Thousands of dollars have been won through its operation in a single day, without the possibility of the dupes discovering how they have been defrauded.
In order to work it successfully, it is indispensable that the top of the machine be raised high enough above the heads of the surrounding crowd to prevent the bystanders from seeing the interior, inasmuch as such a view would disclose the apparatus by means of which they are robbed of their money. With this end in view, the gambler always operates it from a buggy, the upper part of the machine standing about three feet above the floor of the conveyance.
As will be seen in the cut, the device consists of a hoop-wheel (D B), a supporting rod and a box platform, supporting the rod and wheel. The apparatus maybe taken apart and neatly packed in this box. On the box is placed a valise containing money. The wheel, or “belt,” is made of brass, and is about sixteen inches in diameter and four inches broad. It contains thirty-two compartments or pockets, each one containing a card, which is held in position by a small fold of metal on each of three sides. These cards may be perfectly blank, though usually they contain pictures of famous beauties, or other celebrities. The valise, which is shown in the illustration at the foot of the upright rod, contains money. Inside the metal hoop is a leather belt, on which, at equal distances, are painted numbers representing sums of money, so arranged that one will fall behind each alternate compartment. When the cards are raised, the belt is seen through a rectangular opening at the back.
The driver of the buggy carries a number of whips. As soon as a crowd has gathered around him (which is certain to happen in a very few moments), he informs the spectators that any one or more may, for $1.00, purchase a chance to win a money prize, varying in amount from $1.00 to $20.00. Some one having expressed an inclination to buy, the proprietor takes his money and hands him a whip, with which to point to any one of the thirty-two sections of the “hoop” which he may select. The purchaser having rested the whip on a compartment, the operator removes the card which he has touched. Underneath is shown either a blank space on the “belt” or one inscribed with a certain sum. If it happen to be the latter, the buyer is given the amount indicated; if the former, he receives nothing.
Of course, as in all similar gambling machines, it is optional with the manipulator whether the player win or lose. In the apparatus in question, the “fake” is worked as follows: The inside of the “belt” contains very small numbers, corresponding precisely in location to those seen when the cards are raised. The operator, standing in the buggy, is, of course, able to see these inner numbers. As soon as a “sucker” has touched a card, the proprietor knows what number, if any, lies beneath it. If below it there is a blank space, he at once raises the card and shows the dupe that he has lost. If, on the other hand, he perceives that the victim has won a prize, he stoops down toward the valise, ostensibly to take out money, but really to touch a secret knob or button, (lettered F in the cut) which works a wire (c) concealed beneath the cover of the box and running up through the hollow rod until it terminates in a hook (A B), which, by pressure, may be attached to the inner leather belt. By operating this wire, he is able to shift the position of the latter and thus so transfer the positions of the numbers thereon painted that a blank may be substituted for a prize at his own will. Thus, when a player has in fact won a prize, the gambler, through a dextrous manipulation of the inner belt, by means of his secret apparatus, shifts a blank to the aperture, removes the card which the player has touched, and, presto! shows him that he has lost.
Before commencing operations, the proprietor usually removes the inner belt, which he exhibits to the crowd, in order to show them that there is nothing concealed. The curved hook (A B), of course remains, hidden from view behind the metal hoop.
Many and ingenious are the devices of the operator to induce greenhorns to purchase chances. A favorite method is to offer to buy the player’s chance as soon as he touches a card with his whip, offering him $2.00 or $3.00 therefor. If he accepts, the manipulator, by moving the inner belt before he withdraws the card, can show him a large prize painted thereon and thus easily convince him that had he declined the offer he might have won five, ten, or even twenty dollars.
Of course, the aid of “cappers” is a _sine qua non_, since, if no one wins, the crowd will soon grow suspicious. When a confederate buys a chance and touches a card with the whip, the manipulator looks at the inside of the belt to ascertain whether he has won a prize. If he has, the sum called for is given him; if not, the “belt” is shifted by means of the hook until a prize is brought behind the aperture, when the card is raised and the crowd is speedily informed of his “good luck.”
As many persons can buy chances at one time at this game as the proprietor has whips, usually six or seven players taking one each. No two players, however, are allowed to touch adjacent sections, inasmuch as in such a case one of them would inevitably win. When several purchase chances at one time, the operator raises but one card at a time, and thus finds abundant leisure in which to move the belt to meet the exigencies of each case as it presents itself.
It may be easily seen that this device is better adapted for use upon fair grounds, or other open places, than in the public streets. Its successful operation depends upon the proprietor’s being so far above the heads of the crowd that his manipulation of the inner belt cannot be seen. When the fraud is practiced in a crowded thoroughfare, great care must be taken by the sharper that his movements are not watched by prying eyes from some over-looking window. Another danger which threatens detection is the disposition of the crowd to climb upon the buggy. This, however, may be overcome by the use of a slight degree of force, and by refusing to proceed until such inquisitive interlopers have resumed their places on the ground. But the man whom the proprietor most dreads is the individual on horse-back, who forces his way up to the buggy, and from his point of vantage obtains a full view of the _modus operandi_. I once saw an amusing incident of this description at a fair in a small Missouri town. The rider would insist upon taking a position near the buggy in which the apparatus stood, and it was evident that he was giving telegraphic signals to a friend in the crowd. The operator rose equal to the occasion. Persuasion was idle; force impossible. He took the only course open to him and bribed the horseman to ride away, paying him handsomely for the concession.
Notwithstanding all these draw-backs, the contrivance is a prime favorite with itinerant gamblers, in consequence of the ease with which it is manipulated and the general confidence with which it is regarded until the idea that it is a “fake” dawns upon the mind of the crowd.
The name of the device is supposed to have been the same as that of its inventor. A well-known confidence operator by the name of O’Leary flourished some years ago, who was recognized among his companions as an expert manipulator of this apparatus, and it is generally believed among the guild of peripatetic gamesters that the idea of its construction was conceived in his fertile brain, through the direct inspiration of the antipodes of Providence.
“HAP-HAZARD” OR “BEE-HIVE.”
The accompanying illustration gives an excellent idea of the general appearance of this device, which is one of the most successfully contrived schemes for swindling which has ever fallen under my observation. It is known indiscriminately as “hap-hazard” or “bee-hive.” The former name was probably given because of its being, to all appearance, exclusively a game of chance; it has been called “bee hive” because of its shape, but it is safe to say that the “suckers” get none of the honey.
It consists of two cones, an inner and outer, lettered “B” and “D” on the diagram, placed upon a heavy, circular piece of wood, around the rim of which are thirty-two compartments, numbered from one to thirty-two, and separated by thin metal plates. Driven into the surface of the inner cone are small nails or metal pegs, the arrangement of which is a matter of comparative indifference, although they are usually rather close together and approximately equi-distant. The outer cone serves as a cap or case. Formerly this was made of tin, but of late years glass has been substituted, with the exception of the lower inch, which is still made of metal, silver-plated, for reasons which will be presently explained.
Fair and circus grounds are the localities usually selected for working this scheme, the operation of which is very simple. A case containing numbered prizes forms part of the paraphernalia of the proprietor, and always occupies a conspicuous place near the machine.
The manner of using the apparatus for gambling purposes is as follows: Any one wishing to “try his luck” (?) pays a fixed sum (usually 50 cents to $1.00, according to the size of the crowd) for the privilege. The outer cap (D) having been placed over the cone (B), a marble is dropped through an opening (C) in the top of the former. Striking upon the surface of the inner cone, it pursues a “hap-hazard” course, striking against the nails, or pegs, as it falls to the bottom. Should it roll into a compartment numbered to correspond with one of the prizes in the case the fortunate player is given the particular prize called for.
The “fake” element may be very easily explained. If the reader will look at the accompanying diagram, he will perceive at the base of the inner cone (B), three small dots, lettered A, A, A. These dots represent pegs driven at precisely equal distances from each other, a row of which runs all around the base of the inner cone. The arrangement of these pegs is such that each of them may be made to stand exactly above the alternate compartment in the lower plate. When the cap is placed over the apparatus, by an ingenious device at the bottom, the manipulator is able, by slightly turning the outer cone, to arrange this lower row of pegs so that each of them may stand directly over a winning number. The result of this arrangement is that when the marble, in its descent, strikes against one of these lower pegs its course is necessarily deflected into one of the compartments on either side, the division into which it inevitably falls always being a blank.
An unsophisticated player can, consequently, never win except through the consent of the operator. In order to encourage the crowd in playing, “cappers” have to be employed, who are always on hand to draw prizes. As soon as one of these individuals makes his appearance and is recognized by the proprietor, the latter gives a slight turn to the outer case, in such a way as to bring the lower row of pegs directly above the blanks. The consequence is that when the “capper” drops the marble through the aperture above referred to, it must necessarily fall into a compartment numbered to correspond with a prize.
The devices of the “capper” are sometimes very ingenious. In order to disarm suspicion he will occasionally approach a verdant looking countryman with the statement that he sees that the game is perfectly fair and would like to take a chance, but is restrained by the presence of his wife and son. He therefore asks the countryman to take his money, buy him a chance and drop the marble for him. The old farmer is naturally pleased with the suggestion, inasmuch as it gives him all the excitement of gaming without any of the risk. He very readily complies with the “capper’s” request, and the latter standing behind him gives a prearranged signal to the operator that the player is acting for him. The countryman draws the prize, which he honestly turns over to the “capper.” The latter, thereupon, usually gives the farmer a dollar with which to make a venture on his own account. As a matter of course he loses, and it is usually not very difficult to induce him to make another trial, on the principle of “double or quits,” or “representing,” as has been before explained in the remarks under the “needle wheel.”
Some idea of gambler’s profits from this machine may be formed when I say that the man operating such a device, who fails to take away from a fair ground at least $500 a week in clear profits, considers that he is doing a small business, and I have myself nearly doubled that sum within that time.
It sometimes happens, however, that the verdant looking countryman, after receiving the dollar from the “capper” and winning a prize for the latter, forthwith “makes tracks” for parts unknown, leaving the proprietor and his astute confederate to mourn the loss of their money and to bewail their own misplaced confidence in human nature.
BOX AND BALLS.
This is a device by no means common, there being very few of the “fraternity” who can operate it successfully. Yet there are two sharpers in the country, who have won fortunes through its manipulation, either of whom would promptly resent any imputation upon his character as an insult. In the accompanying diagram, Figure “1” shows the exterior of the box, which is of wood, about ten inches long, four and one-half inches broad and two and one-half inches deep. Inside this box “B,” are placed thirty ivory balls or marbles, each of which are numbered. Near the operator stands a table on which is a show case containing twelve prizes, part of which are articles of jewelry and the remainder sums of money. The players, of whom there may be seven or eight, pay from fifty cents to a dollar each for the chance of winning a prize. When a sufficient number of chances have been sold the operator shakes the box, causing the balls to roll from one end to the other. Letter “A” on figure 1, represents a slide at one end of the box. This slide is raised by the manipulator and allows one ball to escape at a time. The number of the marble is examined, and if it be found to correspond with that attached to a prize in the show-case, the fortunate player is given the article or money which he has won. The diagram of the case is shown in figure 3.
BOX AND BALL CASE.
┌────────┬────────┬────────┬────────┬────────┐ │ $10.00 │Jewelry.│ Rep. │ $10.00 │ Rep. │ │ 1 │ 8 │ 12 │ 29 │ 4 │ ├────────┼────────┼────────┼────────┼────────┤ │ $52.00 │Jewelry.│ Blank. │ $20.00 │Jewelry.│ │ 15 │ 24 │ 28 │ 17 │ 10 │ ├────────┼────────┼────────┼────────┼────────┤ │Jewelry.│ $10.00 │ $5.00 │Jewelry.│Jewelry.│ │ 6 │ 21 │ 3 │ 22 │ 14 │ ├────────┼────────┼────────┼────────┼────────┤ │ $5.00 │Jewelry.│ Rep. │Jewelry.│ $5.00 │ │ 11 │ 27 │ 30 │ 26 │ 7 │ ├────────┼────────┼────────┼────────┼────────┤ │ Rep. │ $5.00 │ Rep. │ $10.00 │Jewelry.│ │ 18 │ 25 │ 20 │ 19 │ 16 │ ├────────┼────────┼────────┼────────┼────────┤ │ $10.00 │Jewelry.│ $5.00 │ Rep. │Jewelry.│ │ 5 │ 13 │ 23 │ 9 │ 2 │ └────────┴────────┴────────┴────────┴────────┘
The fraud consists of two elements, one relating to the marbles, and the other to the box. In the first place, the ivory spheres are not all of equal size, the twelve whose numbers correspond to the valuable prizes being the merest trifle larger than the eighteen which call for articles of no value. So slight, however, is the variation in size that it is absolutely impossible to detect it by the eye. The “fake” in the box is in the slide, “A,” and is shown in figure 1, which gives an enlarged view of this part of the apparatus. In this figure the line “B” represents a shoulder, whose height above the bottom of the slide (which is shaved almost as thin as paper,) is so delicately adjusted that it stops the larger balls, and allows the smaller ones to strike against the thin wood. The sensitive finger of the manipulator readily discerns the striking of a ball against this part of the slide. If he feels it he knows that he must raise the slide and allow one of the smaller marbles to escape, inasmuch as the latter calls for no article of value.
The “cappers” are useful in this as in all similar games. They serve to stimulate the interest of the players and revive their confidence when it begins to fail. Of course, when a “capper” is playing, the operator shakes the box until he knows from the absence of pressure upon the thin edge of the slide that one of the larger marbles will escape by raising the same. He takes out the ball, and hands his confederate the valuable prize for which the number calls.
This is a favorite game for playing “doubles or quits,” or “represent.” In fact, sometimes more money is made in this way than by the regular sale of chances.
I was using this device on one occasion in company with a partner. The game is a difficult one to work, and I was not an expert. The result was that the wrong ball escaped, and a sucker won a twenty dollar prize. I was much chagrined, and endeavored to shift the responsibility of the loss upon my partner, by telling him that he had signaled that the player was a “capper.” My partner followed the stranger and requested him to divide; on the ground that he had been the means of his winning. The countryman, however, smilingly retained the money, leaving my confederate to mourn.
MINIATURE RACE TRACK.
The miniature race track is a game which resembles the “needle wheel” and other similar contrivances which have been already described. It consists of a wooden disc, about four feet in diameter, the outer rim of which is stationary, and within which revolves an inner wheel of the same material. The outer periphery of the disc contains a representation of the “judges’ stand” on a race track, from the center of which extends a line running toward the middle of the circle. On the inner revolving wheel are painted representations of, say, half dozen horses, each picture being accompanied by the name of some famous racer.
Players make their bets as follows: A set of paddles equal in number to that of the horses depicted on the inner wheel, and containing corresponding descriptions, are sold the bettors at a stipulated price each—usually from twenty-five cents to five or even ten dollars. The paddles having been sold, the inner wheel is set in motion, and when it comes to rest the player who has placed his wager upon the horse which is nearest the inner side of the line extending from the “judges’ stand” wins the pool, the percentage which the proprietor claims upon the operation of the apparatus having been first deducted.
It is easily seen that the owner of the machine incurs no risk, inasmuch as he always receives a percentage of the stakes, no matter which one of the bettors may prove to be the winner. This should be enough to satisfy the money-making instinct of any ordinary man, but the parties who run an apparatus of this kind are not ordinary men. They seek for still further advantage, and they obtain it through the manipulation of a concealed lever, which brings friction to bear at the centre pivot, in the same manner as has been already described in a number of similar contrivances. The result is, that if possible the proprietor allows no one to win. If, however, bets have been placed upon each of the half dozen horses, the manipulator has it in his power always to bring the inner wheel to a stand-still when the horse upon which the lowest bet has been placed is nearest the magic line.
The advantages arising from the employment of a “capper” in a scheme of this sort are too apparent to call for special elucidation. A confederate may bet upon a certain horse, and the proprietor always has it within his power to allow his accomplice to win.
STRIKING MACHINE.
This is a very simple contrivance, and used by small “fakirs,” who are content with very paltry winnings. It is an apparatus by which to measure the force of a blow. A dial, in the center of which is placed an arrow-shaped pointer, registers the number of pounds representing the strength of the striker’s arm. The “fakir” usually allows two blows to be struck for the small sum of five cents. At the back of the dial is a concealed spring, by means of which, through applying friction at the pivot on which the pointer revolves, the operator is able so to check the movement of the latter that it is impossible for the striker to record upon the dial any large number of pounds.
It is a common practice, too, for a “capper” to be standing around, who offers to strike, in connection with the stranger, to see who shall pay the five cents for the two blows. When his confederate strikes the machine the proprietor, by diminishing the friction at the pivot, suffers the pointer to make almost a complete revolution. When the “sucker” takes his turn, the friction is increased, and of course he is compelled to pay the stipulated nickel.
This contrivance is of so insignificant a character as hardly to merit description. It is worthy of mention only as showing the natural bent of the mind of men of this character, and of illustrating the contemptible schemes to which they will resort.
TOP AND BOTTOM BOXES.
This is another confidence game, the success of which appeals not only to the avarice but also to the dishonest impulses of the dupe. The latter is induced to believe that he can gain a decided advantage over a sharper through the carelessness of the confidence man and the superior astuteness which he flatters himself that he possesses. Its operation calls for three small paper boxes, each of which has a false bottom, from which circumstance the trick has been given the name which appears at the head of this paragraph.
The man who intends to victimize any “sucker” whom he may be able to find, first exposes a bill of some large denomination, which he places in one of the boxes. He raises one of the covers and places the greenback inside, shutting down the top in such a way that a corner of the bill is left exposed apparently by accident. He then changes the relative position of the boxes and asks which one of the three contains the bank note, the guess to be made simply “for fun.” Of course, the greenhorn, who has seen the corner of the bill protruding from beneath the cover has no difficulty in locating its position. This may be done, perhaps, more than once. The next step on the part of the sharper is to produce a time piece, (e. g. a watch), which he assures his dupe is one of rare value, but which he is willing to dispose of at a comparatively nominal price, say, $50. He then takes a bill of a large amount—possibly $100—from his pocket and places it inside one of the boxes. He next shuffles the boxes about, apparently with the intention of confusing the dupe as to the precise position of the one containing the bill. The latter, however, feels fully satisfied that he can locate the box in question, for the reason that he feels sure that he sees the corner of the note protruding from beneath the cover.
The sharper then tells the “sucker” that he will sell him the “chronometer” for the agreed price, which, he says, is ridiculously low, and will also give him a gratuitous chance to guess which box contains the bill. The dupe thinking that he knows precisely the box in question, pays no attention whatever to the watch, his attention being centered on the money. He assents to the proposal and a transaction which, on its face appears to be a legitimate sale is concluded. The money is paid and the utterly worthless watch is handed over. Then the eager dupe guesses which of the three boxes contains the bill. The cover is removed and nothing is seen. The reason is that just outside the false covers the confidence man has pasted the corner of a fictitious greenback, the appearance of which misleads the dupe, while the actual treasury note is safely in the sharper’s pocket, or in one of the other two boxes.
THE SWINGING BALL.
This is a simple little contrivance, usually operated by small “fakirs,” yet I have known from sixty to seventy dollars a day to be made therefrom on circus and fair-grounds. Its construction may be readily understood on an examination of the diagram. The lower line represents the support on which rests a frame, composed of two uprights, and connected at the top by a cross-piece. From the centre of the latter hangs a string, at the end of which is a wooden ball, lettered “C.” In the centre of the lower support there is placed a triangular pin, lettered “D” on the diagram.
Those who wish to try their luck pay twenty-five cents for the privilege of swinging the ball. The player stands in front of the frame and throws the ball from him. If, as it swings back it overturns the peg, he receives back his twenty-five cents, together with a dollar. If, unfortunately, he overturns the peg as the ball moves from him, he loses.
In order to guard against the happening of the former catastrophe, the ball is usually slightly deflected toward either the right or left as it leaves the hands of the player. If the uprights remain perfectly perpendicular, the chances are that the ball, on its return, will strike the peg through the operation of the law of gravitation. Just here is where the operator does a little “fine work.” The uprights are always made a little loose, so that by a very slight pressure from the shoulder on the part of the manipulator, at the point “A,” they may be bent from a perpendicular position to that indicated by the dotted line B. The inevitable result is that when the ball swings back, the force of gravity draws it on one side of the peg, and the unfortunate speculator sees that he has lost the money which he paid for the privilege of throwing it.
This game, at first blush, appears to be so perfectly “square,” that the assistance of the “capper” is rarely needed, although sometimes they may be employed to advantage.