Chapter 1
I. INTRODUCTORY
I. Rules of the Game II. Notation
II. HINTS FOR BEGINNERS
Elementary Combinations Simple Calculation Complications
III. GENERAL PRINCIPLES OF CHESS STRATEGY
Introductory Balance of Attack and Defence Mobility
IV. THE OPENING
Development of the Pieces On Losing Moves Examples of Practical Play Pawn Play Pawn Skeleton The Centre A. King’s Pawn Games B. Queen’s Pawn Games C. Irregular Openings
V. THE END-GAME
End-games with Pieces Pawn Endings Mixed Endings
END-GAMES FROM MASTER-PLAY
Teichmann-Blackburne (Berlin, 1897) Ed. Lasker-Rotlewi (Hamburg, 1910) Blackburne-Schlechter (Vienna, 1898) Bird-Janowski (Hastings, 1895) Steiner-Forgacz (Szekesfehervar, 1907) Charousek-Heinrichsen (Cologne, 1898)
VI. THE MIDDLE GAME
General Remarks Evolution of the Pawn Skeleton Objects of Attack “Backward” Pawns On Fixing a Weakness Weaknesses in a Pawn Position Breaking up the King’s Side Doubled Pawns Illustrations--