Category: How To ...
Bridge Axioms and Laws
When the score is 18 to nothing against you on the first game, or when you are a game to the good, avoid a doubtful declaration which may enable the adversaries to win the game on your deal.
Category: How To ...
When the score is 18 to nothing against you on the first game, or when you are a game to the good, avoid a doubtful declaration which may enable the adversaries to win the game on your deal.
When the score is 18 to nothing against you on the first game, or when you are a game to the good, avoid a doubtful declaration which may enable the adversaries to win the game...
2. Part 2A candidate desiring to enter a table must declare such wish before any player at the table cuts a card, either for the purpose of beginning a new rubber or of cutting out.
3. Part 3While a bystander, by agreement among the players, may decide any question, yet he must on no account say anything unless appealed to; and if he make any remark which calls atte...