Chapter 13
274.--THE MOUSE-TRAP PUZZLE.
This is a modern version, with a difference, of an old puzzle of the same name. Number twenty-one cards, 1, 2, 3, etc., up to 21, and place them in a circle in the particular order shown in the illustration. These cards represent mice. You start from any card, calling that card "one," and count, "one, two, three," etc., in a clockwise direction, and when your count agrees with the number on the card, you have made a "catch," and you remove the card. Then start at the next card, calling that "one," and try again to make another "catch." And so on. Supposing you start at 18, calling that card "one," your first "catch" will be 19. Remove 19 and your next "catch" is 10. Remove 10 and your next "catch" is 1. Remove the 1, and if you count up to 21 (you must never go beyond), you cannot make another "catch." Now, the ideal is to "catch" all the twenty-one mice, but this is not here possible, and if it were it would merely require twenty-one different trials, at the most, to succeed. But the reader may make any two cards change places before he begins. Thus, you can change the 6 with the 2, or the 7 with the 11, or any other pair. This can be done in several ways so as to enable you to "catch" all the twenty-one mice, if you then start at the right place. You may never pass over a "catch"; you must always remove the card and start afresh.
275.--THE SIXTEEN SHEEP.
Here is a new puzzle with matches and counters or coins. In the illustration the matches represent hurdles and the counters sheep. The sixteen hurdles on the outside, and the sheep, must be regarded as immovable; the puzzle has to do entirely with the nine hurdles on the inside. It will be seen that at present these nine hurdles enclose four groups of 8, 3, 3, and 2 sheep. The farmer requires to readjust some of the hurdles so as to enclose 6, 6, and 4 sheep. Can you do it by only replacing two hurdles? When you have succeeded, then try to do it by replacing three hurdles; then four, five, six, and seven in succession. Of course, the hurdles must be legitimately laid on the dotted lines, and no such tricks are allowed as leaving unconnected ends of hurdles, or two hurdles placed side by side, or merely making hurdles change places. In fact, the conditions are so simple that any farm labourer will understand it directly.
276.--THE EIGHT VILLAS.
In one of the outlying suburbs of London a man had a square plot of ground on which he decided to build eight villas, as shown in the illustration, with a common recreation ground in the middle. After the houses were completed, and all or some of them let, he discovered that the number of occupants in the three houses forming a side of the square was in every case nine. He did not state how the occupants were distributed, but I have shown by the numbers on the sides of the houses one way in which it might have happened. The puzzle is to discover the total number of ways in which all or any of the houses might be occupied, so that there should be nine persons on each side. In order that there may be no misunderstanding, I will explain that although B is what we call a reflection of A, these would count as two different arrangements, while C, if it is turned round, will give four arrangements; and if turned round in front of a mirror, four other arrangements. All eight must be counted.
277.--COUNTER CROSSES.
All that we need for this puzzle is nine counters, numbered 1, 2, 3, 4, 5, 6, 7, 8, and 9. It will be seen that in the illustration A these are arranged so as to form a Greek cross, while in the case of B they form a Latin cross. In both cases the reader will find that the sum of the numbers in the upright of the cross is the same as the sum of the numbers in the horizontal arm. It is quite easy to hit on such an arrangement by trial, but the problem is to discover in exactly how many different ways it may be done in each case. Remember that reversals and reflections do not count as different. That is to say, if you turn this page round you get four arrangements of the Greek cross, and if you turn it round again in front of a mirror you will get four more. But these eight are all regarded as one and the same. Now, how many different ways are there in each case?
278.--A DORMITORY PUZZLE.
In a certain convent there were eight large dormitories on one floor, approached by a spiral staircase in the centre, as shown in our plan. On an inspection one Monday by the abbess it was found that the south aspect was so much preferred that six times as many nuns slept on the south side as on each of the other three sides. She objected to this overcrowding, and ordered that it should be reduced. On Tuesday she found that five times as many slept on the south side as on each of the other sides. Again she complained. On Wednesday she found four times as many on the south side, on Thursday three times as many, and on Friday twice as many. Urging the nuns to further efforts, she was pleased to find on Saturday that an equal number slept on each of the four sides of the house. What is the smallest number of nuns there could have been, and how might they have arranged themselves on each of the six nights? No room may ever be unoccupied.
279.--THE BARRELS OF BALSAM.
A merchant of Bagdad had ten barrels of precious balsam for sale. They were numbered, and were arranged in two rows, one on top of the other, as shown in the picture. The smaller the number on the barrel, the greater was its value. So that the best quality was numbered "1" and the worst numbered "10," and all the other numbers of graduating values. Now, the rule of Ahmed Assan, the merchant, was that he never put a barrel either beneath or to the right of one of less value. The arrangement shown is, of course, the simplest way of complying with this condition. But there are many other ways--such, for example, as this:--
1 2 5 7 8 3 4 6 9 10
Here, again, no barrel has a smaller number than itself on its right or beneath it. The puzzle is to discover in how many different ways the merchant of Bagdad might have arranged his barrels in the two rows without breaking his rule. Can you count the number of ways?
280.--BUILDING THE TETRAHEDRON.
I possess a tetrahedron, or triangular pyramid, formed of six sticks glued together, as shown in the illustration. Can you count correctly the number of different ways in which these six sticks might have been stuck together so as to form the pyramid?
Some friends worked at it together one evening, each person providing himself with six lucifer matches to aid his thoughts; but it was found that no two results were the same. You see, if we remove one of the sticks and turn it round the other way, that will be a different pyramid. If we make two of the sticks change places the result will again be different. But remember that every pyramid may be made to stand on either of its four sides without being a different one. How many ways are there altogether?
281.--PAINTING A PYRAMID.
This puzzle concerns the painting of the four sides of a tetrahedron, or triangular pyramid. If you cut out a piece of cardboard of the triangular shape shown in Fig. 1, and then cut half through along the dotted lines, it will fold up and form a perfect triangular pyramid. And I would first remind my readers that the primary colours of the solar spectrum are seven--violet, indigo, blue, green, yellow, orange, and red. When I was a child I was taught to remember these by the ungainly word formed by the initials of the colours, "Vibgyor."
In how many different ways may the triangular pyramid be coloured, using in every case one, two, three, or four colours of the solar spectrum? Of course a side can only receive a single colour, and no side can be left uncoloured. But there is one point that I must make quite clear. The four sides are not to be regarded as individually distinct. That is to say, if you paint your pyramid as shown in Fig. 2 (where the bottom side is green and the other side that is out of view is yellow), and then paint another in the order shown in Fig. 3, these are really both the same and count as one way. For if you tilt over No. 2 to the right it will so fall as to represent No. 3. The avoidance of repetitions of this kind is the real puzzle of the thing. If a coloured pyramid cannot be placed so that it exactly resembles in its colours and their relative order another pyramid, then they are different. Remember that one way would be to colour all the four sides red, another to colour two sides green, and the remaining sides yellow and blue; and so on.
282.--THE ANTIQUARY'S CHAIN.
An antiquary possessed a number of curious old links, which he took to a blacksmith, and told him to join together to form one straight piece of chain, with the sole condition that the two circular links were not to be together. The following illustration shows the appearance of the chain and the form of each link. Now, supposing the owner should separate the links again, and then take them to another smith and repeat his former instructions exactly, what are the chances against the links being put together exactly as they were by the first man? Remember that every successive link can be joined on to another in one of two ways, just as you can put a ring on your finger in two ways, or link your forefingers and thumbs in two ways.
283.--THE FIFTEEN DOMINOES.
In this case we do not use the complete set of twenty-eight dominoes to be found in the ordinary box. We dispense with all those dominoes that have a five or a six on them and limit ourselves to the fifteen that remain, where the double-four is the highest.
In how many different ways may the fifteen dominoes be arranged in a straight line in accordance with the simple rule of the game that a number must always be placed against a similar number--that is, a four against a four, a blank against a blank, and so on? Left to right and right to left of the same arrangement are to be counted as two different ways.
384.--THE CROSS TARGET.
+-+-+ |*|*| +-+-+ |*|*| +-+-+-+-+-+-+ | | | |*| | | +-+-+-+-+-+-+ | | |*| |*| | +-+-+-+-+-+-+ | |*| +-+-+ | | | +-+-+
In the illustration we have a somewhat curious target designed by an eccentric sharpshooter. His idea was that in order to score you must hit four circles in as many shots so that those four shots shall form a square. It will be seen by the results recorded on the target that two attempts have been successful. The first man hit the four circles at the top of the cross, and thus formed his square. The second man intended to hit the four in the bottom arm, but his second shot, on the left, went too high. This compelled him to complete his four in a different way than he intended. It will thus be seen that though it is immaterial which circle you hit at the first shot, the second shot may commit you to a definite procedure if you are to get your square. Now, the puzzle is to say in just how many different ways it is possible to form a square on the target with four shots.
285.--THE FOUR POSTAGE STAMPS.
+---+----+----+----+ | 1 | 2 | 3 | 4 | +---+----+----+----+ | 5 | 6 | 7 | 8 | +---+----+----+----+ | 9 | 10 | 11 | 12 | +---+----+----+----+
"It is as easy as counting," is an expression one sometimes hears. But mere counting may be puzzling at times. Take the following simple example. Suppose you have just bought twelve postage stamps, in this form--three by four--and a friend asks you to oblige him with four stamps, all joined together--no stamp hanging on by a mere corner. In how many different ways is it possible for you to tear off those four stamps? You see, you can give him 1, 2, 3, 4, or 2, 3, 6, 7, or 1, 2, 3, 6, or 1, 2, 3, 7, or 2, 3, 4, 8, and so on. Can you count the number of different ways in which those four stamps might be delivered? There are not many more than fifty ways, so it is not a big count. Can you get the exact number?
286.--PAINTING THE DIE.
In how many different ways may the numbers on a single die be marked, with the only condition that the 1 and 6, the 2 and 5, and the 3 and 4 must be on opposite sides? It is a simple enough question, and yet it will puzzle a good many people.
287.--AN ACROSTIC PUZZLE.
In the making or solving of double acrostics, has it ever occurred to you to consider the variety and limitation of the pair of initial and final letters available for cross words? You may have to find a word beginning with A and ending with B, or A and C, or A and D, and so on. Some combinations are obviously impossible--such, for example, as those with Q at the end. But let us assume that a good English word can be found for every case. Then how many possible pairs of letters are available?
CHESSBOARD PROBLEMS.
"You and I will goe to the chesse."
GREENE'S _Groatsworth of Wit._
During a heavy gale a chimney-pot was hurled through the air, and crashed upon the pavement just in front of a pedestrian. He quite calmly said, "I have no use for it: I do not smoke." Some readers, when they happen to see a puzzle represented on a chessboard with chess pieces, are apt to make the equally inconsequent remark, "I have no use for it: I do not play chess." This is largely a result of the common, but erroneous, notion that the ordinary chess puzzle with which we are familiar in the press (dignified, for some reason, with the name "problem") has a vital connection with the game of chess itself. But there is no condition in the game that you shall checkmate your opponent in two moves, in three moves, or in four moves, while the majority of the positions given in these puzzles are such that one player would have so great a superiority in pieces that the other would have resigned before the situations were reached. And the solving of them helps you but little, and that quite indirectly, in playing the game, it being well known that, as a rule, the best "chess problemists" are indifferent players, and _vice versa_. Occasionally a man will be found strong on both subjects, but he is the exception to the rule.
Yet the simple chequered board and the characteristic moves of the pieces lend themselves in a very remarkable manner to the devising of the most entertaining puzzles. There is room for such infinite variety that the true puzzle lover cannot afford to neglect them. It was with a view to securing the interest of readers who are frightened off by the mere presentation of a chessboard that so many puzzles of this class were originally published by me in various fanciful dresses. Some of these posers I still retain in their disguised form; others I have translated into terms of the chessboard. In the majority of cases the reader will not need any knowledge whatever of chess, but I have thought it best to assume throughout that he is acquainted with the terminology, the moves, and the notation of the game.
I first deal with a few questions affecting the chessboard itself; then with certain statical puzzles relating to the Rook, the Bishop, the Queen, and the Knight in turn; then dynamical puzzles with the pieces in the same order; and, finally, with some miscellaneous puzzles on the chessboard. It is hoped that the formulæ and tables given at the end of the statical puzzles will be of interest, as they are, for the most part, published for the first time.
THE CHESSBOARD.
"Good company's a chessboard." BYRON'S _Don Juan_, xiii. 89.
A chessboard is essentially a square plane divided into sixty-four smaller squares by straight lines at right angles. Originally it was not chequered (that is, made with its rows and columns alternately black and white, or of any other two colours), and this improvement was introduced merely to help the eye in actual play. The utility of the chequers is unquestionable. For example, it facilitates the operation of the bishops, enabling us to see at the merest glance that our king or pawns on black squares are not open to attack from an opponent's bishop running on the white diagonals. Yet the chequering of the board is not essential to the game of chess. Also, when we are propounding puzzles on the chessboard, it is often well to remember that additional interest may result from "generalizing" for boards containing any number of squares, or from limiting ourselves to some particular chequered arrangement, not necessarily a square. We will give a few puzzles dealing with chequered boards in this general way.
288.--CHEQUERED BOARD DIVISIONS.
I recently asked myself the question: In how many different ways may a chessboard be divided into two parts of the same size and shape by cuts along the lines dividing the squares? The problem soon proved to be both fascinating and bristling with difficulties. I present it in a simplified form, taking a board of smaller dimensions.
It is obvious that a board of four squares can only be so divided in one way--by a straight cut down the centre--because we shall not count reversals and reflections as different. In the case of a board of sixteen squares--four by four--there are just six different ways. I have given all these in the diagram, and the reader will not find any others. Now, take the larger board of thirty-six squares, and try to discover in how many ways it may be cut into two parts of the same size and shape.
289.--LIONS AND CROWNS.
The young lady in the illustration is confronted with a little cutting-out difficulty in which the reader may be glad to assist her. She wishes, for some reason that she has not communicated to me, to cut that square piece of valuable material into four parts, all of exactly the same size and shape, but it is important that every piece shall contain a lion and a crown. As she insists that the cuts can only be made along the lines dividing the squares, she is considerably perplexed to find out how it is to be done. Can you show her the way? There is only one possible method of cutting the stuff.
290.--BOARDS WITH AN ODD NUMBER OF SQUARES.
We will here consider the question of those boards that contain an odd number of squares. We will suppose that the central square is first cut out, so as to leave an even number of squares for division. Now, it is obvious that a square three by three can only be divided in one way, as shown in Fig. 1. It will be seen that the pieces A and B are of the same size and shape, and that any other way of cutting would only produce the same shaped pieces, so remember that these variations are not counted as different ways. The puzzle I propose is to cut the board five by five (Fig. 2) into two pieces of the same size and shape in as many different ways as possible. I have shown in the illustration one way of doing it. How many different ways are there altogether? A piece which when turned over resembles another piece is not considered to be of a different shape.
291.--THE GRAND LAMA'S PROBLEM.
Once upon a time there was a Grand Lama who had a chessboard made of pure gold, magnificently engraved, and, of course, of great value. Every year a tournament was held at Lhassa among the priests, and whenever any one beat the Grand Lama it was considered a great honour, and his name was inscribed on the back of the board, and a costly jewel set in the particular square on which the checkmate had been given. After this sovereign pontiff had been defeated on four occasions he died--possibly of chagrin.